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  1. Hit Area

    quinn221
    by quinn221 · November 2015
    @RabidParrot Not sure that would help, If I constrain it to the players position, as soon as I attacked it would kill the enemy, even though I would not be touching the enemy.
  2. Rotation 0-359 only?

    RabidParrot
    by RabidParrot · November 2015
    When rotation is less than 1 change attribute self rotation to 360.
  3. Hit Area

    RabidParrot
    by RabidParrot · November 2015
    You could constrain the position of the hit box to the player's position.
  4. Hit Area

    quinn221
    by quinn221 · November 2015
    I have a enemy who is an animation...and it has a lot of white space to the left that is part of the animation but not the enemy itself. So when my actors sword collides with it, it can kill him even
  5. Rotation 0-359 only?

    SLOCM3Z
    by SLOCM3Z · November 2015
    Constrain self.rotation to self.rotation%360 should would work.
  6. Concatenate works on GS but not on Iphone

    stefdelec
    by stefdelec · November 2015
    I ve created an attribute with table cellvalue and I concatnated this attribute with tablecellvalue. It is working.
  7. Best way to handle unlocking doors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    Okay so so that is easy. Use a self attribute to define which key level can open the door. This way you can make one prototype and just modify the self attribute.
  8. Spawning only one actor

    RabidParrot
    by RabidParrot · November 2015
    Make a "#ofkeys" integer attribute with the value of 1.
  9. Best way to handle unlocking doors

    RabidParrot
    by RabidParrot · November 2015
    Tables will work for sure. Just set up a Unlock table. Give the table as many rows as you have doors. Make the row an integer. For every locked door change the attribute to 0. For every unlocked door
  10. Best way to handle unlocking doors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    (Quote)
  11. Best way to handle unlocking doors

    Bellow
    by Bellow · November 2015
    use game attributes.
  12. how do i add lives like Candy Crush?

    SLOCM3Z
    by SLOCM3Z · November 2015
    To add lives you'll want to make a game.Lives integer. And GS doesn't support video ads right now (from what I know). But you could make a button that when pressed, shows an ad and changes attribute g
  13. Endless loop bug, I'm stuck please help!!

    3absh
    by 3absh · November 2015
    The loop doesn't happen when I turn off "Particles and Sound for Sword levels" Particularly when I turn off the constrain attributes under that box.
  14. Will the attribute "game.mousePosition" work on a touchscreen?

    3absh
    by 3absh · November 2015
    If I use the mouse attributes will they work on a phone or do I need to use the touch attributes?
  15. Change Scene after animation?

    Games4life
    by Games4life · November 2015
    (Quote)
  16. Change Scene after animation?

    Socks
    by Socks · November 2015
    . . . the rule would say: When Attribute self.Image contains 15
  17. Game over attribute

    ichooicedanotherbrodamncmon!!1
    by ichooicedanotherbrodamncmon!!1 · November 2015
    I created a global boolean attribute. The default value is false, in a situation it is being true (game over) and this time the game over scene comes. In game over scene when i click replay button the
  18. Need help making the game pause when they lose to click retry/Make a retry button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    (Quote)
  19. Need help making the game pause when they lose to click retry/Make a retry button

    Bellow
    by Bellow · November 2015
    if touch released change attribute self.color to 0
  20. Need help making the game pause when they lose to click retry/Make a retry button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    you could either spawn the button and have it constrain to the defined X and Y position or you can leave it on the scene and turn the alpha to 0. Also if you are storing info in game level attributes
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