-
Zombie ai
by Icebox ·1- Your zombie actor might be moveable so upon collision it bounces , you can set the bounciness to 0 in the physics attribute of the actor. -
Have actor run away from mouse?
by Socks ·It you used change attribute then the actor would instantly jump to the new position, instead it might look better if you interpolated the actor's position to its new value. -
does the interpolate behavior run to completion?
by Socks ·Constrain self.X to self.X+1 -
does the interpolate behavior run to completion?
by RThurman ·You can stop an interpolation by using an attribute: -
Is there a way to make scenes random without repeating?
by J's Junction ·PhilipCC - I will definitely search for it. Thanks! Off the top of my head I am thinking I would have to give each scene an attribute and work that into the table. -
Uppercase, Lowercase, Leading zeros, Reverse, Repeat, ASCII Keycode, etc.
by Braydon_SFX ·Holy moly! I knew these existed in LUA (I've taken a few courses), but didn't even think that any of these would work in GameSalad! I particularly like the ":reverse()" hack - it rem -
Uppercase, Lowercase, Leading zeros, Reverse, Repeat, ASCII Keycode, etc.
by Hopscotch ·Just add the function to the end of your attribute, joined by a ":" -
Seed for grid based level
by ArcticSquire ·(Quote) -
Seed for grid based level
by Hopscotch ·* Mix in an app specific private key (see global attribute) -
Have actor run away from mouse?
by Larry Winters ·Thanks so much for this! Testing it out, I think I want it more to look like the player touches the actor and then the actor moves to random points on the screen. Would I do that with change attribute -
Speed up Platforms in Endless Runner
by jamie_c ·over time you'll need to create a new Game Level Attribute to be used as the speed value. You can then increase this attribute over time to make the platforms mover more quickly. Something like this: -
Speed up Platforms in Endless Runner
by dapion ·If you start the game, run a timer. In this you have a global (integer) attribute (speed). -
Bubbles moving bottom-to-top
by Socks ·Both actors are triggering the same attribute (an attribute I am now guessing is a game level attribute) at the same time with differing values, when you are relying on tiny fractions of a second time -
Bubbles moving bottom-to-top
by Paxton ·game.boolean to FALSE" is met. So the attribute becomes FALSE. The bubble moves up, and when it goes above Y200 the game.boolean is set to TRUE - a new bubble is now spawned at Y-70, and whe -
Bubbles moving bottom-to-top
by Socks ·Why pass the information to an attribute, and then check that attribute (to see whether it is true or not) before spawning ? Maybe it's the way your game is set up and you need it to work this way, pe -
Bubbles moving bottom-to-top
by Paxton ·* The bubble actor has a Move behaviour to move up, with a speed that is linked to an attribute that is constantly increased. Every 2 seconds, a bubble is spawned from the bottom. Why it doesn't work: -
How can i make ?
by Icebox ·You can set up ads on ur game anytime. Remove ads can be done manually , by creating a game boolean attribute -
Reverse Magnitude Function
-
Has anyone created a way to display text differently.
by Icebox ·@klickink I dont know whats the easiest way to do it , but I would put an actor for each word and put in if attribute self.time > 1 change color alpha 1 otherwise 0 , for the next word id put -
HTML5 Publishing!
by Icebox ·I had a rule that says when game switch is on collide otherwise nothing , and it worked on device but it didnt work at all on html5 , so i had to change it to if color alpha is one collide other wise