GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    RossmanBrothersGames
    by RossmanBrothersGames · October 2015
    that is what I currently do for the main character but isn't very doable for me with enemies. One that is a ton of constraints. Also I have multiple of the same enemy on screen and many of the enemies
  2. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    kirafu
    by kirafu · October 2015
    @RossmanBrothersGames you can do it don't use collisions,
  3. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Armelline
    by Armelline · October 2015
    (Quote)
  4. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    RossmanBrothersGames
    by RossmanBrothersGames · October 2015
    Really all I need is the ability to make rectangles smaller than the actor, so I can do enemy collisions the way they should be. (Image)
  5. Need advice with random scoring.

    Hopscotch
    by Hopscotch · October 2015
    Change attribute: game.TotalMoney to game.TotalMoney + tableCellValue(game.ProductsTable, self.RandomRow, 2)
  6. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Armelline
    by Armelline · October 2015
    (Quote)
  7. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · October 2015
    For those wanting to get a head start on creating collision shapes for their actors, here's a link to the preliminary doc for custom collisions: link. Note that this is still somewhat a work in progre
  8. Need advice with random scoring.

    Nekku
    by Nekku · October 2015
    add the price of the item to the players money attribute. Is there a tutorial or an already answered question about this kind of thing? Tried to look but couldn't find one, I might have missed it. Th
  9. Using rotate to angle for a meteor effect

    RThurman
    by RThurman · October 2015
    Use a constrain attribute:
  10. Color Picker

    coreo881
    by coreo881 · October 2015
    I did some digging and I couldn't find anything on this. I'm trying to open the color picker from the attribute list on of my actors, but it opens up a more basic color selector. Attaching a screens
  11. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    stevej
    by stevej · October 2015
    (Quote)
  12. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    (Quote)
  13. Fly-physics

    dapion
    by dapion · October 2015
    For the first jump you can use a change attribute...self.motion linear to 600.
  14. Variable jump height?

    wayback_gamer
    by wayback_gamer · October 2015
    constrain self.Position.Y to self.player_y
  15. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    jamie_c
    by jamie_c · October 2015
    I noticed on that page they mention 'joints' as well. I wonder is that actual joints or something just related to collisions?
  16. Variable jump height?

    jay2dx
    by jay2dx · October 2015
    your main actor "the player" must constrain a world attribute its self Y position.
  17. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Armelline
    by Armelline · October 2015
    I can live with Creator being a bit slow for polygonal collisions!
  18. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    RossmanBrothersGames
    by RossmanBrothersGames · October 2015
    My bro and I were just discussing how to creatively get around collisions for our next game... problem solved!
  19. Gamesalad and Random Number Generation - Let's Science!

    AlchimiaStudios
    by AlchimiaStudios · October 2015
    But over time, if we see the moon day in an out, and we see it's patterns, it's collisions with meteorites, etc. and we know approximately how old it is and can guess how long it might last up to a p
  20. Multitouch - 2nd touch replaces attribute of 1st touch

    jrj.clark
    by jrj.clark · October 2015
    --Constrain Attribute self.TouchX to game.mouse.position.x
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla