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  1. How to loop a movement?

    SLOCM3Z
    by SLOCM3Z · October 2015
    (Quote)
  2. How to loop a movement?

    Socks
    by Socks · October 2015
    Game.attribute = XXX
  3. Collision glitch

    RabidParrot
    by RabidParrot · October 2015
    It looked like the actor stopped colliding for a second which caused the image to revert back to the running animation. You should set a boolean attribute that says when the player collides with enemy
  4. Actor + Control Camera + game.Touches.Touch 1.x & .y + large scene size = weirdness

    Socks
    by Socks · October 2015
    You just need to add the camera offset onto the end of your Constrain behaviours.
  5. Actor + Control Camera + game.Touches.Touch 1.x & .y + large scene size = weirdness

    pjburnhill
    by pjburnhill · October 2015
    On the actor I have these constrain attributes:
  6. Problems with lag

    Socks
    by Socks · October 2015
    Yeah, basically, they aren't scanned as such, not until that are called into action, so in theory we could have 12,000 attributes and they wouldn't really impact performance.
  7. Problems with lag

    SLOCM3Z
    by SLOCM3Z · October 2015
    Attribute just sit there right? Doing nothing until they're called? And the reason I said the sound might be a problem is because I had the issue with playing a gun fire sound every .08 seconds...
  8. Combo system with animation

    digitalzero
    by digitalzero · October 2015
    Change attribute self.animation false
  9. Problems with lag

    Socks
    by Socks · October 2015
    I'm not sure a crazy amount of attributes would impact performance, an attribute doesn't place a strain on the processor.
  10. Combo system with animation

    Bellow
    by Bellow · October 2015
    create a game attribute call it : combo
  11. Can I change particle lifetime on the fly and see results in real time via the particles?

    wayback_gamer
    by wayback_gamer · October 2015
    Im avoiding using timers as they affect performance. The attribute would have to be a real attribute, because the lifetime will have to be in decimals. .1 the smallest and 2 the largest number. Try
  12. Can I change particle lifetime on the fly and see results in real time via the particles?

    SLOCM3Z
    by SLOCM3Z · October 2015
    I was thinking you could make game.ParLifetime integer and put that in the lifetime attribute of the particle and THEN make a timer that says: every (number) change attribute game.ParLifetime :to: gam
  13. Is it possible to constrain the lifetime of particles to an attribute?

    wayback_gamer
    by wayback_gamer · October 2015
    It seems no matter what I try the particles will not change lifetime. The particle lifetime will not reflect increase or decrease even when set to an attribute manipulated with a loop.
  14. Can I change particle lifetime on the fly and see results in real time via the particles?

    wayback_gamer
    by wayback_gamer · October 2015
    I've also tried using attributes within the actor with conversions and a combo of both so I'm narrowing it down. I get the feeling its may have to be all done outside the actor, the converting of sce
  15. Can I change particle lifetime on the fly and see results in real time via the particles?

    wayback_gamer
    by wayback_gamer · October 2015
    Yes there is a place for expression, however I can seem to constrain the particle lifetime to a real decimal converted attribute that I manipulate with a loop. No matter what I try I can change the l
  16. Can I change particle lifetime on the fly and see results in real time via the particles?

    SLOCM3Z
    by SLOCM3Z · October 2015
    Is there an e for expression editor in the lifetime attribute of the particle?
  17. In app purchase android not working

    Tomvn
    by Tomvn · October 2015
    (Quote)
  18. in-app request data

    Tomvn
    by Tomvn · October 2015
    ,> @hoomann210 said:
  19. Error Table Validation for apostrophe

    Fed_05
    by Fed_05 · October 2015
    It has a text box that shows the value from the correct answer, while the KeyAnswer actor in the middle is where you can type with the Keyboard input attribute.
  20. Collision Problem

    jamie_c
    by jamie_c · October 2015
    @crestwoodgames, are you trying to collide one or more actors that is being affected by Interpolate Behaviors? If so that will not work, collisions don't register when using interpolate behaviors, you
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