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  1. Blank Actors

    tatiang
    by tatiang · October 2015
    In those actors, are you changing their image using a tableCellValue, a Change Image behavior, or a Change Attribute behavior? If not, what happens when you delete one of the actors from the scene, t
  2. How to stop ads in game?

    jonmulcahy
    by jonmulcahy · October 2015
    you need to track the purchase, either by attribute or table entry. so when they buy it, the attribute or table entry changes. then wrap your show ad behavior in a rule that says something like
  3. Is there a problem with using a Rule for "attribute self.image"?

    Socks
    by Socks · October 2015
    (Quote)
  4. Is there a problem with using a Rule for "attribute self.image"?

    Catnip Studio
    by Catnip Studio · October 2015
    I'm making a game attribute - a boolean - which turns on at the beginning of an animation. At the end frame of the animation, I tell the game to basically switch the boolean rule back to false. This w
  5. table default row count is 1?

    tatiang
    by tatiang · October 2015
    Yes. You can type it directly into the field in that behavior without opening the expression editor. If you do use the expression editor (I don't recommend it in this case), be sure to enclose the k
  6. Very weird problem with pause and reset game

    Bellow
    by Bellow · October 2015
    Your all codes looks perfectly fine there look no problem but maybe you can change your attribute to boolen from integer.
  7. table default row count is 1?

    gooner
    by gooner · October 2015
    (Quote)
  8. Question about changing actors

    dapion
    by dapion · October 2015
    Make two Real attributes...call it Pos_X and Pos_Y
  9. Very weird problem with pause and reset game

    sting2win
    by sting2win · October 2015
    Here is the reset button. It changes an attribute that controls whether or not a game reset will be triggered:
  10. Very weird problem with pause and reset game

    Bellow
    by Bellow · October 2015
    If you show us all codes i will help you. Can you use any attribute for resets maybe problem stay on that.
  11. Attribute groups?

    Franto
    by Franto · October 2015
    XML can be messy, but when it comes to attributes, it will accept any change in their order without any errors, so long as the format stays the same.
  12. Attribute groups?

    Socks
    by Socks · October 2015
    That's my approach too, I never use tables and always prefer attributes, maybe it's just habit, but tables seemed to throw up a few bugs from time to time whereas attributes are a core mechanic of GS
  13. Change actor velocity at spawn, bounce/collision glitch? [SOLVED]

    Socks
    by Socks · October 2015
    I always thought that would be a useful attribute within the physics options, alongside friction, bounce, density and so on, you would have 'noise' where you would introduce a fractional amount of ran
  14. Attribute groups?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2015
    (Quote)
  15. Attribute groups?

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · October 2015
    (Quote)
  16. Attribute groups?

    Armelline
    by Armelline · October 2015
    I'm a fan of attributes, and favour them for things that people will often recommend tables for. Tables are hugely helpful and valuable, but sometimes they're just not needed.
  17. Attribute groups?

    Socks
    by Socks · October 2015
    I suppose tables are essentially attribute groups.
  18. table default row count is 1?

    tatiang
    by tatiang · October 2015
    @ellison You can create a boolean attribute called game.firstRun and set it to true. Then use this rule:
  19. Change actor velocity at spawn, bounce/collision glitch? [SOLVED]

    Socks
    by Socks · October 2015
    You don't really need any of these rules, timers or attributes as they're not actually doing anything, for example why check - on a newly created actor - whether it is newly created, as the result wil
  20. Seems like a bug...

    dapion
    by dapion · October 2015
    Now I have taken your proposal with the Timer + Change Attribute.
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