-
Hit Area
by quinn221 ·@RabidParrot Not sure that would help, If I constrain it to the players position, as soon as I attacked it would kill the enemy, even though I would not be touching the enemy. -
Rotation 0-359 only?
by RabidParrot ·When rotation is less than 1 change attribute self rotation to 360. -
Hit Area
by RabidParrot ·You could constrain the position of the hit box to the player's position. -
Hit Area
by quinn221 ·I have a enemy who is an animation...and it has a lot of white space to the left that is part of the animation but not the enemy itself. So when my actors sword collides with it, it can kill him even -
Rotation 0-359 only?
by SLOCM3Z ·Constrain self.rotation to self.rotation%360 should would work. -
Concatenate works on GS but not on Iphone
by stefdelec ·I ve created an attribute with table cellvalue and I concatnated this attribute with tablecellvalue. It is working. -
Best way to handle unlocking doors
by The_Gamesalad_Guru ·Okay so so that is easy. Use a self attribute to define which key level can open the door. This way you can make one prototype and just modify the self attribute. -
Spawning only one actor
by RabidParrot ·Make a "#ofkeys" integer attribute with the value of 1. -
Best way to handle unlocking doors
by RabidParrot ·Tables will work for sure. Just set up a Unlock table. Give the table as many rows as you have doors. Make the row an integer. For every locked door change the attribute to 0. For every unlocked door -
Best way to handle unlocking doors
by The_Gamesalad_Guru ·(Quote) -
Best way to handle unlocking doors
by Bellow ·use game attributes. -
how do i add lives like Candy Crush?
by SLOCM3Z ·To add lives you'll want to make a game.Lives integer. And GS doesn't support video ads right now (from what I know). But you could make a button that when pressed, shows an ad and changes attribute g -
Endless loop bug, I'm stuck please help!!
by 3absh ·The loop doesn't happen when I turn off "Particles and Sound for Sword levels" Particularly when I turn off the constrain attributes under that box. -
Will the attribute "game.mousePosition" work on a touchscreen?
by 3absh ·If I use the mouse attributes will they work on a phone or do I need to use the touch attributes? -
Change Scene after animation?
by Games4life ·(Quote) -
Change Scene after animation?
by Socks ·. . . the rule would say: When Attribute self.Image contains 15 -
Game over attribute
-
Need help making the game pause when they lose to click retry/Make a retry button
by The_Gamesalad_Guru ·(Quote) -
Need help making the game pause when they lose to click retry/Make a retry button
by Bellow ·if touch released change attribute self.color to 0 -
Need help making the game pause when they lose to click retry/Make a retry button
by The_Gamesalad_Guru ·you could either spawn the button and have it constrain to the defined X and Y position or you can leave it on the scene and turn the alpha to 0. Also if you are storing info in game level attributes