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  1. Music restart on new scene

    Armelline
    by Armelline · September 2025
    If you're retriggering the Play Music every scene, that would definitely restart the track each time. It would depend on exactly how you have things set up, but I'd probably set an attribute called &a
  2. Music restart on new scene

    guilleface
    by guilleface · September 2025
    Iam doing a escape game , basically it has 8 scenes, main track needs to play on all of them without reset, but only when i enter this special room i need to pause music, play a new song for 30 secon
  3. Performance issues in HTML5 app when low battery.

    AshumBesher
    by AshumBesher · August 2025
    I've noticed when my laptop reaches 20% battery or less, my HTML5 apps start lagging and collisions and timers begin to act off. I use Web2Exe to turn my HTML5 apps into EXEs, so I was wondering if th
  4. need help with understanding purchase table and ads

    guilleface
    by guilleface · July 2025
    pending, unpurchased, purchased, i set a global attribute "iap ?"
  5. Make inventory and sort items

    adamhwilk
    by adamhwilk · January 2025
    So then your logic becomes: constrain actors to InventoryDisplay table and have them display stats based on their ID.
  6. Make inventory and sort items

    adent42
    by adent42 · January 2025
    The last bit is to make a rule and a game attribute that destroys / clears all of the inventory actors.
  7. Make inventory and sort items

    adent42
    by adent42 · January 2025
    * Actor attribute: DisplayIndex
  8. Did I break the physics engine or is it my code? :(

    8x8n8
    by 8x8n8 · January 2025
    Thanks but I got it working just fine. The linearvelocity.X attribute goes negative in the actor's intended function because it goes back and forth. I put a timer on the 0 value detection so if it goe
  9. Did I break the physics engine or is it my code? :(

    Armelline
    by Armelline · January 2025
    https://forums.gamesalad.com/discussion/comment/620512#Comment_620512
  10. Did I break the physics engine or is it my code? :(

    8x8n8
    by 8x8n8 · January 2025
    Better collisions helps, but I just ended up making an unstucking band aid piece of code that detects when the linearvelocity.X attribute goes to 0, then it gives it a velocity behavior bump
  11. Did I break the physics engine or is it my code? :(

    adent42
    by adent42 · January 2025
    3) try turning on better collisions (it's more processor intensive, but avoid issues where the items pass through one another).
  12. Player 2 gamepad not recognised

    adent42
    by adent42 · December 2024
    Okay, I figured it out. First off you need to set the game Multiplayer Type attribute to Multiplayer (this was to handle the case where a game was only meant to be single controller and would save on
  13. Is Anyone Else Having Trouble with the Random Function?

    geoascencio
    by geoascencio · October 2024
    @adent42 Thank you for taking the time to reply to my post. The Random Seed attribute was at 0, and changing it to -1 fixed the issue! Thanks so much!
  14. Is Anyone Else Having Trouble with the Random Function?

    adent42
    by adent42 · October 2024
    Look at the value of the Game attribute "Random Seed" for both of those projects. -1 means that we handle the work of making everything as random as possible. Any number other than -
  15. Is Anyone Else Having Trouble with the Random Function?

    adent42
    by adent42 · October 2024
    * You can change the sequence by setting the randomSeed attribute.
  16. Is Anyone Else Having Trouble with the Random Function?

    geoascencio
    by geoascencio · October 2024
    I'm encountering an issue with the Random function when using the Change Attribute behavior to set a real number. Instead of producing a random result, it always lands on the same number. For example,
  17. RC 2024-09-22 - iOS & Android Ad network updates. Z-Index. Android Chrome Custom Tab support

    nir3112
    by nir3112 · September 2024
    I have issues with changing attributes on iOS..
  18. Following actor in a scene

    Armelline
    by Armelline · September 2024
    Constrain to Mouse with Collision.gameproj.zip
  19. Gazing for Advice on Improving GameSalad Performance

    uptimistik
    by uptimistik · June 2024
    Frame Rate decreases and Memory spikes: Reduce spawning, remove physics (self.moveable) and use interpolate increase particle use. I've done some special effects at high speed without slowdown using t
  20. Game close on inactivity?

    adent42
    by adent42 · April 2024
    Have an actor to detect a lack of activity. Set up a game attribute for "lastInteraction" and record the game.time whenever someone interacts with the game.
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