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  1. Help with touch.count

    Armelline
    by Armelline · October 2015
    If you're doing it with a single scene, use a method like the one in the demo attached. It just uses an attribute to check that touch count is back to 0 before allowing the touch logic to continue mon
  2. Center an actor onto the center of a separate actor

    tatiang
    by tatiang · October 2015
    Make two real game attributes called game.leaderX and game.leaderY (or anything else you prefer to call them). In the leader actor, have two behaviors at the top of the rule list but not inside of an
  3. I want my actor to jump higher and higher!

    Luke20w
    by Luke20w · October 2015
    Then, make an integer attribute in Jumper called Bounces
  4. In app purchase android not working

    HauschildStudios
    by HauschildStudios · October 2015
    Does the android handle the callback attribute or the purchase table differently than ios?
  5. touch and drag actor

    Socks
    by Socks · October 2015
    --Constrain self rotation to: vectorToAngle(Mouse X-self X, Mouse Y-self Y)
  6. touch and drag actor

    Socks
    by Socks · October 2015
    --Constrain Linear Velocity X to 5* (mouse X - self X )
  7. touch and drag actor

    Socks
    by Socks · October 2015
    --Constrain self rotation to: vectorToAngle(Mouse X-self X, Mouse Y-self Y)
  8. touch and drag actor

    SLOCM3Z
    by SLOCM3Z · October 2015
    When touch is pressed use a timer. Every 0.2 constrain attribute x and y to mouse
  9. touch and drag actor

    Player_E
    by Player_E · October 2015
    I have the basics down, when actor is pressed constrain x and y position to the mouse position
  10. Bouncing Off Walls Only Works At Certain Angles?

    CharlieG97
    by CharlieG97 · October 2015
    I have the constrain self.rotation to 0 because their rotation was changing on occasion when they hit the border, changing their speed and causing them to spin. The problem of them sticking to the wal
  11. Mac Creator Release 0.13.47 is available

    Armelline
    by Armelline · October 2015
    Things like new attributes not showing up in the attribute picker if the attribute picker was opened before the attribute was created.
  12. Ladder Revisited....need some guidance

    Icebox
    by Icebox · October 2015
    change attribute Game.move to down
  13. Keep picking repeated numbers though without repetition method has been integrated

    EpicoreGames
    by EpicoreGames · October 2015
    http://i61.tinypic.com/2qxnez9.png - what the attribute is ( information )
  14. Boolean switcher

    ncarlson29
    by ncarlson29 · October 2015
    Right now I am trying to make a button that you can touch and it changes the image and when it is touched again it switches back, the way i have it set up is that if touch is released and if the butto
  15. How do I temporarily stop an actor from registering touches?

    Paxton
    by Paxton · October 2015
    I want to avoid having 2 scenes in my menu, so I created a game attribute which dictates what "state" the scene is in. 0 for "Main Menu" state, 1 for "Sett
  16. Yet another question about random numbers

    RThurman
    by RThurman · October 2015
    When touch is pressedChange Attribute: game.Random1 To: random(1,3)Change Attribute: game.Random2 To: (game.Random1+random(0,1))%3+1
  17. Yet another question about random numbers

    mhedges
    by mhedges · October 2015
    Change attribute Random1 to 0
  18. Yet another question about random numbers

    mhedges
    by mhedges · October 2015
    change attribute random2 to random(1,3)
  19. Yet another question about random numbers

    jonmulcahy
    by jonmulcahy · October 2015
    forgive me if this isn't 100% correct, but i think i worked this out a few years ago, this is from memory. The logic should work, I have an extra attribute used to trigger the function, but the rest s
  20. Yet another question about random numbers

    mhedges
    by mhedges · October 2015
    Trying to look for a simple way to generate two random numbers which should not be equal to each other (and without using tables), I created two attributes, Random1 and Random2, and wrote the followin
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