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  1. Problem with actor position

    tatiang
    by tatiang · October 2015
    Consider using an invisible actor in the same layer that is constrained to the position of the actor in the other layer and then set a collision rule on the invisible actor. You'll need to change the
  2. actor doesnt collide when changing the size

    Icebox
    by Icebox · October 2015
    change attribute game.coin to game.coin + 1
  3. difficulty evaluating a game attribute after value changed

    tatiang
    by tatiang · September 2015
    (Quote)
  4. difficulty evaluating a game attribute after value changed

    gooner
    by gooner · September 2015
    also was wondering if having the same actor change the game attribute value and also display it when it changes could cause issues.
  5. difficulty evaluating a game attribute after value changed

    gooner
    by gooner · September 2015
    1) actor "sign" sets the value of game.currentExit (using random 1,4) when game.currentExit = 0 (working)
  6. Shooting left and right in a platform game

    jamie_c
    by jamie_c · September 2015
    @quinn221, in that kit there is a Game Level Attribute named Move. It is already keeping track of the direction the character is moving Left or Right you could use this to shoot in the correct directi
  7. Is GS Project Attribute still compatible with Newest GS Creator?

    KnightStar
    by KnightStar · September 2015
    I emailed Darren and Wayne at @UtopianGames a few weeks back several times pertaining to the Project Attributes app not saving changes and also the Project merger file not saving changes. I did some
  8. Fire breathing death

    Village Idiot
    by Village Idiot · September 2015
    But a couple of things I've noticed are that the game level x and y attributes are integers and not real as I had. I had it as I did because I was working from this video:
  9. I might as well announce it: Chibi Invaders is available at the App Store!

    Thunder_Child
    by Thunder_Child · September 2015
    Im about to play tour game but even as I see your screenshots may I suggest centering the score attribute...?
  10. How to create a world map?

    dapion
    by dapion · September 2015
    The text is available only for the individual levels and the Boolean attribute is for the unlocked levels.
  11. I want your opinion on my game!

    frd
    by frd · September 2015
    or sometimes <5 just to be sure. Then I get this to trigger a game.attribute 'jumpattack', and in the enemy I have - if enemy collides with hero and 'jumpattack' is true, destroy.
  12. I want your opinion on my game!

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    Looking good!
  13. Stumped...

    tatiang
    by tatiang · September 2015
    When attribute game.start is true
  14. I want your opinion on my game!

    Icebox
    by Icebox · September 2015
    on top of the enemy to kill it, I tried to constrain the player bottom and the enemy top but it did not work either, if anyone has an idea please tell me , thanks , and thank you guys for your feedba
  15. Stumped...

    quinn221
    by quinn221 · September 2015
    I have been stumped on this simple attribute for a few hours no. ( I am a newbie)
  16. List iap price in USD before request

    app_sauce
    by app_sauce · September 2015
    @darrelf sorry for the late reply. I am trying to attempt to do as you described. But am having trouble. I request purchase data when the game is booted up. Then when my callback attribute = 1 I c
  17. Is GS Project Attribute still compatible with Newest GS Creator?

    Clock
    by Clock · September 2015
    Deep Blue Apps is selling a package of tools. I just wondering the one on their market is still compatible with newest GS creator?
  18. Mac Release 0.13.41 is available

    QASalad
    by QASalad · September 2015
    (Quote)
  19. Changing physics while game is running

    LyboTech
    by LyboTech · September 2015
    (Quote)
  20. Changing physics while game is running

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    You can't change those physics attributes at runtime. What you can do is constrain the actors position and then release that constrain when the overlap and collide happens.
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