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Fnaf fan-game. How to move animatronics
by Wllew4Games ·I'm confused. When I change the attribute on touch, what do I set it to to toggle between 1 and 0? -
Fnaf fan-game. How to move animatronics
by Socks ·Make an integer attribute 'A' -
Fnaf fan-game. How to move animatronics
by Wllew4Games ·I was also wondering if anyone new how to make a button to toggle an attribute between two variables? I need to know this for doors and lights because I don't want extra buttons just 1 toggler for eac -
Callback attribute when requesting purchase data is never -1
by The_Gamesalad_Guru ·Yes you need to make it a real attribute. -
Callback attribute when requesting purchase data is never -1
by MentalDonkeyGames ·Is your callback attribute an integer? -
Callback attribute when requesting purchase data is never -1
by gfb08174 ·I used some parts of @Armelline 's template and tutorial to integrate in app purchases into my app. When adhoc-ing in Sandbox, the value of my callback attribute never drops to -1, even when I disable -
When mouse(touch) is pressed 1,2 and 3 second change att.
by Socks ·----Change attribute -
No scene attribute option when attempting to use one of the universal binaries tutorial
by RVvD ·I cant get to input the change attribute: scene.camera.size.height -
Saving options with tables?
by Daniel543M ·I know this is supposed to be really simple but I'm having difficulties saving 3 boolean attributes into a table and then loaded when the game is opened. -
100 scenes with 100 repeated actors in each scene! File size Problem!!
by GameAlchemist ·Btw, I am using "Collisions With Tables" from deepblueapps as a source to spawn all actors for a scene. -
One rule to break them all
by bernardo.chuecos ·rules, they're just simple "if attribute equals number then change attribute" type of rules. I know it's them because when I turn them off the other rules and behaviors in the actor -
Image not showing on game BUT shows on creator
by tatiang ·to do so? What happens when you use Change Attribute outside of any rules to do so? -
Mac Creator Release 0.13.38 is available
by Socks ·You could constrain a sine wave to oscillate between 0.28 and 0.35. -
Mac Creator Release 0.13.38 is available
by Hopscotch ·Rule: If supposed_to_flash = true constrain self.Color.Alpha = baseAlphaColor + variation * sin( game.Time * SpeedInterval )Else self.Color.Alpha = 1 or 0 -
Mac Creator Release 0.13.38 is available
by Hopscotch ·Rule: When attribute precision( self.Color.Alpha , 2 ) = 0.28 -
Mac Creator Release 0.13.38 is available
by Hopscotch ·Only time I have noticed interpolate going wonky is if the interpolated attribute is an integer. The interpolate behavior always treats the attribute as a real. Then, depending on how the use the attr -
Timing problem
by frd ·I'd use a self.attribute to change from paused to moving. For example a boolean called 'wait' which starts off ticked for true. Create a timer which after 1 second changes self.wait to false and put t -
Image not showing on game BUT shows on creator
by tatiang ·How is the image specified? Are you dragging it onto the actor? Are you using a Change Image behavior? Are you using a Change Attribute behavior? Do you have any table expressions that are related -
Really Need Help with Music Logic
by Armelline ·To solve your levelOneOn problem, perhaps set it to go true when returning to the Level Select from the gameplay scene, and have it only start the music on that scene when the attribute is true. Just -
Really Need Help with Music Logic
by kelseabarker ·So in my game I have a scene where when the player dies you can reset the scene. I have music playing, but every time the scene resets, so does the music, and it gets annoying having the song reset ev