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Universal builds and parallax
by BBEnk ·He has a spawner in the actor that also needs the offset added, I made a few changes I added the a change attribute to set start position as always and I added the offset to his spawner and changed pr -
HTML5 Publishing!
by Icebox ·I had many collision bugs on html5 , rules that trigger collision works okay on all devices and on GS Viewer and HTML5 preview , but once i post it on arcade or have an html5 export it just ruins ever -
Need some math Help with rotation.
by Socks ·Constrain the X position to A *cos( self.Rotation )+BX -
Using "random(,)" in a table?
by Socks ·For example imagine this is the routine used to constrain the random value to the range: -
Faulty collisions?
by ismeedo ·I'm trying to make an educational game which shows the kinetic theory (tiny gas particles bouncing around inside a container). I've created the particles (balls with bounciness set to 1 and circular … -
Feature request: Ability to control alpha value of display text via expression editor
by Armelline ·(Quote) -
Feature request: Ability to control alpha value of display text via expression editor
by Hopscotch ·@Agent Argyle you can do this with a Change Attribute or Constrain Attribute on actors. -
making a smaller collision box for a separate actor
by Armelline ·You have an actor which need to be able to collide with other things. When these collisions occur, you want different actions to happen depending on the collision that takes place - for example, if Ac -
making a smaller collision box for a separate actor
by Socks ·x 60 pixels, place this actor into the scene and constrain its X and Y coordinates to the main actor. -
How to destroy an actor right when another actor is destroyed?
by hamzawesome ·(Quote) -
making a smaller collision box for a separate actor
by BBEnk ·Make the collision Box your player and constrain the image of your player to that, and to save some time just resize your current player graphic and make it invisible. -
Stuck with the mouse position
by Bellow ·ok i make it with attribute rule never mind. -
How to destroy an actor right when another actor is destroyed?
by Moik ·2) At the end of the rules that destroy the invisible actor, use Change Attribute to set the Boolean to True. -
Mac Creator 1.0.0 is available
by owen_dennis ·(Quote) -
Open world items.
by Moik ·As for save and load, grabbing or inserting the data to and from the table is done basically with Change Attribute using the various tableCell, tableCol options under the Function tab in the variable- -
Mac Creator 1.0.0 is available
by Armelline ·* Polygonal collisions -
How to change actor position relative to actor
by ETGgames ·right. Then I saved the angle as an angle attribute so I wouldn't get negative numbers for angles over 270. Then, since I knew I wanted my player to move 35 pixels inwards at any point on the circle, -
Most efficient method/system to remove ads based on IAP?
by Franto ·Is there no way to manipulate those checkmark attributes, as a device attribute or something? :* -
How to change actor position relative to actor
by tatiang ·So you’ll notice that in my demo, I have Change Attribute self.Position.Y to self.Position.Y ± self.distanceToMove * sin( self.Rotation ). I’m adding or subtracting d * sin(A) to the current Y positi -
Looking to increase the size of an actor (on collison) by a set number of pixels, not percentage.
by Socks ·(Quote)