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  1. Create a Start Button for Timer

    RabidParrot
    by RabidParrot · November 2015
    There are multiple ways you could do this. You could make a boolean attribute called "startTimer," When the button is pressed change attribute "startTimer" to true.
  2. save and load device time

    lotte205
    by lotte205 · November 2015
    I want to give the player 10 coins every 24 hours. I don't want it to reset, just keeping adding the 10 coins every day. How can I save the current device time? And how to compare it when the player o
  3. Power Bar

    GxRain360
    by GxRain360 · November 2015
    Thanks for replying. So i made a boolean called powerOnOFF, i then made a rule -did attribute- game.Power less than or equal to 0. And im kinda stuck
  4. Move to Help

    Braydon_SFX
    by Braydon_SFX · November 2015
    you have the Move To behavior and then a Change Attribute that changes self.start move to 1. This means that the rule is no longer active. You need to change self.start move to 1 WHEN the actor is at
  5. Achievements work like a charm in GameSalad

    birdboy
    by birdboy · November 2015
    ... I don't know of any behavior or device attribute or anything except the new 'Request Purchase Data' one to check the user's connection. And I don't know if Apple would tolerate an app that talks
  6. Achievements work like a charm in GameSalad

    birdboy
    by birdboy · November 2015
    There are actors on the menu screen that jump if you tap them. After tapping 42 of these actors the player unlocks the achievement 'Don't Panic, just hop!'. To track this I have one attribute that cou
  7. Creator 1.24 Hotfix is now available for Mac and Windows

    Bitvork
    by Bitvork · November 2015
    135 little blocks in the beginning (circle collisions used). How much time it takes? Mac - 2 seconds, iOS - 3 seconds, Android (Galaxy S2) - 45 seconds(!). Everyone could assume that Galaxy S2 is rea
  8. Power Bar

    CaptFinn
    by CaptFinn · November 2015
    Make a boolean or index attribute. Call it Poweryesno or something like that.
  9. How to repeat a movement?

    Socks
    by Socks · November 2015
    Constrain X position to:
  10. Non-moveable actor won't destroy!?

    HappyKat78
    by HappyKat78 · November 2015
    actor. This works when the block's moveable attribute is checked (set to true), but doesn't work if the block's moveable attribute is unchecked (set to false). I don't want the block to be moveable,
  11. Creator 1.24 Hotfix is now available for Mac and Windows

    Bitvork
    by Bitvork · November 2015
    and terribly slow (I do not use any custom collisions). ;-) I know it is under investigation now, just agree with others...
  12. Someone help me !!(In Escape game, how to create behavior...)

    traceur93
    by traceur93 · November 2015
    Try with a "Busy" attribute:
  13. Point Logic - Bonus Rounds and doubling of points

    tatiang
    by tatiang · November 2015
    Change Attribute game.chance to random(1,10)
  14. How is the Android lag issue coming along?

    wilsongalucho
    by wilsongalucho · November 2015
    I'm back working on 1.24 custom collisions saved my app actually! But I did manage to upload the zip project file to the New Game Square on Portfolio. However it did crash but I think its because I us
  15. Movable problem

    bizextreme
    by bizextreme · November 2015
    Can you set and attribute when actor 1 overlaps or collides with actor 1 change attribute move to false or accelerate what ever you are using for move?
  16. Using a table for levels

    tatiang
    by tatiang · November 2015
    It's not clear how you plan to use a table to implement your level system. Tables are just a way to store and retrieve many attributes. You can just as easily store the current level number in a sin
  17. I need your opinion please :)

    AngryBoi
    by AngryBoi · November 2015
    You could have 3D art and use the new custom collisions to only have detection of top of the blocks. Just some advice if you're still trying to figure out how your goin to do this
  18. All enemy destroyed = finish level

    tatiang
    by tatiang · November 2015
    Change Attribute game.enemyCount (integer) to game.enemyCount + 1
  19. All enemy destroyed = finish level

    fZolee
    by fZolee · November 2015
    What I have is a game level "all enemy destroyed" boolean attribute, a Hero with a rule if that attribute is true then go to Victory scene and Enemy actors with a change "al
  20. How is the Android lag issue coming along?

    Machinist Apps
    by Machinist Apps · November 2015
    (Quote)
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