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  1. Different behaviour (not working) on Gamesalad and iPhone using Network Send Table to URL

    romit123
    by romit123 · October 2015
    When I test it on Gamesalad in preview mode it's working and I receive the Callback Attribute 1, but when I publish a version of the app and I install it on my iPhone the Callback Attribute is 0 and o
  2. Is there a way to limit the number of characters shown in the display text function?

    tatiang
    by tatiang · October 2015
    Use the textSubStr() function. From the Cookbook:
  3. Is there a way to limit the number of characters shown in the display text function?

    retired_00204a7f15f14e4242ac2a2d5aeca337
    by retired_00204a7f15f14e4242ac2a2d5aeca337 · October 2015
    For example if the integer attribute is '123456789', but I only want it to display '1234' how would I do that?
  4. Zombie ai

    Icebox
    by Icebox · October 2015
    1- Your zombie actor might be moveable so upon collision it bounces , you can set the bounciness to 0 in the physics attribute of the actor.
  5. Have actor run away from mouse?

    Socks
    by Socks · October 2015
    It you used change attribute then the actor would instantly jump to the new position, instead it might look better if you interpolated the actor's position to its new value.
  6. does the interpolate behavior run to completion?

    Socks
    by Socks · October 2015
    Constrain self.X to self.X+1
  7. does the interpolate behavior run to completion?

    RThurman
    by RThurman · October 2015
    You can stop an interpolation by using an attribute:
  8. Is there a way to make scenes random without repeating?

    J's Junction
    by J's Junction · October 2015
    PhilipCC - I will definitely search for it. Thanks! Off the top of my head I am thinking I would have to give each scene an attribute and work that into the table.
  9. Uppercase, Lowercase, Leading zeros, Reverse, Repeat, ASCII Keycode, etc.

    Braydon_SFX
    by Braydon_SFX · October 2015
    Holy moly! I knew these existed in LUA (I've taken a few courses), but didn't even think that any of these would work in GameSalad! I particularly like the ":reverse()" hack - it rem
  10. Uppercase, Lowercase, Leading zeros, Reverse, Repeat, ASCII Keycode, etc.

    Hopscotch
    by Hopscotch · October 2015
    Just add the function to the end of your attribute, joined by a ":"
  11. Seed for grid based level

    ArcticSquire
    by ArcticSquire · October 2015
    (Quote)
  12. Seed for grid based level

    Hopscotch
    by Hopscotch · October 2015
    * Mix in an app specific private key (see global attribute)
  13. Have actor run away from mouse?

    Larry Winters
    by Larry Winters · October 2015
    Thanks so much for this! Testing it out, I think I want it more to look like the player touches the actor and then the actor moves to random points on the screen. Would I do that with change attribute
  14. Speed up Platforms in Endless Runner

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2015
    over time you'll need to create a new Game Level Attribute to be used as the speed value. You can then increase this attribute over time to make the platforms mover more quickly. Something like this:
  15. Speed up Platforms in Endless Runner

    dapion
    by dapion · October 2015
    If you start the game, run a timer. In this you have a global (integer) attribute (speed).
  16. Bubbles moving bottom-to-top

    Socks
    by Socks · October 2015
    Both actors are triggering the same attribute (an attribute I am now guessing is a game level attribute) at the same time with differing values, when you are relying on tiny fractions of a second time
  17. Bubbles moving bottom-to-top

    Paxton
    by Paxton · October 2015
    game.boolean to FALSE" is met. So the attribute becomes FALSE. The bubble moves up, and when it goes above Y200 the game.boolean is set to TRUE - a new bubble is now spawned at Y-70, and whe
  18. Bubbles moving bottom-to-top

    Socks
    by Socks · October 2015
    Why pass the information to an attribute, and then check that attribute (to see whether it is true or not) before spawning ? Maybe it's the way your game is set up and you need it to work this way, pe
  19. Bubbles moving bottom-to-top

    Paxton
    by Paxton · October 2015
    * The bubble actor has a Move behaviour to move up, with a speed that is linked to an attribute that is constantly increased. Every 2 seconds, a bubble is spawned from the bottom. Why it doesn't work:
  20. How can i make ?

    Icebox
    by Icebox · October 2015
    You can set up ads on ur game anytime. Remove ads can be done manually , by creating a game boolean attribute
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