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Ignoring bounding box
by frd ·This might work for what you want. Alternatively you can create invisible rectangular actors which you position on your cloud and constrain to its' position. These invisible actors become the collisio -
is it possible to pass actor attribute to another actor without using a game attribute?
by gooner ·by the spawned "soldier") and constrain attribute(on the "checkpoint") set to the game attribute at this point or am I still missing something with unlocked actor/ -
Any complete tutorial for score system?
by cherrywtz ·i mean saving high score,displaying it at one or more place(for example in main menu) and while opening the game loading the score attribute back after exiting the game. -
is it possible to pass actor attribute to another actor without using a game attribute?
by The_Gamesalad_Guru ·(Quote) -
is it possible to pass actor attribute to another actor without using a game attribute?
by gooner ·Ugh, I'm back. Unfortunately, I can't find the attributes for the unlocked actors anywhere. I've unlocked a "checkpoint" but could not find where to change the attribute for this act -
Weird problem with tables / persistent values? - Any advice please guys? :)
by Japster ·PS - One thing I can't seem to get my head around is that there is a DEVICE audio volume for both music and sound, but wherea sound commands have their own volume settings (which is great for my purpo -
Hollow Actor that will contain other actors
by chaowalice ·if i constrain a bunch of actors to another's movement, will that produce a lot of lagging?? -
is it possible to pass actor attribute to another actor without using a game attribute?
by gooner ·For example, say I have four actors called "checkpoint", and 10 spawned actors called "soldier". The "soldier" actor will have attributes of a bo -
Spawn ic circular perimeter
by Socks ·Make an attribute (real) . . . 'A' -
Fire breathing death
by jamie_c ·I wonder if I'm going crazy today or what but in testing this I've also found out that my Constrain Attributes does not seem to function now. I have a green (dragon) actor that is constraining it's X -
Hollow Actor that will contain other actors
by frd ·You can use invisible walls to contain the coins, with a gap at the slot. You'd have to constrain these walls to their positions around the pig. -
Fire breathing death
by jamie_c ·Hmmm, hold the phone. I think a bug has been introduced in the latest version of GS. When I test the Spawn Actor Attribute, the spawn relative to Scene and Actor seem reversed now! If I spawn fire rel -
Fire breathing death
by jamie_c ·To make the fire move around with your dragon you'll need to add Constrain Attributes to the fire actor that constrain its positions X and Y to the dragon. It looks like you have that in your behavior -
HTML 5 Discussion
by The_Gamesalad_Guru ·Just realized there are instructions in the Indexd file. -
Fire breathing death
by jamie_c ·What you could do is create your own custom particle effect by spawning and destroying a bunch of little actors and use those actors to trigger your collisions/damage. -
How to make my running game go faster and faster?
by kobayaashi ·If you tie the speed of your actors to a 'game.speed' attribute, and increase that attribute either by using a timer, or when your actors complete a task/ reach a destination/ increase their level.... -
How to limit how many actors i wanna spawn?
by Socks ·Make an attribute in the spawner actor, let's call it 'X' -
play again button
by tatiang ·As for the rules, when each level starts, change attribute game.level to game.level+1. Then, in the play again actor, have a rule that says When Touch is Pressed --> Change Scene to [at index] -
play again button
by frd ·Set up an attribute to keep track of what level the player is on then make a rule that uses that attribute to decide which level to go to. So - -
Is there anyway to add 2d shadow effect in GameSalad?
by RabidParrot ·Make a copy of your actor. Make it black. Lower the opacity. Place it behind the shadowed actor. Constrain the self x and y position to that of the shadowed actors position. Adjust the position slight