-
How to loop a movement?
by SLOCM3Z ·(Quote) -
How to loop a movement?
by Socks ·Game.attribute = XXX -
Collision glitch
by RabidParrot ·It looked like the actor stopped colliding for a second which caused the image to revert back to the running animation. You should set a boolean attribute that says when the player collides with enemy -
Actor + Control Camera + game.Touches.Touch 1.x & .y + large scene size = weirdness
by Socks ·You just need to add the camera offset onto the end of your Constrain behaviours. -
Actor + Control Camera + game.Touches.Touch 1.x & .y + large scene size = weirdness
by pjburnhill ·On the actor I have these constrain attributes: -
Problems with lag
by Socks ·Yeah, basically, they aren't scanned as such, not until that are called into action, so in theory we could have 12,000 attributes and they wouldn't really impact performance. -
Problems with lag
by SLOCM3Z ·Attribute just sit there right? Doing nothing until they're called? And the reason I said the sound might be a problem is because I had the issue with playing a gun fire sound every .08 seconds... -
Combo system with animation
by digitalzero ·Change attribute self.animation false -
Problems with lag
by Socks ·I'm not sure a crazy amount of attributes would impact performance, an attribute doesn't place a strain on the processor. -
Combo system with animation
by Bellow ·create a game attribute call it : combo -
Can I change particle lifetime on the fly and see results in real time via the particles?
by wayback_gamer ·Im avoiding using timers as they affect performance. The attribute would have to be a real attribute, because the lifetime will have to be in decimals. .1 the smallest and 2 the largest number. Try -
Can I change particle lifetime on the fly and see results in real time via the particles?
by SLOCM3Z ·I was thinking you could make game.ParLifetime integer and put that in the lifetime attribute of the particle and THEN make a timer that says: every (number) change attribute game.ParLifetime :to: gam -
Is it possible to constrain the lifetime of particles to an attribute?
by wayback_gamer ·It seems no matter what I try the particles will not change lifetime. The particle lifetime will not reflect increase or decrease even when set to an attribute manipulated with a loop. -
Can I change particle lifetime on the fly and see results in real time via the particles?
by wayback_gamer ·I've also tried using attributes within the actor with conversions and a combo of both so I'm narrowing it down. I get the feeling its may have to be all done outside the actor, the converting of sce -
Can I change particle lifetime on the fly and see results in real time via the particles?
by wayback_gamer ·Yes there is a place for expression, however I can seem to constrain the particle lifetime to a real decimal converted attribute that I manipulate with a loop. No matter what I try I can change the l -
Can I change particle lifetime on the fly and see results in real time via the particles?
by SLOCM3Z ·Is there an e for expression editor in the lifetime attribute of the particle? -
In app purchase android not working
by Tomvn ·(Quote) -
in-app request data
by Tomvn ·,> @hoomann210 said: -
Error Table Validation for apostrophe
by Fed_05 ·It has a text box that shows the value from the correct answer, while the KeyAnswer actor in the middle is where you can type with the Keyboard input attribute. -
Collision Problem
by jamie_c ·@crestwoodgames, are you trying to collide one or more actors that is being affected by Interpolate Behaviors? If so that will not work, collisions don't register when using interpolate behaviors, you