GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Ignoring bounding box

    frd
    by frd · September 2015
    This might work for what you want. Alternatively you can create invisible rectangular actors which you position on your cloud and constrain to its' position. These invisible actors become the collisio
  2. is it possible to pass actor attribute to another actor without using a game attribute?

    gooner
    by gooner · September 2015
    by the spawned "soldier") and constrain attribute(on the "checkpoint") set to the game attribute at this point or am I still missing something with unlocked actor/
  3. Any complete tutorial for score system?

    cherrywtz
    by cherrywtz · September 2015
    i mean saving high score,displaying it at one or more place(for example in main menu) and while opening the game loading the score attribute back after exiting the game.
  4. is it possible to pass actor attribute to another actor without using a game attribute?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    (Quote)
  5. is it possible to pass actor attribute to another actor without using a game attribute?

    gooner
    by gooner · September 2015
    Ugh, I'm back. Unfortunately, I can't find the attributes for the unlocked actors anywhere. I've unlocked a "checkpoint" but could not find where to change the attribute for this act
  6. Weird problem with tables / persistent values? - Any advice please guys? :)

    Japster
    by Japster · September 2015
    PS - One thing I can't seem to get my head around is that there is a DEVICE audio volume for both music and sound, but wherea sound commands have their own volume settings (which is great for my purpo
  7. Hollow Actor that will contain other actors

    chaowalice
    by chaowalice · September 2015
    if i constrain a bunch of actors to another's movement, will that produce a lot of lagging??
  8. is it possible to pass actor attribute to another actor without using a game attribute?

    gooner
    by gooner · September 2015
    For example, say I have four actors called "checkpoint", and 10 spawned actors called "soldier". The "soldier" actor will have attributes of a bo
  9. Spawn ic circular perimeter

    Socks
    by Socks · September 2015
    Make an attribute (real) . . . 'A'
  10. Fire breathing death

    jamie_c
    by jamie_c · September 2015
    I wonder if I'm going crazy today or what but in testing this I've also found out that my Constrain Attributes does not seem to function now. I have a green (dragon) actor that is constraining it's X
  11. Hollow Actor that will contain other actors

    frd
    by frd · September 2015
    You can use invisible walls to contain the coins, with a gap at the slot. You'd have to constrain these walls to their positions around the pig.
  12. Fire breathing death

    jamie_c
    by jamie_c · September 2015
    Hmmm, hold the phone. I think a bug has been introduced in the latest version of GS. When I test the Spawn Actor Attribute, the spawn relative to Scene and Actor seem reversed now! If I spawn fire rel
  13. Fire breathing death

    jamie_c
    by jamie_c · September 2015
    To make the fire move around with your dragon you'll need to add Constrain Attributes to the fire actor that constrain its positions X and Y to the dragon. It looks like you have that in your behavior
  14. HTML 5 Discussion

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    Just realized there are instructions in the Indexd file.
  15. Fire breathing death

    jamie_c
    by jamie_c · September 2015
    What you could do is create your own custom particle effect by spawning and destroying a bunch of little actors and use those actors to trigger your collisions/damage.
  16. How to make my running game go faster and faster?

    kobayaashi
    by kobayaashi · September 2015
    If you tie the speed of your actors to a 'game.speed' attribute, and increase that attribute either by using a timer, or when your actors complete a task/ reach a destination/ increase their level....
  17. How to limit how many actors i wanna spawn?

    Socks
    by Socks · September 2015
    Make an attribute in the spawner actor, let's call it 'X'
  18. play again button

    tatiang
    by tatiang · September 2015
    As for the rules, when each level starts, change attribute game.level to game.level+1. Then, in the play again actor, have a rule that says When Touch is Pressed --> Change Scene to [at index]
  19. play again button

    frd
    by frd · September 2015
    Set up an attribute to keep track of what level the player is on then make a rule that uses that attribute to decide which level to go to. So -
  20. Is there anyway to add 2d shadow effect in GameSalad?

    RabidParrot
    by RabidParrot · September 2015
    Make a copy of your actor. Make it black. Lower the opacity. Place it behind the shadowed actor. Constrain the self x and y position to that of the shadowed actors position. Adjust the position slight
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla