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  1. All enemy destroyed = finish level

    tatiang
    by tatiang · November 2015
    Change Attribute game.enemyCount (integer) to game.enemyCount + 1
  2. All enemy destroyed = finish level

    fZolee
    by fZolee · November 2015
    What I have is a game level "all enemy destroyed" boolean attribute, a Hero with a rule if that attribute is true then go to Victory scene and Enemy actors with a change "al
  3. How is the Android lag issue coming along?

    Machinist Apps
    by Machinist Apps · November 2015
    (Quote)
  4. Creator 1.24 Hotfix is now available for Mac and Windows

    Franto
    by Franto · November 2015
    @Agent Argyle Did you go into each file manually? You can do that change in less than a minute using Dreamweaver and ctrl+f, select the "folder" option, and just put the appropriate
  5. How is the Android lag issue coming along?

    Franto
    by Franto · November 2015
    If your file can't open from there, you could try opening from an early version like 13.40, BUT make sure you are not using any new features from 1.23.1 and above such as custom collisions, as the fil
  6. GameSalad game and Ketchapp publisher (Or why we had to choose another game engine)

    EireStudios
    by EireStudios · November 2015
    (Quote)
  7. GameSalad game and Ketchapp publisher (Or why we had to choose another game engine)

    Socks
    by Socks · November 2015
    Beside the numerous bug fixes, the last few weeks have brought HTML5 authoring, polygonal/custom collisions and an app store based GameSalad Viewer (Google Play already up, Amazon/iTunes on the way)
  8. Network Send Table not doing anything

    spasemunki
    by spasemunki · November 2015
    Basically: I have a call to Network Get Table at the start of my game that has no problems. I have a call to Network Send Table at the end of the game that seems to never run, despite the block/timer
  9. Creator 1.24 Hotfix is now available for Mac and Windows

    Armelline
    by Armelline · November 2015
    If you don't use custom collisions there's not likely to be a problem. But just back the file up first and you're safe anyway.
  10. How to spawn multiple actors

    djtackl
    by djtackl · November 2015
    (Quote)
  11. Should the GameSalad team fix the friction attribute?

    Armelline
    by Armelline · November 2015
    saying that any time you've changed the physics attribute directly, they'd be automatically updating that. It would be when you change friction at runtime that you'd be affected. So if you have a rul
  12. Armelline's In-App Purchase Tutorial Template

    Armelline
    by Armelline · November 2015
    (Quote)
  13. Movements

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Sure. Make a game level attribute integer attribute "player" set it to 1 as a default. Wrap the move rules for each actor in a rule inside them.
  14. Spawn multiple locations based on table values

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Make a self attribute in the actor self.row and put the number of the first row in it.
  15. How to spawn multiple actors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    The change attribute will only fire once. Use a loop behavior inside the rule instead of another rule.
  16. How to spawn multiple actors

    djtackl
    by djtackl · November 2015
    --------------- Change attribute enemiesSpawned to enemiesSpawned+1
  17. Creator 1.24 Hotfix is now available for Mac and Windows

    liuxz
    by liuxz · November 2015
    (Quote)
  18. Apple reject my game

    nadir.alkarbi
    by nadir.alkarbi · November 2015
    Thank you @Lost_Oasis_Games after i save attribute and load it everything works fine but now i have another problem with Consumable when i buy its must give me 3k coins but its give me 16k coins look
  19. Game Attributes Vs Tables

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    a loop will keep firing. So putting a change attribute in say a loop the change att will fire every cycle unlike a rule where it will only fire once when the condition changes.
  20. Creator 1.24 Hotfix is now available for Mac and Windows

    dgackey
    by dgackey · November 2015
    (Quote)
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