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Changing physics while game is running
by LyboTech ·Change attribute "self.physics.movable to true" -
Constrained actor block?
by tatiang ·I may have missed something but it seems like you're overthinking this. Create a boolean attribute called game.carrying and set it to false. Create a boolean attribute in the roaming actor called se -
Mac Release 0.13.41 is available
by Spalding004 ·If X or Y is attribute, the rule will behave as if it is turned off. Occasionally, it will TRY to run correctly, but after a second or two it will crash with no warning and without BugSplatter. -
Constrained actor block?
by ZooGamingNZ ·if Att scene.pickup=2 do not constrain to main actor. This kills all constrains on roaming actors dropping everyone. -
Constrained actor block?
by ZooGamingNZ ·Hey folks we are working on a game which uses a pick up mechanic and we are a bit stuck on constraining. -
Fire breathing death
by RThurman ·By any chance do you have an actor that is controlling when the dragonfly is spawning? And by any chance are there constrain behaviors in that spawner that are messing with the values of 'game.Dragon -
Fire breathing death
by Village Idiot ·demo that Armelline posted. It involves an actor attribute (StartingY) which is used to spawn the dragonfly. -
What we want from Gamesalad (A bit of research across the community)
by The_Gamesalad_Guru ·Other than that better physics and custom collisions are more vital to game makers. -
Can you use tablecellvalue in a rule?
by The_Gamesalad_Guru ·That's because the value is less than 1 for your row/column value. You can't access a row/column that doesn't exist and there is no zero. To avoid this you wrap those rule that say when attribute or a -
Can you use tablecellvalue in a rule?
by bernardo.chuecos ·Every time I try to use tablecellvalue in a rule (ex. if attribute = tablecellvalue(table,y,x)) and hit the previewer, it just goes crazy? like I don't even know how to describe it, it just doesn't wo -
Actor Fire Projectile ONLY WHILE in mid air
by Thunder_Child ·Maybe when you "jump"...make a Boolean that becomes true...then make a rule in your fire button to include an attribute that when "jump" is true plus what ever ithe -
how can I destroy actor based on changing table value
by tatiang ·I'm guessing the issue is with your rule conditions but without seeing your actual rules I can't really answer that question. In general, tables work great. But as I'm sure you know, a misplaced par -
Create a minimap
by tatiang ·is more of a starting point. Take a look at the Collisions with Tables template and see if you can figure out how one of the scenes works. If you have questions about it, post here and someone may -
how can I destroy actor based on changing table value
by gooner ·OK, thanks, I'll make sure it is one rule and not using an outer rule. Also, could there be any issues with the condition checking TableCellValue(table, row, col) rather than game.credits attribute? -
Create a minimap
by tatiang ·The link in that thread isn't working so here's the Collisions with Tables template I used to make mine: https://www.dropbox.com/s/h2xqn142i9wtey7/Collision_With_Tables.zip?dl=0. -
how can I destroy actor based on changing table value
by tatiang ·When attribute game.credit ≥ 100 -
how can I destroy actor based on changing table value
by gooner ·Scenario #3 (NOT WORKING) - I have an actor which checks a game attribute, then based on the game attribute will change it's image. First time through, this works, however when the game attribute chan -
GameSalad Crashing When trying to pull text from Table
by tatiang ·Any chance you can strip out everything but those rules and upload the zipped project file? The only odd thing about your rules is that you are constraining attribute values to random values instead -
GameSalad Crashing When trying to pull text from Table
by acrogod ·constrain "die1" to random(1,6) -
Is there any way to make the squarish invincible border of an actor to the shape of the actor's GIF?
by rvantilborg ·* constrain it to the actor you want to collide to