GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Is there a problem with using a Rule for "attribute self.image"?

    Catnip Studio
    by Catnip Studio · October 2015
    I'm making a game attribute - a boolean - which turns on at the beginning of an animation. At the end frame of the animation, I tell the game to basically switch the boolean rule back to false. This w
  2. table default row count is 1?

    tatiang
    by tatiang · October 2015
    Yes. You can type it directly into the field in that behavior without opening the expression editor. If you do use the expression editor (I don't recommend it in this case), be sure to enclose the k
  3. Very weird problem with pause and reset game

    Bellow
    by Bellow · October 2015
    Your all codes looks perfectly fine there look no problem but maybe you can change your attribute to boolen from integer.
  4. table default row count is 1?

    gooner
    by gooner · October 2015
    (Quote)
  5. Question about changing actors

    dapion
    by dapion · October 2015
    Make two Real attributes...call it Pos_X and Pos_Y
  6. Very weird problem with pause and reset game

    sting2win
    by sting2win · October 2015
    Here is the reset button. It changes an attribute that controls whether or not a game reset will be triggered:
  7. Very weird problem with pause and reset game

    Bellow
    by Bellow · October 2015
    If you show us all codes i will help you. Can you use any attribute for resets maybe problem stay on that.
  8. Attribute groups?

    Franto
    by Franto · October 2015
    XML can be messy, but when it comes to attributes, it will accept any change in their order without any errors, so long as the format stays the same.
  9. Attribute groups?

    Socks
    by Socks · October 2015
    That's my approach too, I never use tables and always prefer attributes, maybe it's just habit, but tables seemed to throw up a few bugs from time to time whereas attributes are a core mechanic of GS
  10. Change actor velocity at spawn, bounce/collision glitch? [SOLVED]

    Socks
    by Socks · October 2015
    I always thought that would be a useful attribute within the physics options, alongside friction, bounce, density and so on, you would have 'noise' where you would introduce a fractional amount of ran
  11. Attribute groups?

    jamie_c
    by jamie_c · October 2015
    (Quote)
  12. Attribute groups?

    SLOCM3Z
    by SLOCM3Z · October 2015
    (Quote)
  13. Attribute groups?

    Armelline
    by Armelline · October 2015
    I'm a fan of attributes, and favour them for things that people will often recommend tables for. Tables are hugely helpful and valuable, but sometimes they're just not needed.
  14. Attribute groups?

    Socks
    by Socks · October 2015
    I suppose tables are essentially attribute groups.
  15. table default row count is 1?

    tatiang
    by tatiang · October 2015
    @ellison You can create a boolean attribute called game.firstRun and set it to true. Then use this rule:
  16. Change actor velocity at spawn, bounce/collision glitch? [SOLVED]

    Socks
    by Socks · October 2015
    You don't really need any of these rules, timers or attributes as they're not actually doing anything, for example why check - on a newly created actor - whether it is newly created, as the result wil
  17. Seems like a bug...

    dapion
    by dapion · October 2015
    Now I have taken your proposal with the Timer + Change Attribute.
  18. Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)

    colander
    by colander · October 2015
    When move and velocity are used the actor becomes unstable. To see this use a text display to display self.position.y. It jumps around causing unintended collisions with the other actors.
  19. Reverting actor when returning to scene after destroying it

    tatiang
    by tatiang · October 2015
    It sounds like you're changing the value of one or more attributes and you have rules that destroy the tabs actors based on the value of those attributes. If you don't want the tabs to be destroyed,
  20. Attribute groups?

    loganobarr
    by loganobarr · October 2015
    I have noticed I am collecting a large amount of game attributes starting to build up in my new game, can you put attributes in groups yet or no? If no, will it ever be added?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla