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Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by RossmanBrothersGames ·that is what I currently do for the main character but isn't very doable for me with enemies. One that is a ton of constraints. Also I have multiple of the same enemy on screen and many of the enemies -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by kirafu ·@RossmanBrothersGames you can do it don't use collisions, -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Armelline ·(Quote) -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by RossmanBrothersGames ·Really all I need is the ability to make rectangles smaller than the actor, so I can do enemy collisions the way they should be. (Image) -
Need advice with random scoring.
by Hopscotch ·Change attribute: game.TotalMoney to game.TotalMoney + tableCellValue(game.ProductsTable, self.RandomRow, 2) -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Armelline ·(Quote) -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by stevej ·For those wanting to get a head start on creating collision shapes for their actors, here's a link to the preliminary doc for custom collisions: link. Note that this is still somewhat a work in progre -
Need advice with random scoring.
by Nekku ·add the price of the item to the players money attribute. Is there a tutorial or an already answered question about this kind of thing? Tried to look but couldn't find one, I might have missed it. Th -
Using rotate to angle for a meteor effect
by RThurman ·Use a constrain attribute: -
Color Picker
by coreo881 ·I did some digging and I couldn't find anything on this. I'm trying to open the color picker from the attribute list on of my actors, but it opens up a more basic color selector. Attaching a screens -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by stevej ·(Quote) -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by The_Gamesalad_Guru ·(Quote) -
Fly-physics
by dapion ·For the first jump you can use a change attribute...self.motion linear to 600. -
Variable jump height?
by wayback_gamer ·constrain self.Position.Y to self.player_y -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by jamie_c ·I noticed on that page they mention 'joints' as well. I wonder is that actual joints or something just related to collisions? -
Variable jump height?
by jay2dx ·your main actor "the player" must constrain a world attribute its self Y position. -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Armelline ·I can live with Creator being a bit slow for polygonal collisions! -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by RossmanBrothersGames ·My bro and I were just discussing how to creatively get around collisions for our next game... problem solved! -
Gamesalad and Random Number Generation - Let's Science!
by AlchimiaStudios ·But over time, if we see the moon day in an out, and we see it's patterns, it's collisions with meteorites, etc. and we know approximately how old it is and can guess how long it might last up to a p -
Multitouch - 2nd touch replaces attribute of 1st touch
by jrj.clark ·--Constrain Attribute self.TouchX to game.mouse.position.x