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Is there a problem with using a Rule for "attribute self.image"?
by Catnip Studio ·I'm making a game attribute - a boolean - which turns on at the beginning of an animation. At the end frame of the animation, I tell the game to basically switch the boolean rule back to false. This w -
table default row count is 1?
by tatiang ·Yes. You can type it directly into the field in that behavior without opening the expression editor. If you do use the expression editor (I don't recommend it in this case), be sure to enclose the k -
Very weird problem with pause and reset game
by Bellow ·Your all codes looks perfectly fine there look no problem but maybe you can change your attribute to boolen from integer. -
table default row count is 1?
by gooner ·(Quote) -
Question about changing actors
by dapion ·Make two Real attributes...call it Pos_X and Pos_Y -
Very weird problem with pause and reset game
by sting2win ·Here is the reset button. It changes an attribute that controls whether or not a game reset will be triggered: -
Very weird problem with pause and reset game
by Bellow ·If you show us all codes i will help you. Can you use any attribute for resets maybe problem stay on that. -
Attribute groups?
by Franto ·XML can be messy, but when it comes to attributes, it will accept any change in their order without any errors, so long as the format stays the same. -
Attribute groups?
by Socks ·That's my approach too, I never use tables and always prefer attributes, maybe it's just habit, but tables seemed to throw up a few bugs from time to time whereas attributes are a core mechanic of GS -
Change actor velocity at spawn, bounce/collision glitch? [SOLVED]
by Socks ·I always thought that would be a useful attribute within the physics options, alongside friction, bounce, density and so on, you would have 'noise' where you would introduce a fractional amount of ran -
Attribute groups?
by jamie_c ·(Quote) -
Attribute groups?
by SLOCM3Z ·(Quote) -
Attribute groups?
by Armelline ·I'm a fan of attributes, and favour them for things that people will often recommend tables for. Tables are hugely helpful and valuable, but sometimes they're just not needed. -
Attribute groups?
by Socks ·I suppose tables are essentially attribute groups. -
table default row count is 1?
by tatiang ·@ellison You can create a boolean attribute called game.firstRun and set it to true. Then use this rule: -
Change actor velocity at spawn, bounce/collision glitch? [SOLVED]
by Socks ·You don't really need any of these rules, timers or attributes as they're not actually doing anything, for example why check - on a newly created actor - whether it is newly created, as the result wil -
Seems like a bug...
by dapion ·Now I have taken your proposal with the Timer + Change Attribute. -
Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)
by colander ·When move and velocity are used the actor becomes unstable. To see this use a text display to display self.position.y. It jumps around causing unintended collisions with the other actors. -
Reverting actor when returning to scene after destroying it
by tatiang ·It sounds like you're changing the value of one or more attributes and you have rules that destroy the tabs actors based on the value of those attributes. If you don't want the tabs to be destroyed, -
Attribute groups?
by loganobarr ·I have noticed I am collecting a large amount of game attributes starting to build up in my new game, can you put attributes in groups yet or no? If no, will it ever be added?