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Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)
by colander ·When move and velocity are used the actor becomes unstable. To see this use a text display to display self.position.y. It jumps around causing unintended collisions with the other actors. -
Reverting actor when returning to scene after destroying it
by tatiang ·It sounds like you're changing the value of one or more attributes and you have rules that destroy the tabs actors based on the value of those attributes. If you don't want the tabs to be destroyed, -
Attribute groups?
by loganobarr ·I have noticed I am collecting a large amount of game attributes starting to build up in my new game, can you put attributes in groups yet or no? If no, will it ever be added? -
Tables Question
by tatiang ·condition for spawning is that the actor's row attribute is less than the max number of rows in the table. So if there are 2 rows of actors and 2 rows in the table, nothing happens. But once a new -
Can I create irregular shape's actor?
by grishlock ·You can use multiple actors. Use one as the main actor, and constrain the other actors to the main actor's location. -
Do I need to learn more about Gamesalad?
by Thunder_Child ·Yes I can make a game level attribute of gravity...in a platform style game...but geez then I have to go and click every other actor I dont want to have gavity but not allowing it to move....but what -
Tables Question
by tatiang ·check that value. They also each have a column attribute (self.column) that contains their placement in the grid. So the first on the left would be 1, the second from the left would be 2, etc. The -
spawnning an actor in back layer (scrollable layer)
by Armelline ·(Quote) -
spawnning an actor in back layer (scrollable layer)
by Socks ·Unless (through an attribute) you trigger an actor on another layer to spawn - so a collision on a scrollable layer could spawn (via > attribute > spawner on the target layer) an actor o -
Do I need to learn more about Gamesalad?
by Armelline ·(Quote) -
Load time culprits
by Franto ·The new attributes involved, narrowed the entire thing down to a single rule, as well as giving the player the ability to modify their attack and defense levels with the gem and self powering systems{ -
Game performance issue
by Baccarda ·just a constrain attribute and collision and delete after going down the screen -
Do I need to learn more about Gamesalad?
by GameAlchemist ·was that it was taking way too many actors for collisions and slowed down the game. And if they were to increase the price of yearly/monthly subscription, and speed up their process of implementing f -
How do I make a sliding menu?
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What exactly affects scene loading time?
by Socks ·(Quote) -
Using "random(,)" in a table?
by tatiang ·Change attribute self.random to random(tableCellValue(tableName,1,3),tableCellValue(tableName,1,4)) -
What do you think of this boss character?
by Moik ·As for trial and error, I spend a lot of time setting up Display Text to act as debug tools that let me see what each function is doing, but even still I sometimes spend 45 minutes out of every hour t -
What exactly affects scene loading time?
by Moik ·it seems to require adding an "Object Attribute [Visible] = True" type rule on top of the mouse-inside and mouse-down rules for every button, and then finishing each instruction set -
How do I make a sliding menu?
by Bellow ·change attribute -
Making rules to move actor with keyboard but nothing happens.
by Bellow ·change attribute