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  1. Change attribute for few seconds

    tatiang
    by tatiang · November 2015
    When attribute game.boolean is true
  2. Master Reset

    quinn221
    by quinn221 · November 2015
    Thanks Jamie I will give it a try. I have one saved attribute in the game that unlocks levels (based off of a video I watched). Just trying figure out how I reset this this as well when the user r
  3. Master Reset

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2015
    * During the game save and load the Health Attribute from the Data Table.
  4. Master Reset

    quinn221
    by quinn221 · November 2015
    @jamie_c thanks...but I am still a bit fuzzy on it, do you have any examples? And how would you reset a saved attribute
  5. Change attribute for few seconds

    Disimob
    by Disimob · November 2015
    Maybe there is a super easy answer to this question... But i m not able to change an attribute for 2seconds. I change attribute for example boolean fromfalse to true and then i put a rule when attribu
  6. Can't get game score to show only when game is playing?

    Lae Dev
    by Lae Dev · November 2015
    I have a game attribute called "playing". When I click start it gets changed to true, and I want a score to be shown when this happens.
  7. Use 2 different colored custom fonts for score?

    Lae Dev
    by Lae Dev · November 2015
    (Quote)
  8. Use 2 different colored custom fonts for score?

    Spalding004
    by Spalding004 · November 2015
    Or, if you still wanted to use colored images name your blue images "b1, b2," etc and in your constrain:
  9. Remove ads button

    http_gamesalad
    by http_gamesalad · November 2015
    Make a boolean called Delete Ad (leave it unchecked) .. When touch is pressed and TableCelVal is purchased do : change attribute game.delete ad to true then save it .. where your banner actor (iAd ac
  10. Ten Years Left - coming soon(ish)

    jonmulcahy
    by jonmulcahy · November 2015
    (Quote)
  11. Ten Years Left - coming soon(ish)

    wayback_gamer
    by wayback_gamer · November 2015
    @jonmulcahy you should be able to make your logic respond and calculate all using a real attribute and words which will act as a database and cause changes in other real attributes to create the outco
  12. Unlocking Characters problem

    fZolee
    by fZolee · November 2015
    My setup so far is: one blank HERO actor, which changes image depending on the players choice of character, one "which character" integer attribute, a Table with actors in the rows a
  13. IAP questions

    Tomvn
    by Tomvn · November 2015
    Thank, but i still got confuse . What condition attribute game.lose_.. to true for .
  14. Limiting speed of rotation.

    RabidParrot
    by RabidParrot · November 2015
    Thanks for your response. Unfortunately I don't think that that will help me achieve what I am looking for. I ended up just constraining the angular velocity to 0 when the object isn't touching the gr
  15. Limiting speed of rotation.

    Icebox
    by Icebox · November 2015
    @RabidParrot Create a self integer attribute self.RotationSpeed
  16. Different music at different time of day

    3absh
    by 3absh · November 2015
    I created an attribute called day countdown where the day starts at 360 seconds and counts down to 0 then the next day starts, you could see the condition I put for night song when countdown is less t
  17. Random Quotes / Need help with resetting once table deletes all rows

    ctwllc
    by ctwllc · October 2015
    Not sure if you saw this, but I got it working now where the quote shows on load ( I was missing a ")" in the Group - Initialize Change Attribute.
  18. Random Quotes / Need help with resetting once table deletes all rows

    ctwllc
    by ctwllc · October 2015
    * I made currentRow a game level attribute and now it's showing the quotes in the right area and making it through all 110 of them before it goes blank.
  19. Weapon follow through

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    after:(however long your animation is) change attribute game.SwingSword false. This is how I would do it. But I'm new still and there is probably a better way to do it (Image)
  20. IAP questions

    Armelline
    by Armelline · October 2015
    This will trigger the buy every time you load the scene containing that logic, as the only condition it is checking is the callback attribute. Add another condition to check that the purchase hasn't a
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