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  1. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · November 2015
    No, the constraint is from the center of the object. Would making it the COM be useful?
  2. Finally got around to optimizing, the game runs really smoothly.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    (Quote)
  3. Help...Spawn actor and Accelerate toward

    pitikarmol
    by pitikarmol · November 2015
    I have a problem though, the project i work on is based on collisions/destroying scenery. So i have an menu that select what kind of tools to be used to destroy according to the lvl.
  4. Finally got around to optimizing, the game runs really smoothly.

    Franto
    by Franto · November 2015
    The way I organized the behaviors was by organizing them by the attributes they had in common and used, and kept grouping them, until I had this big, super rule, with nested rules inside when before,
  5. Making a change attribute behavior depending upon a Boolean column

    tatiang
    by tatiang · November 2015
    First of all, don't use a time-based rule condition like you have in example 1 and don't constrain a table value like you have in example 2. Just use a rule that checks the table cell value for whate
  6. Keyboard Input Saving

    tatiang
    by tatiang · November 2015
    What is the attribute game.Text Save Bo... ??? Is that a blank string with the value ""? If not, it needs to be at least for the Touch Is Pressed rule. Double-check the rules I po
  7. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Socks
    by Socks · November 2015
    One other question . . . with the ability to change the COM, when you constrain actor A's position to actor B's position, does this place actor A at actor B's COM, or in other words is an actor's loca
  8. Making a change attribute behavior depending upon a Boolean column

    digitalzero
    by digitalzero · November 2015
    Change attribute self.not new to true
  9. Keyboard Input Saving

    tatiang
    by tatiang · November 2015
    Make sure your key values are identical in the Save Attribute and Load Attribute behaviors. Post the project file or screenshots of the rules and we can figure out why it's not working for you.
  10. Keyboard Input Saving

    JustJackmn
    by JustJackmn · November 2015
    When I quit out of the app and go back in, the area is blank. I have the load attribute as the first thing within the actor that loads it back into game.textbox#
  11. How can I make new option after complete all levels ?

    tatiang
    by tatiang · November 2015
    When attribute game.unlockedLevel = 30
  12. How can I make new option after complete all levels ?

    Add some
    by Add some · November 2015
    I make levels with two attribute index ( unlocked level, current level )
  13. Actor's Move and Spawn Issues

    ichooicedanotherbrodamncmon!!1
    by ichooicedanotherbrodamncmon!!1 · November 2015
    Hello guys. I have two problems. Firstly, my actor is following the player touch so >> rule > touch is pressed > constrain attribute > self.position.x to mouse.pos.x
  14. How to make a scrolling menu so when you touch the screen you can scroll up or down. Any help w

    RThurman
    by RThurman · November 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  15. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Franto
    by Franto · November 2015
    For example, I had scrapped this giant boss guy earlier due to needing to constrain a ton of invisible actors, but now with polygonal collision, I can actually use him. Not only that, since each part
  16. How to constrain an actor to the background and move with it

    reginald.bernardin
    by reginald.bernardin · November 2015
    I want to know how to constrain an actor to the background and make the background move with the actor? So when the actor moves the background moves.
  17. Load attribute does not work

    MentalDonkeyGames
    by MentalDonkeyGames · November 2015
    You need to load the attribute at the beginning of your game. In a main menu for example.
  18. Load attribute does not work

    ichooicedanotherbrodamncmon!!1
    by ichooicedanotherbrodamncmon!!1 · November 2015
    Hi guys. I have 2 attributes; score and high score. In gameplay scene there is an actor to display score and save as attribute. When player lose, game over scene comes and there is the copy of score,
  19. Keyboard Input Saving

    tatiang
    by tatiang · November 2015
    Yes. Create another text attribute called game.input. Note that two quotes ("") in an expression indicates a blank string.
  20. Keyboard Input Saving

    JustJackmn
    by JustJackmn · November 2015
    Change attribute game.textbox#
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