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Accessing Self Attributes from Prototypes of other Prototypes
by tatiang ·It would have to be each instance's self attribute though. I don't think it would help much to have access to another prototype but NOT its instances. -
Accessing Self Attributes from Prototypes of other Prototypes
by tatiang ·@adent42 I could be wrong but I think what @Twayne2 is suggesting is that you could access another actor's self attributes without unlocking the actor. -
Having User input math equations by touch
by adent42 ·Then you could use the loop over table behavior, some rules and some change attribute actions to calculate the value of the expression. -
How's Gamesalad in 2020?
by bob loblaw ·could do with a few more features and tweaks, but i think it’s still a great 2d engine for people to learn on, or make good projects on when they have developed skills. it’s significantly better than -
Constrain actor to another and move with touch
by UltraLionBlu ·this does not happen when constrain is used in an actor moved with the keyboard but as we know on smartphones the keyboard is not used and this seems to me a very large defect precludes the possibilit -
Constrain actor to another and move with touch
by tatiang ·I see what you mean and I don't know how to fix that. There is a lag when dragging an actor and having another actor constrain its position to the dragged actor. So they aren't perfectly lined up whil -
performance question
by UltraLionBlu ·(Quote) -
Constrain actor to another and move with touch
by UltraLionBlu ·(Quote) -
performance question
by tatiang ·I can't open your files. They just get converted to how constrain.zip.cpgz. -
Constrain actor to another and move with touch
by tatiang ·I can't open your files. They just get converted to how constrain.zip.cpgz. -
performance question
by UltraLionBlu ·(Quote) -
Incredibly Annoying Collision Glitch
by natepipn ·So, I recently got a new computer. It is a windows computer. My old computer was a MacBook Pro. I transferred my game I was working on onto my new computer, and played through the game. Everything was -
Constrain actor to another and move with touch
by UltraLionBlu ·Sorry maybe I will schizophrenic but I sang victory too quickly. the method I used brings me problems, so I go back to the first question, how can I constrain 2 actors so that they stick together with -
Constrain actor to another and move with touch
by UltraLionBlu ·Hi guys I used Constrain Attribute to join 2 actors then I put the rule to move them with the touch. -
Create a long list with same actor but different text
by tatiang ·Here's another way to do it (demo attached). You don't even need the first column of your table if you use an attribute for the game number. -
Create a long list with same actor but different text
by Mullog ·I have an int attribute called ScoreRow that raises by one after every game and saves the points in the table. -
spawn actor from the inventory
by tatiang ·Change game attribute to item's self attribute ID # -
spawn actor from the inventory
by UltraLionBlu ·change attribute game.object to its number taken from a table -
spawn actor from the inventory
by tatiang ·Noooo... don't spawn actors for an inventory system. Instead, just place an actor for each slot and then update the contents using a self attribute. -
How to select multiple images
by bob loblaw ·just at a quick glance at that thread (i’m on my phone not at my machine right now), is that using a constrain behaviour to lock to an actor to an image? good way to do things if you have a heap of im