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Mouse Position Off
by tatiang ·Constrain Attribute self.Rotation to vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y )+90 -
Spawning moving objects
by gayleobrien91 ·When attribute self.position.Y ≤ self.myMin, change attribute self.Motion.Linear Velocity.Y to self.mySpeed -
How do you make actors spawn repeatedly based on the last actors spawn?
by maxmal107 ·(Quote) -
How do you make actors spawn repeatedly based on the last actors spawn?
by Socks ·Make two game attributes, let's call them PX and PY. -
IAP problem
by Armelline ·You cannot rely on the purchase table to be accurate, as it relies on an internet connection. When a purchase is completed the first time, save it to an attribute or a separate table. -
IAP problem
by Armelline ·Are you triggering the level unlocked based on a saved attribute, or based on the purchase table? -
How to reset game ?
by SLOCM3Z ·-change attribute game.CurrentLVL :to: 0 -
How to reset game ?
by SLOCM3Z ·Change attribute game.Current\game.Unlocked :to: 0. Or do, when button touch is pressed :do: reset game. -
How to reset game ?
by gyroscope ·Hi @Add some The most effective way to do this is to make all your attributes accessible from a Table. -
Mac Creator 1.23.1 is now available
by Hymloe ·It'd be good to get Play Sound supporting the use of Expressions to select the sound by name (as one can currently do to set the Image of an actor, using Change Attribute and an Expression to select t -
How to constrain two actors together
by zweg25 ·google Socks link machine or Socks fast constrain. I think that'll get you what you want. If you just want one to sit on top of the other no matter what, just make two real attributes actorX and actor -
How to do a keyboard input into a table cell?
by Armelline ·If this logic is in an actor that is on the first scene to load, what's happening is probably that the actor is running the "Text attribute is not table cell" rule before the text at -
How to constrain two actors together
by reginald.bernardin ·Well i just want to constrain them together can you poin to a video that can help? -
How to do a keyboard input into a table cell?
by tatiang ·Input the keyboard text into a text attribute and then change the table cell to that text attribute. To know when the user is done typing, check to see if the value of the text attribute has changed. -
How to constrain two actors together
by reginald.bernardin ·I know this may be simple but how can i constrain two actors together? so when you touch it then it follows each other. -
Listener for a changing table cell value
by Hopscotch ·You can use a game level attribute to control the current action, eg. game.CurrentAction -
Table name problem in tableCellValue
by Hopscotch ·Could you have it all in one table? Rows 1 to 100 for Dungeon 1, rows 101 to 200 for the next, etc. You could then change the row attribute (adding 100 depending on the dungeon). -
Table name problem in tableCellValue
by Chunkypixels ·I have a game attribute (index) called DungeonLevel that I'm using to keep track of which level is currently in play. -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by owen_dennis ·(Quote) -
How can a user set a goal to beat and when they beat it the action you set happens?
by J's Junction ·I have a game integer attribute "score" and another "goal score". They can set their goal in increments of 5. They press a plus sign until desired goal is reached.