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Question about changing actors
by Samer Luay ·I tried your method and It's good but the problem is when I swith the actor the second actor does not move anymore because It is constrained to the real attribute. -
How to make a fully turn based rpg battle system?
by Bellow ·I am agree with @qasalad create speed attribute and make build them on that. -
advice for displaying table row values in game
by tatiang ·the row number to the spawned actor, use a game attribute for the loop index (e.g. game.row) and then have a Change Attribute behavior at the top of the actor that changes its own self.row to game.ro -
How do you keep preferences saved?
by tatiang ·You have two choices: save and load attributes for each "preference" or save a table with all of the "preferences" (tables auto-load at runtime). -
advice for displaying table row values in game
by gooner ·the Store Index in Attribute is self.rowNum -
Game Over Screen?
by Games4life ·(Quote) -
Game Over Screen?
by Gnarly ·Sure. Make attribute game over. Then a rule if game over is true spawn actors. As many as you want. -
advice for displaying table row values in game
by tatiang ·(Quote) -
How to stop ads in game?
by jonmulcahy ·if attribute (or table entry) is value 0 -
advice for displaying table row values in game
by gooner ·(Quote) -
advice for displaying table row values in game
by The_Gamesalad_Guru ·You can put them all in one actor and with a series of display texts in that actor use the position controls for each text attribute to lay them out how you want. -
How to maintain a condition
by Socks ·(Quote) -
How to maintain a condition
by Gnarly ·So when actor moved on door it changed attribute to 1 but when you moved off it remains 1? -
How to maintain a condition
by IsaacPhoenix ·Actually that didn't work. I set the otherwise and then tested it. The attribute still remained the same after moving the object. Is there another way to do it? -
How to maintain a condition
by Socks ·--change attribute to 1 -
How to maintain a condition
by IsaacPhoenix ·So I'm working on this project where when an actor is standing in a marked position, the open door attribute changes to one and he can pass through. That's not the game though. The game is pushing a -
Very weird problem with pause and reset game
by vafurlogi ·You seem to be working in an instance of the button actor and not the prototype. Do all the scenes have an instance of that actor with the same logic? Also you're using a game level attribute to reset -
Blank Actors
by tatiang ·In those actors, are you changing their image using a tableCellValue, a Change Image behavior, or a Change Attribute behavior? If not, what happens when you delete one of the actors from the scene, t -
How to stop ads in game?
by jonmulcahy ·you need to track the purchase, either by attribute or table entry. so when they buy it, the attribute or table entry changes. then wrap your show ad behavior in a rule that says something like -
Is there a problem with using a Rule for "attribute self.image"?
by Socks ·(Quote)