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  1. How can I make new option after complete all levels ?

    tatiang
    by tatiang · November 2015
    You need to start by explaining how you are unlocking the levels. Is each level a separate actor on the scene? Are you determining unlocking of levels by the value of an integer attribute, or by a t
  2. Help...Spawn actor and Accelerate toward

    tatiang
    by tatiang · November 2015
    Transfer the touch x and y positions to the spawned actor by using actor attributes. Create a boolean attribute in the actor you are spawning (not the actor with the Spawn behavior) called self.targe
  3. resetting the spawn rate after a pause

    RabidParrot
    by RabidParrot · November 2015
    Make a global "nuke" integer attribute.
  4. loading collected items

    personal foul
    by personal foul · November 2015
    Thanks. I'm using save/load attribute.
  5. loading collected items

    Gnarly
    by Gnarly · November 2015
    There are YouTube videos on how to do it. Most common would be saving high score attribute.
  6. Hit Area

    quinn221
    by quinn221 · November 2015
    (Quote)
  7. Hit Area

    Gnarly
    by Gnarly · November 2015
    I see what your saying. Are there a lot of these actors? Each enemy could have a unique hitbox and unique attribute.
  8. Wrap Touch Release Problem

    zjhuffaker
    by zjhuffaker · November 2015
    when attribute game.touch is true
  9. Hit Area

    quinn221
    by quinn221 · November 2015
    @gattoman but how do I control a self attribute from another actor... Hit Box and Enemy are separate... The death of the hit box kills the enemy
  10. Rotation 0-359 only?

    RabidParrot
    by RabidParrot · November 2015
    Or you could constrain like jdl stated.
  11. Rotation 0-359 only?

    Franto
    by Franto · November 2015
    GS is able to read angles in increments of 360 as well. For example, if you set an interpolate behavior for an actor's angle to 1800, it will rotate the actor 5 times{for whatever duration you set, 0.
  12. Hit Area

    Gnarly
    by Gnarly · November 2015
    You could change global attribute to self attribute. It will only destroy self.
  13. Rotation 0-359 only?

    Socks
    by Socks · November 2015
    As @jdlcrater says, constraining the angle to angle%360 will keep it in the 0-360° range.
  14. Hit Area

    quinn221
    by quinn221 · November 2015
    Is it possible to constrain the hit box to the animation frames, or follow the animation?
  15. Hit Area

    RabidParrot
    by RabidParrot · November 2015
    So let me get this straight. You have a global health attribute that reaches zero when the hit box and enemy collide.
  16. Change actor when touch

    tatiang
    by tatiang · November 2015
    It depends on whether you need to change the image, the image and the rules, or the image+rules+a bunch of self attributes. But as @RabitParrot says, the easiest way is to set an integer attribute an
  17. Hit Area

    Icebox
    by Icebox · November 2015
    @quinn221 Try using self health attribute on the hitbox, destroy the hitbox when self.health <= 0 , when the enemy no longer collides with the hit box destroy the enemy.
  18. Hit Area

    quinn221
    by quinn221 · November 2015
    (Quote)
  19. Hit Area

    RabidParrot
    by RabidParrot · November 2015
    (Quote)
  20. Change actor when touch

    RabidParrot
    by RabidParrot · November 2015
    Make an "Actor" integer attribute that says,
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