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  1. Mute/Un-Mute Button

    hanetrain
    by hanetrain · November 2015
    Do: Change attribute game.audio.sound volume to 0
  2. Bug with tables (SOLVED)

    JPGamesFactory
    by JPGamesFactory · November 2015
    Do you have "save table attribute" in a timer behavior?
  3. Resume music doesn't work after publishing.

    akantor333
    by akantor333 · November 2015
    I have a boolean attribute of Music. I have an actor in the scene with the rule, if Music=true, play music, change to false.
  4. Mouse Position Off

    tatiang
    by tatiang · November 2015
    Constrain Attribute self.Rotation to vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y )+90
  5. Spawning moving objects

    gayleobrien91
    by gayleobrien91 · November 2015
    When attribute self.position.Y ≤ self.myMin, change attribute self.Motion.Linear Velocity.Y to self.mySpeed
  6. How do you make actors spawn repeatedly based on the last actors spawn?

    maxmal107
    by maxmal107 · November 2015
    (Quote)
  7. How do you make actors spawn repeatedly based on the last actors spawn?

    Socks
    by Socks · November 2015
    Make two game attributes, let's call them PX and PY.
  8. IAP problem

    Armelline
    by Armelline · November 2015
    You cannot rely on the purchase table to be accurate, as it relies on an internet connection. When a purchase is completed the first time, save it to an attribute or a separate table.
  9. IAP problem

    Armelline
    by Armelline · November 2015
    Are you triggering the level unlocked based on a saved attribute, or based on the purchase table?
  10. How to reset game ?

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    -change attribute game.CurrentLVL :to: 0
  11. How to reset game ?

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    Change attribute game.Current\game.Unlocked :to: 0. Or do, when button touch is pressed :do: reset game.
  12. How to reset game ?

    gyroscope
    by gyroscope · November 2015
    Hi @Add some The most effective way to do this is to make all your attributes accessible from a Table.
  13. Mac Creator 1.23.1 is now available

    Hymloe
    by Hymloe · November 2015
    It'd be good to get Play Sound supporting the use of Expressions to select the sound by name (as one can currently do to set the Image of an actor, using Change Attribute and an Expression to select t
  14. How to constrain two actors together

    zweg25
    by zweg25 · November 2015
    google Socks link machine or Socks fast constrain. I think that'll get you what you want. If you just want one to sit on top of the other no matter what, just make two real attributes actorX and actor
  15. How to do a keyboard input into a table cell?

    Armelline
    by Armelline · November 2015
    If this logic is in an actor that is on the first scene to load, what's happening is probably that the actor is running the "Text attribute is not table cell" rule before the text at
  16. How to constrain two actors together

    reginald.bernardin
    by reginald.bernardin · November 2015
    Well i just want to constrain them together can you poin to a video that can help?
  17. How to do a keyboard input into a table cell?

    tatiang
    by tatiang · November 2015
    Input the keyboard text into a text attribute and then change the table cell to that text attribute. To know when the user is done typing, check to see if the value of the text attribute has changed.
  18. How to constrain two actors together

    reginald.bernardin
    by reginald.bernardin · November 2015
    I know this may be simple but how can i constrain two actors together? so when you touch it then it follows each other.
  19. Listener for a changing table cell value

    Hopscotch
    by Hopscotch · November 2015
    You can use a game level attribute to control the current action, eg. game.CurrentAction
  20. Table name problem in tableCellValue

    Hopscotch
    by Hopscotch · November 2015
    Could you have it all in one table? Rows 1 to 100 for Dungeon 1, rows 101 to 200 for the next, etc. You could then change the row attribute (adding 100 depending on the dungeon).
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