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  1. Tables Question

    tatiang
    by tatiang · October 2015
    condition for spawning is that the actor's row attribute is less than the max number of rows in the table. So if there are 2 rows of actors and 2 rows in the table, nothing happens. But once a new
  2. Can I create irregular shape's actor?

    grishlock
    by grishlock · October 2015
    You can use multiple actors. Use one as the main actor, and constrain the other actors to the main actor's location.
  3. Do I need to learn more about Gamesalad?

    Thunder_Child
    by Thunder_Child · October 2015
    Yes I can make a game level attribute of gravity...in a platform style game...but geez then I have to go and click every other actor I dont want to have gavity but not allowing it to move....but what
  4. Tables Question

    tatiang
    by tatiang · October 2015
    check that value. They also each have a column attribute (self.column) that contains their placement in the grid. So the first on the left would be 1, the second from the left would be 2, etc. The
  5. spawnning an actor in back layer (scrollable layer)

    Armelline
    by Armelline · October 2015
    (Quote)
  6. spawnning an actor in back layer (scrollable layer)

    Socks
    by Socks · October 2015
    Unless (through an attribute) you trigger an actor on another layer to spawn - so a collision on a scrollable layer could spawn (via > attribute > spawner on the target layer) an actor o
  7. Do I need to learn more about Gamesalad?

    Armelline
    by Armelline · October 2015
    (Quote)
  8. Load time culprits

    Franto
    by Franto · October 2015
    The new attributes involved, narrowed the entire thing down to a single rule, as well as giving the player the ability to modify their attack and defense levels with the gem and self powering systems{
  9. Game performance issue

    Baccarda
    by Baccarda · October 2015
    just a constrain attribute and collision and delete after going down the screen
  10. Do I need to learn more about Gamesalad?

    GameAlchemist
    by GameAlchemist · October 2015
    was that it was taking way too many actors for collisions and slowed down the game. And if they were to increase the price of yearly/monthly subscription, and speed up their process of implementing f
  11. How do I make a sliding menu?

    passmits
    by passmits · October 2015
    You didn't say I have to make any attributes, is that true?
  12. What exactly affects scene loading time?

    Socks
    by Socks · October 2015
    (Quote)
  13. Using "random(,)" in a table?

    tatiang
    by tatiang · October 2015
    Change attribute self.random to random(tableCellValue(tableName,1,3),tableCellValue(tableName,1,4))
  14. What do you think of this boss character?

    Moik
    by Moik · October 2015
    As for trial and error, I spend a lot of time setting up Display Text to act as debug tools that let me see what each function is doing, but even still I sometimes spend 45 minutes out of every hour t
  15. What exactly affects scene loading time?

    Moik
    by Moik · October 2015
    it seems to require adding an "Object Attribute [Visible] = True" type rule on top of the mouse-inside and mouse-down rules for every button, and then finishing each instruction set
  16. How do I make a sliding menu?

    Bellow
    by Bellow · October 2015
    change attribute
  17. Making rules to move actor with keyboard but nothing happens.

    Bellow
    by Bellow · October 2015
    change attribute
  18. Google in app purchase

    Baccarda
    by Baccarda · October 2015
    In the tutorial there was a callback attribute but there is no explanation for it.
  19. Rotate

    Socks
    by Socks · October 2015
    (Quote)
  20. Rotate

    LyboTech
    by LyboTech · October 2015
    @Socks Oooops, I selected the wrong attribute, I used Rotation-90 instead of my angle attribute... Fixed! (Image)
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