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  1. Need help making the game pause when they lose to click retry/Make a retry button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    (Quote)
  2. Need help making the game pause when they lose to click retry/Make a retry button

    Bellow
    by Bellow · November 2015
    if touch released change attribute self.color to 0
  3. Need help making the game pause when they lose to click retry/Make a retry button

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    you could either spawn the button and have it constrain to the defined X and Y position or you can leave it on the scene and turn the alpha to 0. Also if you are storing info in game level attributes
  4. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Franto
    by Franto · November 2015
    And levels with precision collisions. Thank you, Gamesalad.
  5. Hover effect using expression

    Socks
    by Socks · November 2015
    Constrain:
  6. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    OH! We could do rpgs a lot easier with the custom collisions!
  7. New inApp Purchase Buy item does NOT work under iOS!?!

    stevej
    by stevej · November 2015
    You create the callback attribute(s) yourself, and then tell the behaviors which one to use. That way, you could have a single global attribute for call backs, or one for each actor/behavior, what eve
  8. Actors spawn a specific number of times in random order

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    if attribute game.Level = 1
  9. Monthly GameSalad Meetup Thursday November 5 2015 at 7pm CST (01:00 GMT)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    I am going to discuss this as I believe that attribute is mostly overlooked for it's usefulness.
  10. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · November 2015
    (Quote)
  11. Master Reset

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2015
    can manually set that if you have to with Change Attribute Behaviors for its X and Y locations.
  12. Stop Spawners and actors?

    Hopscotch
    by Hopscotch · November 2015
    Make a game level attribute GameState and define different values for different states, e.g.:
  13. How do I check a key input sequence with midpoint fails?

    Hopscotch
    by Hopscotch · November 2015
    Clearing out the attribute: I mentioned above that the ActionesPressed attribute should be cleared once a valid sequence was found.
  14. How do I check a key input sequence with midpoint fails?

    Moik
    by Moik · November 2015
    I guess part of where I'm getting lost is it sounds like ActionsPressed could contain hundreds or thousands of letters after a long play session. Is there a point where it resets on its own? Is there
  15. How do I check a key input sequence with midpoint fails?

    Hopscotch
    by Hopscotch · November 2015
    fill an attribute with the actions, each added to the beginning.
  16. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Braydon_SFX
    by Braydon_SFX · November 2015
    (Quote)
  17. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    (Quote)
  18. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    owen_dennis
    by owen_dennis · November 2015
    I assume that means we'd be able to constrain the values to some other value?
  19. Toggle a weapons system between being active and inactive

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2015
    If you are only using one weapon at a time I would use one integer to chose the weapon. So assign each weapon a number. This way you only need one attribute to control the weapons selection and you wi
  20. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · November 2015
    Got it working, there will be a new attribute under the "Motion" attributes called "Center Of Mass". Your actor will rotate around this point. Note that physics beh
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