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  1. Question about changing actors

    Samer Luay
    by Samer Luay · October 2015
    I tried your method and It's good but the problem is when I swith the actor the second actor does not move anymore because It is constrained to the real attribute.
  2. How to make a fully turn based rpg battle system?

    Bellow
    by Bellow · October 2015
    I am agree with @qasalad create speed attribute and make build them on that.
  3. advice for displaying table row values in game

    tatiang
    by tatiang · October 2015
    the row number to the spawned actor, use a game attribute for the loop index (e.g. game.row) and then have a Change Attribute behavior at the top of the actor that changes its own self.row to game.ro
  4. How do you keep preferences saved?

    tatiang
    by tatiang · October 2015
    You have two choices: save and load attributes for each "preference" or save a table with all of the "preferences" (tables auto-load at runtime).
  5. advice for displaying table row values in game

    gooner
    by gooner · October 2015
    the Store Index in Attribute is self.rowNum
  6. Game Over Screen?

    Games4life
    by Games4life · October 2015
    (Quote)
  7. Game Over Screen?

    Gnarly
    by Gnarly · October 2015
    Sure. Make attribute game over. Then a rule if game over is true spawn actors. As many as you want.
  8. advice for displaying table row values in game

    tatiang
    by tatiang · October 2015
    (Quote)
  9. How to stop ads in game?

    jonmulcahy
    by jonmulcahy · October 2015
    if attribute (or table entry) is value 0
  10. advice for displaying table row values in game

    gooner
    by gooner · October 2015
    (Quote)
  11. advice for displaying table row values in game

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2015
    You can put them all in one actor and with a series of display texts in that actor use the position controls for each text attribute to lay them out how you want.
  12. How to maintain a condition

    Socks
    by Socks · October 2015
    (Quote)
  13. How to maintain a condition

    Gnarly
    by Gnarly · October 2015
    So when actor moved on door it changed attribute to 1 but when you moved off it remains 1?
  14. How to maintain a condition

    IsaacPhoenix
    by IsaacPhoenix · October 2015
    Actually that didn't work. I set the otherwise and then tested it. The attribute still remained the same after moving the object. Is there another way to do it?
  15. How to maintain a condition

    Socks
    by Socks · October 2015
    --change attribute to 1
  16. How to maintain a condition

    IsaacPhoenix
    by IsaacPhoenix · October 2015
    So I'm working on this project where when an actor is standing in a marked position, the open door attribute changes to one and he can pass through. That's not the game though. The game is pushing a
  17. Very weird problem with pause and reset game

    vafurlogi
    by vafurlogi · October 2015
    You seem to be working in an instance of the button actor and not the prototype. Do all the scenes have an instance of that actor with the same logic? Also you're using a game level attribute to reset
  18. Blank Actors

    tatiang
    by tatiang · October 2015
    In those actors, are you changing their image using a tableCellValue, a Change Image behavior, or a Change Attribute behavior? If not, what happens when you delete one of the actors from the scene, t
  19. How to stop ads in game?

    jonmulcahy
    by jonmulcahy · October 2015
    you need to track the purchase, either by attribute or table entry. so when they buy it, the attribute or table entry changes. then wrap your show ad behavior in a rule that says something like
  20. Is there a problem with using a Rule for "attribute self.image"?

    Socks
    by Socks · October 2015
    (Quote)
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