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  1. Zombie ai

    Icebox
    by Icebox · October 2015
    1- Your zombie actor might be moveable so upon collision it bounces , you can set the bounciness to 0 in the physics attribute of the actor.
  2. Have actor run away from mouse?

    Socks
    by Socks · October 2015
    It you used change attribute then the actor would instantly jump to the new position, instead it might look better if you interpolated the actor's position to its new value.
  3. does the interpolate behavior run to completion?

    Socks
    by Socks · October 2015
    Constrain self.X to self.X+1
  4. does the interpolate behavior run to completion?

    RThurman
    by RThurman · October 2015
    You can stop an interpolation by using an attribute:
  5. Is there a way to make scenes random without repeating?

    J's Junction
    by J's Junction · October 2015
    PhilipCC - I will definitely search for it. Thanks! Off the top of my head I am thinking I would have to give each scene an attribute and work that into the table.
  6. Uppercase, Lowercase, Leading zeros, Reverse, Repeat, ASCII Keycode, etc.

    Braydon_SFX
    by Braydon_SFX · October 2015
    Holy moly! I knew these existed in LUA (I've taken a few courses), but didn't even think that any of these would work in GameSalad! I particularly like the ":reverse()" hack - it rem
  7. Uppercase, Lowercase, Leading zeros, Reverse, Repeat, ASCII Keycode, etc.

    Hopscotch
    by Hopscotch · October 2015
    Just add the function to the end of your attribute, joined by a ":"
  8. Seed for grid based level

    ArcticSquire
    by ArcticSquire · October 2015
    (Quote)
  9. Seed for grid based level

    Hopscotch
    by Hopscotch · October 2015
    * Mix in an app specific private key (see global attribute)
  10. Have actor run away from mouse?

    Larry Winters
    by Larry Winters · October 2015
    Thanks so much for this! Testing it out, I think I want it more to look like the player touches the actor and then the actor moves to random points on the screen. Would I do that with change attribute
  11. Speed up Platforms in Endless Runner

    jamie_c
    by jamie_c · October 2015
    over time you'll need to create a new Game Level Attribute to be used as the speed value. You can then increase this attribute over time to make the platforms mover more quickly. Something like this:
  12. Speed up Platforms in Endless Runner

    dapion
    by dapion · October 2015
    If you start the game, run a timer. In this you have a global (integer) attribute (speed).
  13. Bubbles moving bottom-to-top

    Socks
    by Socks · October 2015
    Both actors are triggering the same attribute (an attribute I am now guessing is a game level attribute) at the same time with differing values, when you are relying on tiny fractions of a second time
  14. Bubbles moving bottom-to-top

    Paxton
    by Paxton · October 2015
    game.boolean to FALSE" is met. So the attribute becomes FALSE. The bubble moves up, and when it goes above Y200 the game.boolean is set to TRUE - a new bubble is now spawned at Y-70, and whe
  15. Bubbles moving bottom-to-top

    Socks
    by Socks · October 2015
    Why pass the information to an attribute, and then check that attribute (to see whether it is true or not) before spawning ? Maybe it's the way your game is set up and you need it to work this way, pe
  16. Bubbles moving bottom-to-top

    Paxton
    by Paxton · October 2015
    * The bubble actor has a Move behaviour to move up, with a speed that is linked to an attribute that is constantly increased. Every 2 seconds, a bubble is spawned from the bottom. Why it doesn't work:
  17. How can i make ?

    Icebox
    by Icebox · October 2015
    You can set up ads on ur game anytime. Remove ads can be done manually , by creating a game boolean attribute
  18. Reverse Magnitude Function

    ichooicedanotherbrodamncmon!!1
    by ichooicedanotherbrodamncmon!!1 · October 2015
    I created 2 attributes called finger x,finger y and constrain them to self.position.x and self.position.y (finger). I created an actor and I created a magnitude function in a constrain attribute &
  19. Has anyone created a way to display text differently.

    Icebox
    by Icebox · October 2015
    @klickink I dont know whats the easiest way to do it , but I would put an actor for each word and put in if attribute self.time > 1 change color alpha 1 otherwise 0 , for the next word id put
  20. HTML5 Publishing!

    Icebox
    by Icebox · October 2015
    I had a rule that says when game switch is on collide otherwise nothing , and it worked on device but it didnt work at all on html5 , so i had to change it to if color alpha is one collide other wise
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