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  1. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Franto
    by Franto · November 2015
    And levels with precision collisions. Thank you, Gamesalad.
  2. Hover effect using expression

    Socks
    by Socks · November 2015
    Constrain:
  3. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    SLOCM3Z
    by SLOCM3Z · November 2015
    OH! We could do rpgs a lot easier with the custom collisions!
  4. New inApp Purchase Buy item does NOT work under iOS!?!

    stevej
    by stevej · November 2015
    You create the callback attribute(s) yourself, and then tell the behaviors which one to use. That way, you could have a single global attribute for call backs, or one for each actor/behavior, what eve
  5. Actors spawn a specific number of times in random order

    SLOCM3Z
    by SLOCM3Z · November 2015
    if attribute game.Level = 1
  6. Monthly GameSalad Meetup Thursday November 5 2015 at 7pm CST (01:00 GMT)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    I am going to discuss this as I believe that attribute is mostly overlooked for it's usefulness.
  7. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    SLOCM3Z
    by SLOCM3Z · November 2015
    (Quote)
  8. Master Reset

    jamie_c
    by jamie_c · November 2015
    can manually set that if you have to with Change Attribute Behaviors for its X and Y locations.
  9. Stop Spawners and actors?

    Hopscotch
    by Hopscotch · November 2015
    Make a game level attribute GameState and define different values for different states, e.g.:
  10. How do I check a key input sequence with midpoint fails?

    Hopscotch
    by Hopscotch · November 2015
    Clearing out the attribute: I mentioned above that the ActionesPressed attribute should be cleared once a valid sequence was found.
  11. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    I guess part of where I'm getting lost is it sounds like ActionsPressed could contain hundreds or thousands of letters after a long play session. Is there a point where it resets on its own? Is there
  12. How do I check a key input sequence with midpoint fails?

    Hopscotch
    by Hopscotch · November 2015
    fill an attribute with the actions, each added to the beginning.
  13. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Braydon_SFX
    by Braydon_SFX · November 2015
    (Quote)
  14. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    (Quote)
  15. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    owen_dennis
    by owen_dennis · November 2015
    I assume that means we'd be able to constrain the values to some other value?
  16. Toggle a weapons system between being active and inactive

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    If you are only using one weapon at a time I would use one integer to chose the weapon. So assign each weapon a number. This way you only need one attribute to control the weapons selection and you wi
  17. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · November 2015
    Got it working, there will be a new attribute under the "Motion" attributes called "Center Of Mass". Your actor will rotate around this point. Note that physics beh
  18. Change attribute for few seconds

    tatiang
    by tatiang · November 2015
    When attribute game.boolean is true
  19. Master Reset

    quinn221
    by quinn221 · November 2015
    Thanks Jamie I will give it a try. I have one saved attribute in the game that unlocks levels (based off of a video I watched). Just trying figure out how I reset this this as well when the user r
  20. Master Reset

    jamie_c
    by jamie_c · November 2015
    * During the game save and load the Health Attribute from the Data Table.
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