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Help with touch.count
by Armelline ·If you're doing it with a single scene, use a method like the one in the demo attached. It just uses an attribute to check that touch count is back to 0 before allowing the touch logic to continue mon -
Center an actor onto the center of a separate actor
by tatiang ·Make two real game attributes called game.leaderX and game.leaderY (or anything else you prefer to call them). In the leader actor, have two behaviors at the top of the rule list but not inside of an -
I want my actor to jump higher and higher!
by Luke20w ·Then, make an integer attribute in Jumper called Bounces -
In app purchase android not working
by HauschildStudios ·Does the android handle the callback attribute or the purchase table differently than ios? -
touch and drag actor
by Socks ·--Constrain self rotation to: vectorToAngle(Mouse X-self X, Mouse Y-self Y) -
touch and drag actor
by Socks ·--Constrain Linear Velocity X to 5* (mouse X - self X ) -
touch and drag actor
by Socks ·--Constrain self rotation to: vectorToAngle(Mouse X-self X, Mouse Y-self Y) -
touch and drag actor
by SLOCM3Z ·When touch is pressed use a timer. Every 0.2 constrain attribute x and y to mouse -
touch and drag actor
by Player_E ·I have the basics down, when actor is pressed constrain x and y position to the mouse position -
Bouncing Off Walls Only Works At Certain Angles?
by CharlieG97 ·I have the constrain self.rotation to 0 because their rotation was changing on occasion when they hit the border, changing their speed and causing them to spin. The problem of them sticking to the wal -
Mac Creator Release 0.13.47 is available
by Armelline ·Things like new attributes not showing up in the attribute picker if the attribute picker was opened before the attribute was created. -
Ladder Revisited....need some guidance
by Icebox ·change attribute Game.move to down -
Keep picking repeated numbers though without repetition method has been integrated
by EpicoreGames ·http://i61.tinypic.com/2qxnez9.png - what the attribute is ( information ) -
Boolean switcher
by ncarlson29 ·Right now I am trying to make a button that you can touch and it changes the image and when it is touched again it switches back, the way i have it set up is that if touch is released and if the butto -
How do I temporarily stop an actor from registering touches?
by Paxton ·I want to avoid having 2 scenes in my menu, so I created a game attribute which dictates what "state" the scene is in. 0 for "Main Menu" state, 1 for "Sett -
Yet another question about random numbers
by RThurman ·When touch is pressedChange Attribute: game.Random1 To: random(1,3)Change Attribute: game.Random2 To: (game.Random1+random(0,1))%3+1 -
Yet another question about random numbers
by mhedges ·Change attribute Random1 to 0 -
Yet another question about random numbers
by mhedges ·change attribute random2 to random(1,3) -
Yet another question about random numbers
by jonmulcahy ·forgive me if this isn't 100% correct, but i think i worked this out a few years ago, this is from memory. The logic should work, I have an extra attribute used to trigger the function, but the rest s -
Yet another question about random numbers
by mhedges ·Trying to look for a simple way to generate two random numbers which should not be equal to each other (and without using tables), I created two attributes, Random1 and Random2, and wrote the followin