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Can I change my table id using show package contents of the project file in finder on Mac?
by wayback_gamer ·to local variable within the actor which is constrained to a global attribute for the enemy which would of course be constrained to the global. If I use a personal server and php and Gamesald networ -
Custom Score Weird Error...?
by tatiang ·Also, if you're seeing a white box it means that GameSalad can't find an image filename that matches your expression. If you named your images 1.png, 2.png, 3.png, etc., then Change Attribute self.Im -
Anyone would like to give me feedback about my 2d game idea?
by tomciomalina ·2 types of zombies in 2 colors make difference of how much bullets player has to shoot to kill it. Zombie will make difference in how fast zombie is moving. Zombie will have attribute to firstly destr -
Power Bar
by GxRain360 ·Ok on the actor i did key S with the animation and under the power bar i have a rule for the S button with a timer for ever 0.5 seconds S is bend held then under timer i added change attribute - game -
I need a briefing on Loop Over Table
by tatiang ·The index attribute should be an Integer type with the value 0 (the starting value doesn't matter because the Loop Over Table behavior will automatically determine the necessary values during the loop -
No "+' or "-" button in my attribute section
by Socks ·They are greyed out as they are taking that value from the prototype actor - you can double click the greyed out attribute if you want to make it different from the prototype actor. -
No "+' or "-" button in my attribute section
by personal foul ·Hello GS, if i click on the actor that is in my scene to open it, most of the attributes are greyed out and there is no + or - button to add or remove an attribute. if i click on the actor in the insp -
How do I start a sine or cos wave at a custom point in time?
by Socks ·--Constrain X to radius * cos (self.rotation) + origin -
How do I start a sine or cos wave at a custom point in time?
by Armelline ·If you want to start it at 0 but at a time triggered at some point after the scene start, just make a real self attribute and change it to self.Time when you want the sin() to start, and then subtract -
How do I start a sine or cos wave at a custom point in time?
by Socks ·Interpolation ? I thought you were using constrain ? -
I need a briefing on Loop Over Table
by Moik ·What does the Store Index In Attribute do/how do I format one? All I could find in the cookbook about it simply says what rules you can't use it with, not how to use it. I'm guessing Store Index In At -
experiment
by Socks ·I did it the lazy way (it was just a quick experiment) - I made a rock model, threw some lights around it - and rotated the rock - rendering off a full 360° rotation - I then constrained these images -
experiment
by SLOCM3Z ·So you just used a: constrain attribute: self.Image :to: self.rotation? That is how I would guess it works. -
experiment
by birdboy ·(Quote) -
Power Bar
by The_Gamesalad_Guru ·move, in your button rule add the game level attribute where you store the power value. -
save and load device time
by Thunder_Child ·Something in my memoery tells me @jamie_c has a good technique for this. It has to do with saving ".game.time" attribute and comparing it to a new time and if ewual or greater than -
A question I have not seen before.
by The_Gamesalad_Guru ·A simple fulcrum should do in open space with moveable checked and no check on fixed rotation. Constrain the x and y position and now this fulcrum will rotate on the center axis. Now place two actors -
experiment
by Socks ·It's really simple, I'm just constraining an image to an object's angle, about the most complex maths is constrain self image to the rotation of the rock ! -
Move to Help
by RCT_Games ·@Lost_Oasis_Games Yeah I understood and changed it, but it was still not working right. It kept moving past the point or going the wrong direction even when the change attribute was turned off. The in -
experiment
by Socks ·I used 360 images, but to be honest that was just me being lazy - so I didn't have to do any calculations and could just constrain self image to "rock_"..rotation, you can get away w