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Need help making the game pause when they lose to click retry/Make a retry button
by The_Gamesalad_Guru ·(Quote) -
Need help making the game pause when they lose to click retry/Make a retry button
by Bellow ·if touch released change attribute self.color to 0 -
Need help making the game pause when they lose to click retry/Make a retry button
by The_Gamesalad_Guru ·you could either spawn the button and have it constrain to the defined X and Y position or you can leave it on the scene and turn the alpha to 0. Also if you are storing info in game level attributes -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Franto ·And levels with precision collisions. Thank you, Gamesalad. -
Hover effect using expression
by Socks ·Constrain: -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
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New inApp Purchase Buy item does NOT work under iOS!?!
by stevej ·You create the callback attribute(s) yourself, and then tell the behaviors which one to use. That way, you could have a single global attribute for call backs, or one for each actor/behavior, what eve -
Actors spawn a specific number of times in random order
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Monthly GameSalad Meetup Thursday November 5 2015 at 7pm CST (01:00 GMT)
by The_Gamesalad_Guru ·I am going to discuss this as I believe that attribute is mostly overlooked for it's usefulness. -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
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Master Reset
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Stop Spawners and actors?
by Hopscotch ·Make a game level attribute GameState and define different values for different states, e.g.: -
How do I check a key input sequence with midpoint fails?
by Hopscotch ·Clearing out the attribute: I mentioned above that the ActionesPressed attribute should be cleared once a valid sequence was found. -
How do I check a key input sequence with midpoint fails?
by Moik ·I guess part of where I'm getting lost is it sounds like ActionsPressed could contain hundreds or thousands of letters after a long play session. Is there a point where it resets on its own? Is there -
How do I check a key input sequence with midpoint fails?
by Hopscotch ·fill an attribute with the actions, each added to the beginning. -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Braydon_SFX ·(Quote) -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by The_Gamesalad_Guru ·(Quote) -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by owen_dennis ·I assume that means we'd be able to constrain the values to some other value? -
Toggle a weapons system between being active and inactive
by The_Gamesalad_Guru ·If you are only using one weapon at a time I would use one integer to chose the weapon. So assign each weapon a number. This way you only need one attribute to control the weapons selection and you wi -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by stevej ·Got it working, there will be a new attribute under the "Motion" attributes called "Center Of Mass". Your actor will rotate around this point. Note that physics beh