-
Create a Start Button for Timer
by RabidParrot ·There are multiple ways you could do this. You could make a boolean attribute called "startTimer," When the button is pressed change attribute "startTimer" to true. -
save and load device time
by lotte205 ·I want to give the player 10 coins every 24 hours. I don't want it to reset, just keeping adding the 10 coins every day. How can I save the current device time? And how to compare it when the player o -
Power Bar
by GxRain360 ·Thanks for replying. So i made a boolean called powerOnOFF, i then made a rule -did attribute- game.Power less than or equal to 0. And im kinda stuck -
Move to Help
by Braydon_SFX ·you have the Move To behavior and then a Change Attribute that changes self.start move to 1. This means that the rule is no longer active. You need to change self.start move to 1 WHEN the actor is at -
Achievements work like a charm in GameSalad
by birdboy ·... I don't know of any behavior or device attribute or anything except the new 'Request Purchase Data' one to check the user's connection. And I don't know if Apple would tolerate an app that talks -
Achievements work like a charm in GameSalad
by birdboy ·There are actors on the menu screen that jump if you tap them. After tapping 42 of these actors the player unlocks the achievement 'Don't Panic, just hop!'. To track this I have one attribute that cou -
Creator 1.24 Hotfix is now available for Mac and Windows
by Bitvork ·135 little blocks in the beginning (circle collisions used). How much time it takes? Mac - 2 seconds, iOS - 3 seconds, Android (Galaxy S2) - 45 seconds(!). Everyone could assume that Galaxy S2 is rea -
Power Bar
by CaptFinn ·Make a boolean or index attribute. Call it Poweryesno or something like that. -
How to repeat a movement?
by Socks ·Constrain X position to: -
Non-moveable actor won't destroy!?
by HappyKat78 ·actor. This works when the block's moveable attribute is checked (set to true), but doesn't work if the block's moveable attribute is unchecked (set to false). I don't want the block to be moveable, -
Creator 1.24 Hotfix is now available for Mac and Windows
by Bitvork ·and terribly slow (I do not use any custom collisions). ;-) I know it is under investigation now, just agree with others... -
Someone help me !!(In Escape game, how to create behavior...)
by traceur93 ·Try with a "Busy" attribute: -
Point Logic - Bonus Rounds and doubling of points
by tatiang ·Change Attribute game.chance to random(1,10) -
How is the Android lag issue coming along?
by wilsongalucho ·I'm back working on 1.24 custom collisions saved my app actually! But I did manage to upload the zip project file to the New Game Square on Portfolio. However it did crash but I think its because I us -
Movable problem
by bizextreme ·Can you set and attribute when actor 1 overlaps or collides with actor 1 change attribute move to false or accelerate what ever you are using for move? -
Using a table for levels
by tatiang ·It's not clear how you plan to use a table to implement your level system. Tables are just a way to store and retrieve many attributes. You can just as easily store the current level number in a sin -
I need your opinion please :)
by AngryBoi ·You could have 3D art and use the new custom collisions to only have detection of top of the blocks. Just some advice if you're still trying to figure out how your goin to do this -
All enemy destroyed = finish level
by tatiang ·Change Attribute game.enemyCount (integer) to game.enemyCount + 1 -
All enemy destroyed = finish level
by fZolee ·What I have is a game level "all enemy destroyed" boolean attribute, a Hero with a rule if that attribute is true then go to Victory scene and Enemy actors with a change "al -
How is the Android lag issue coming along?
by Machinist Apps ·(Quote)