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changing a actor to a random number
by digitalzero ·so im trying to change the attribute between a couple of different numbers... i know the expression min and max option but its not exactly what im looking for -
One sound at a time
by The_Gamesalad_Guru ·Everything in GS is logic coding so you create a lockout and add it to your button. So say you make an attribute sound an integer. -
Getting an actor to display text when an item is picked up in front of them
by jenky12 ·your version in your rules you have added change attribute and selected 'game.itemX', but on mine this option does not exist. I have set up the rest of the files as close to your as i possibly can bu -
Firing a Weapon
by tatiang ·To get anything to happen in GameSalad, you'll need to have a Rule condition. Most likely, you'll want an attribute value (e.g. a boolean called game.fire set to true) as the condition. When the rul -
Creating Enemies?
by tatiang ·Yes, that's quite helpful. One way to get started with this is to use the constrain attribute behavior to constrain game attributes (type real) to the player's self.position.x and self.position.y and -
Armelline's Custom Monospace Fonts (FREE version)
by Armelline ·When it first loads the text it can take a fraction of a second if there's a large quantity of text, which is noticeable, but in most cases it'll have little or no impact. All that's happening after t -
save/load attribute oN ANDROID problem
by Reckless App ·helloooo I'v a lot of level in my game, and i use an attribute for unlock level one for the coin and a table.. -
How to have the reaction time of a timer vary (min,max)
by Wllew4Games ·game.attribute.1 -
How to have the reaction time of a timer vary (min,max)
by Socks ·game.attribute 'X' -
how to make constantly moving actors move randomly across the screen without leaving the screen
by Socks ·If you want the movement to just be horizontal then you can simply switch off the Y constrain behaviour. -
Is it possible to change behavior of a random actor?
by Armelline ·Just count the actors as they're spawned and assign the corresponding number to the actor. Then just change a game attribute to random(1,count) and put logic in each actor to say "move when g -
Is it possible to change behavior of a random actor?
by gooner ·I was thinking I would need to give each actor a name attribute and save those names in a table. The table would let me choose one randomly from the name column, then I could use the actor name to cha -
multiple actors spawning
by EldonRouge ·* change attribute game.fart delay(integer): (should be boolean?) so there is a delay between when another fart may be released. (changes when the beater gets far enough away from the cushion to allow -
Controlling Spawning actors
by MentalDonkeyGames ·You need another attribute that keeps track of how many enemies there is alive. Then when that gets to 0, you can switch to the next wave. -
Fnaf fan-game. How to move animatronics
by Socks ·Change attribute self.A to 1-self.A -
Help With Toggle
by KevinCross ·Change Attribute: game.toggle = 1 - game.toggle. -
Help With Toggle
by Wllew4Games ·The change attribute didn't work. -
Help With Toggle
by Wllew4Games ·(Quote) -
Help With Toggle
by Chunkypixels ·create a boolean attribute... call it whatever you want... for arguments sake we'll call it ButtonToggle -
Help With Toggle
by Wllew4Games ·I need to know how to make it so when I touch an actor, it changes an attribute from 0 to 1 or from 1 to 0