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Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by stevej ·No, the constraint is from the center of the object. Would making it the COM be useful? -
Finally got around to optimizing, the game runs really smoothly.
by The_Gamesalad_Guru ·(Quote) -
Help...Spawn actor and Accelerate toward
by pitikarmol ·I have a problem though, the project i work on is based on collisions/destroying scenery. So i have an menu that select what kind of tools to be used to destroy according to the lvl. -
Finally got around to optimizing, the game runs really smoothly.
by Franto ·The way I organized the behaviors was by organizing them by the attributes they had in common and used, and kept grouping them, until I had this big, super rule, with nested rules inside when before, -
Making a change attribute behavior depending upon a Boolean column
by tatiang ·First of all, don't use a time-based rule condition like you have in example 1 and don't constrain a table value like you have in example 2. Just use a rule that checks the table cell value for whate -
Keyboard Input Saving
by tatiang ·What is the attribute game.Text Save Bo... ??? Is that a blank string with the value ""? If not, it needs to be at least for the Touch Is Pressed rule. Double-check the rules I po -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Socks ·One other question . . . with the ability to change the COM, when you constrain actor A's position to actor B's position, does this place actor A at actor B's COM, or in other words is an actor's loca -
Making a change attribute behavior depending upon a Boolean column
by digitalzero ·Change attribute self.not new to true -
Keyboard Input Saving
by tatiang ·Make sure your key values are identical in the Save Attribute and Load Attribute behaviors. Post the project file or screenshots of the rules and we can figure out why it's not working for you. -
Keyboard Input Saving
by JustJackmn ·When I quit out of the app and go back in, the area is blank. I have the load attribute as the first thing within the actor that loads it back into game.textbox# -
How can I make new option after complete all levels ?
by tatiang ·When attribute game.unlockedLevel = 30 -
How can I make new option after complete all levels ?
by Add some ·I make levels with two attribute index ( unlocked level, current level ) -
Actor's Move and Spawn Issues
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How to make a scrolling menu so when you touch the screen you can scroll up or down. Any help w
by RThurman ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2 -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Franto ·For example, I had scrapped this giant boss guy earlier due to needing to constrain a ton of invisible actors, but now with polygonal collision, I can actually use him. Not only that, since each part -
How to constrain an actor to the background and move with it
by reginald.bernardin ·I want to know how to constrain an actor to the background and make the background move with the actor? So when the actor moves the background moves. -
Load attribute does not work
by MentalDonkeyGames ·You need to load the attribute at the beginning of your game. In a main menu for example. -
Load attribute does not work
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Keyboard Input Saving
by tatiang ·Yes. Create another text attribute called game.input. Note that two quotes ("") in an expression indicates a blank string. -
Keyboard Input Saving
by JustJackmn ·Change attribute game.textbox#