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  1. Fnaf fan-game. How to move animatronics

    Wllew4Games
    by Wllew4Games · September 2015
    I'm confused. When I change the attribute on touch, what do I set it to to toggle between 1 and 0?
  2. Fnaf fan-game. How to move animatronics

    Socks
    by Socks · September 2015
    Make an integer attribute 'A'
  3. Fnaf fan-game. How to move animatronics

    Wllew4Games
    by Wllew4Games · September 2015
    I was also wondering if anyone new how to make a button to toggle an attribute between two variables? I need to know this for doors and lights because I don't want extra buttons just 1 toggler for eac
  4. Callback attribute when requesting purchase data is never -1

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    Yes you need to make it a real attribute.
  5. Callback attribute when requesting purchase data is never -1

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    Is your callback attribute an integer?
  6. Callback attribute when requesting purchase data is never -1

    gfb08174
    by gfb08174 · September 2015
    I used some parts of @Armelline 's template and tutorial to integrate in app purchases into my app. When adhoc-ing in Sandbox, the value of my callback attribute never drops to -1, even when I disable
  7. When mouse(touch) is pressed 1,2 and 3 second change att.

    Socks
    by Socks · September 2015
    ----Change attribute
  8. No scene attribute option when attempting to use one of the universal binaries tutorial

    RVvD
    by RVvD · September 2015
    I cant get to input the change attribute: scene.camera.size.height
  9. Saving options with tables?

    Daniel543M
    by Daniel543M · September 2015
    I know this is supposed to be really simple but I'm having difficulties saving 3 boolean attributes into a table and then loaded when the game is opened.
  10. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    GameAlchemist
    by GameAlchemist · September 2015
    Btw, I am using "Collisions With Tables" from deepblueapps as a source to spawn all actors for a scene.
  11. One rule to break them all

    bernardo.chuecos
    by bernardo.chuecos · September 2015
    rules, they're just simple "if attribute equals number then change attribute" type of rules. I know it's them because when I turn them off the other rules and behaviors in the actor
  12. Image not showing on game BUT shows on creator

    tatiang
    by tatiang · September 2015
    to do so? What happens when you use Change Attribute outside of any rules to do so?
  13. Mac Creator Release 0.13.38 is available

    Socks
    by Socks · September 2015
    You could constrain a sine wave to oscillate between 0.28 and 0.35.
  14. Mac Creator Release 0.13.38 is available

    Hopscotch
    by Hopscotch · September 2015
    Rule: If supposed_to_flash = true constrain self.Color.Alpha = baseAlphaColor + variation * sin( game.Time * SpeedInterval )Else self.Color.Alpha = 1 or 0
  15. Mac Creator Release 0.13.38 is available

    Hopscotch
    by Hopscotch · September 2015
    Rule: When attribute precision( self.Color.Alpha , 2 ) = 0.28
  16. Mac Creator Release 0.13.38 is available

    Hopscotch
    by Hopscotch · September 2015
    Only time I have noticed interpolate going wonky is if the interpolated attribute is an integer. The interpolate behavior always treats the attribute as a real. Then, depending on how the use the attr
  17. Timing problem

    frd
    by frd · September 2015
    I'd use a self.attribute to change from paused to moving. For example a boolean called 'wait' which starts off ticked for true. Create a timer which after 1 second changes self.wait to false and put t
  18. Image not showing on game BUT shows on creator

    tatiang
    by tatiang · September 2015
    How is the image specified? Are you dragging it onto the actor? Are you using a Change Image behavior? Are you using a Change Attribute behavior? Do you have any table expressions that are related
  19. Really Need Help with Music Logic

    Armelline
    by Armelline · September 2015
    To solve your levelOneOn problem, perhaps set it to go true when returning to the Level Select from the gameplay scene, and have it only start the music on that scene when the attribute is true. Just
  20. Really Need Help with Music Logic

    kelseabarker
    by kelseabarker · September 2015
    So in my game I have a scene where when the player dies you can reset the scene. I have music playing, but every time the scene resets, so does the music, and it gets annoying having the song reset ev
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