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  1. Changing physics while game is running

    LyboTech
    by LyboTech · September 2015
    Change attribute "self.physics.movable to true"
  2. Constrained actor block?

    tatiang
    by tatiang · September 2015
    I may have missed something but it seems like you're overthinking this. Create a boolean attribute called game.carrying and set it to false. Create a boolean attribute in the roaming actor called se
  3. Mac Release 0.13.41 is available

    Spalding004
    by Spalding004 · September 2015
    If X or Y is attribute, the rule will behave as if it is turned off. Occasionally, it will TRY to run correctly, but after a second or two it will crash with no warning and without BugSplatter.
  4. Constrained actor block?

    ZooGamingNZ
    by ZooGamingNZ · September 2015
    if Att scene.pickup=2 do not constrain to main actor. This kills all constrains on roaming actors dropping everyone.
  5. Constrained actor block?

    ZooGamingNZ
    by ZooGamingNZ · September 2015
    Hey folks we are working on a game which uses a pick up mechanic and we are a bit stuck on constraining.
  6. Fire breathing death

    RThurman
    by RThurman · September 2015
    By any chance do you have an actor that is controlling when the dragonfly is spawning? And by any chance are there constrain behaviors in that spawner that are messing with the values of 'game.Dragon
  7. Fire breathing death

    Village Idiot
    by Village Idiot · September 2015
    demo that Armelline posted. It involves an actor attribute (StartingY) which is used to spawn the dragonfly.
  8. What we want from Gamesalad (A bit of research across the community)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    Other than that better physics and custom collisions are more vital to game makers.
  9. Can you use tablecellvalue in a rule?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    That's because the value is less than 1 for your row/column value. You can't access a row/column that doesn't exist and there is no zero. To avoid this you wrap those rule that say when attribute or a
  10. Can you use tablecellvalue in a rule?

    bernardo.chuecos
    by bernardo.chuecos · September 2015
    Every time I try to use tablecellvalue in a rule (ex. if attribute = tablecellvalue(table,y,x)) and hit the previewer, it just goes crazy? like I don't even know how to describe it, it just doesn't wo
  11. Actor Fire Projectile ONLY WHILE in mid air

    Thunder_Child
    by Thunder_Child · September 2015
    Maybe when you "jump"...make a Boolean that becomes true...then make a rule in your fire button to include an attribute that when "jump" is true plus what ever ithe
  12. how can I destroy actor based on changing table value

    tatiang
    by tatiang · September 2015
    I'm guessing the issue is with your rule conditions but without seeing your actual rules I can't really answer that question. In general, tables work great. But as I'm sure you know, a misplaced par
  13. Create a minimap

    tatiang
    by tatiang · September 2015
    is more of a starting point. Take a look at the Collisions with Tables template and see if you can figure out how one of the scenes works. If you have questions about it, post here and someone may
  14. how can I destroy actor based on changing table value

    gooner
    by gooner · September 2015
    OK, thanks, I'll make sure it is one rule and not using an outer rule. Also, could there be any issues with the condition checking TableCellValue(table, row, col) rather than game.credits attribute?
  15. Create a minimap

    tatiang
    by tatiang · September 2015
    The link in that thread isn't working so here's the Collisions with Tables template I used to make mine: https://www.dropbox.com/s/h2xqn142i9wtey7/Collision_With_Tables.zip?dl=0.
  16. how can I destroy actor based on changing table value

    tatiang
    by tatiang · September 2015
         When attribute game.credit ≥ 100
  17. how can I destroy actor based on changing table value

    gooner
    by gooner · September 2015
    Scenario #3 (NOT WORKING) - I have an actor which checks a game attribute, then based on the game attribute will change it's image. First time through, this works, however when the game attribute chan
  18. GameSalad Crashing When trying to pull text from Table

    tatiang
    by tatiang · September 2015
    Any chance you can strip out everything but those rules and upload the zipped project file? The only odd thing about your rules is that you are constraining attribute values to random values instead
  19. GameSalad Crashing When trying to pull text from Table

    acrogod
    by acrogod · September 2015
    constrain "die1" to random(1,6)
  20. Is there any way to make the squarish invincible border of an actor to the shape of the actor's GIF?

    rvantilborg
    by rvantilborg · September 2015
    * constrain it to the actor you want to collide to
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