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What is the meaning of constrain attribute and how to use it?
by Socks ·Constrain = Change this attribute on every code / draw cycle, so if your game is running efficiently at 60fps, constrain is loosely equal to an every 0.0166 seconds Timer containing one change attribu -
What is the meaning of constrain attribute and how to use it?
by The_Gamesalad_Guru ·A constrain is as it say. It constrains one set of data to another. So if I create a game level attribute that will store the value of say a specific actors X position on the screen, at all times,I ca -
How to make an actor half of its body is use for another purpose?
by Flames.Inovation ·May i know how to constrain a detector onto the actor? The detector can move with the rocket? -
What is the meaning of constrain attribute and how to use it?
by Flames.Inovation ·Any tutorials on what is constrain attribute and how can i apply it in my game? -
Fire breathing death
by Village Idiot ·Hi and thanks for the reply @frd . There's only one dragonfly onscreen at a time. I've attached a grab of how I'm trying to constrain the fire to the dragonfly. -
Fire breathing death
by frd ·If so they may be fighting over control of the flames. Typically you would constrain the y position of the flame to the y position of the dragonfly, or to a position slightly off-set so that it appear -
Network Send Table to URL Action not working as expected
by colander ·Action never fires again. The Callback attribute game.iSendTableLO is set back to 0 when the button is clicked and it never changes back to 1 and not more information is sent to the server. -
How do I display percentage of games the player has won?
by Larry Winters ·I’ve set up a real game attribute that adds 1 each time they win the game. (Win) -
Pause Timer
by Braydon_SFX ·Yes, you can manually code that in. You'll need to create an integer (or index) attribute and set it to 3. Then, in an actor, you'll need to have a timer that subtracts 1 every second. You can then cr -
Ignoring bounding box
by rvantilborg ·2.constrain that new invisible actor to the actor you want to have the collision on (to make sure they always move together) (in your example the 'cloud' actor) -
How to make an actor half of its body is use for another purpose?
by Socks ·There are many ways to do this, but a quick and easy way would be to constrain a 'detector' onto the front of the rocket. -
[Solved] Change image by using attribute
by Socks ·imagename..game.attribute..".png" -
[Solved] Save custom font highscore
by MentalDonkeyGames ·I rarely use the "save attribute" behavior, because I use tables for everything that need to be saved. But I think the behavior works the same way as it always has. -
[Solved] Save custom font highscore
by MentalDonkeyGames ·If you already have your scoring system working with a game.attribute, there's no reason to save it to a table and then "load" it in to the score attribute. Just save the attribute, -
[Solved] Save custom font highscore
by Baccarda ·I've already set up my custom font and scoring system, but i just cant figure out how to save that attribute to a table and then load from table to attribute. I've seen a couple videos of tutorials, b -
[Solved] Change image by using attribute
by kobayaashi ·Hi @Thorhammer - is this any good for you? The top value, where the game.image attribute value references the values in the table, includes a random value only for my own amusement, to see whether tha -
[Solved] Change image by using attribute
by Gamepenciler ·I want to change the image by using attribute but I can't make it work. -
Interpolating rotation causing a crash? (Video)
by Franto ·I'm testing out a substitute system that uses constrain to control angular velocity. Uses a few more behaviors, but performance wise, it's doing really well so far. -
GameSalad Crashing When trying to pull text from Table
by The_Gamesalad_Guru ·You need to watch for a zero value when using an attribute to call a column/row it will cause a crash. -
GameSalad Crashing When trying to pull text from Table
by acrogod ·So I'm trying to create a Dice roll app that basically has a trigger actor which when touched, randomizes an attribute from 1-36. I have another actor that changes its image depending on the number th