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Music restart on new scene
by Armelline ·If you're retriggering the Play Music every scene, that would definitely restart the track each time. It would depend on exactly how you have things set up, but I'd probably set an attribute called &a -
Music restart on new scene
by guilleface ·Iam doing a escape game , basically it has 8 scenes, main track needs to play on all of them without reset, but only when i enter this special room i need to pause music, play a new song for 30 secon -
Performance issues in HTML5 app when low battery.
by AshumBesher ·I've noticed when my laptop reaches 20% battery or less, my HTML5 apps start lagging and collisions and timers begin to act off. I use Web2Exe to turn my HTML5 apps into EXEs, so I was wondering if th -
need help with understanding purchase table and ads
by guilleface ·pending, unpurchased, purchased, i set a global attribute "iap ?" -
Make inventory and sort items
by adamhwilk ·So then your logic becomes: constrain actors to InventoryDisplay table and have them display stats based on their ID. -
Make inventory and sort items
by adent42 ·The last bit is to make a rule and a game attribute that destroys / clears all of the inventory actors. -
Make inventory and sort items
by adent42 ·* Actor attribute: DisplayIndex -
Did I break the physics engine or is it my code? :(
by 8x8n8 ·Thanks but I got it working just fine. The linearvelocity.X attribute goes negative in the actor's intended function because it goes back and forth. I put a timer on the 0 value detection so if it goe -
Did I break the physics engine or is it my code? :(
by Armelline ·https://forums.gamesalad.com/discussion/comment/620512#Comment_620512 -
Did I break the physics engine or is it my code? :(
by 8x8n8 ·Better collisions helps, but I just ended up making an unstucking band aid piece of code that detects when the linearvelocity.X attribute goes to 0, then it gives it a velocity behavior bump -
Did I break the physics engine or is it my code? :(
by adent42 ·3) try turning on better collisions (it's more processor intensive, but avoid issues where the items pass through one another). -
Player 2 gamepad not recognised
by adent42 ·Okay, I figured it out. First off you need to set the game Multiplayer Type attribute to Multiplayer (this was to handle the case where a game was only meant to be single controller and would save on -
Is Anyone Else Having Trouble with the Random Function?
by geoascencio ·@adent42 Thank you for taking the time to reply to my post. The Random Seed attribute was at 0, and changing it to -1 fixed the issue! Thanks so much! -
Is Anyone Else Having Trouble with the Random Function?
by adent42 ·Look at the value of the Game attribute "Random Seed" for both of those projects. -1 means that we handle the work of making everything as random as possible. Any number other than - -
Is Anyone Else Having Trouble with the Random Function?
by adent42 ·* You can change the sequence by setting the randomSeed attribute. -
Is Anyone Else Having Trouble with the Random Function?
by geoascencio ·I'm encountering an issue with the Random function when using the Change Attribute behavior to set a real number. Instead of producing a random result, it always lands on the same number. For example, -
RC 2024-09-22 - iOS & Android Ad network updates. Z-Index. Android Chrome Custom Tab support
by nir3112 ·I have issues with changing attributes on iOS.. -
Following actor in a scene
by Armelline ·Constrain to Mouse with Collision.gameproj.zip -
Gazing for Advice on Improving GameSalad Performance
by uptimistik ·Frame Rate decreases and Memory spikes: Reduce spawning, remove physics (self.moveable) and use interpolate increase particle use. I've done some special effects at high speed without slowdown using t -
Game close on inactivity?
by adent42 ·Have an actor to detect a lack of activity. Set up a game attribute for "lastInteraction" and record the game.time whenever someone interacts with the game.