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Help With Toggle
by Wllew4Games ·(Quote) -
Help With Toggle
by Chunkypixels ·create a boolean attribute... call it whatever you want... for arguments sake we'll call it ButtonToggle -
Help With Toggle
by Wllew4Games ·I need to know how to make it so when I touch an actor, it changes an attribute from 0 to 1 or from 1 to 0 -
Fnaf fan-game. How to move animatronics
by Wllew4Games ·I'm confused. When I change the attribute on touch, what do I set it to to toggle between 1 and 0? -
Fnaf fan-game. How to move animatronics
by Socks ·Make an integer attribute 'A' -
Fnaf fan-game. How to move animatronics
by Wllew4Games ·I was also wondering if anyone new how to make a button to toggle an attribute between two variables? I need to know this for doors and lights because I don't want extra buttons just 1 toggler for eac -
Callback attribute when requesting purchase data is never -1
by The_Gamesalad_Guru ·Yes you need to make it a real attribute. -
Callback attribute when requesting purchase data is never -1
by MentalDonkeyGames ·Is your callback attribute an integer? -
Callback attribute when requesting purchase data is never -1
by gfb08174 ·I used some parts of @Armelline 's template and tutorial to integrate in app purchases into my app. When adhoc-ing in Sandbox, the value of my callback attribute never drops to -1, even when I disable -
When mouse(touch) is pressed 1,2 and 3 second change att.
by Socks ·----Change attribute -
No scene attribute option when attempting to use one of the universal binaries tutorial
by RVvD ·I cant get to input the change attribute: scene.camera.size.height -
Saving options with tables?
by Daniel543M ·I know this is supposed to be really simple but I'm having difficulties saving 3 boolean attributes into a table and then loaded when the game is opened. -
100 scenes with 100 repeated actors in each scene! File size Problem!!
by GameAlchemist ·Btw, I am using "Collisions With Tables" from deepblueapps as a source to spawn all actors for a scene. -
One rule to break them all
by bernardo.chuecos ·rules, they're just simple "if attribute equals number then change attribute" type of rules. I know it's them because when I turn them off the other rules and behaviors in the actor -
Image not showing on game BUT shows on creator
by tatiang ·to do so? What happens when you use Change Attribute outside of any rules to do so? -
Mac Creator Release 0.13.38 is available
by Socks ·You could constrain a sine wave to oscillate between 0.28 and 0.35. -
Mac Creator Release 0.13.38 is available
by Hopscotch ·Rule: If supposed_to_flash = true constrain self.Color.Alpha = baseAlphaColor + variation * sin( game.Time * SpeedInterval )Else self.Color.Alpha = 1 or 0 -
Mac Creator Release 0.13.38 is available
by Hopscotch ·Rule: When attribute precision( self.Color.Alpha , 2 ) = 0.28 -
Mac Creator Release 0.13.38 is available
by Hopscotch ·Only time I have noticed interpolate going wonky is if the interpolated attribute is an integer. The interpolate behavior always treats the attribute as a real. Then, depending on how the use the attr -
Timing problem
by frd ·I'd use a self.attribute to change from paused to moving. For example a boolean called 'wait' which starts off ticked for true. Create a timer which after 1 second changes self.wait to false and put t