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  1. Help With Toggle

    Wllew4Games
    by Wllew4Games · September 2015
    (Quote)
  2. Help With Toggle

    Chunkypixels
    by Chunkypixels · September 2015
    create a boolean attribute... call it whatever you want... for arguments sake we'll call it ButtonToggle
  3. Help With Toggle

    Wllew4Games
    by Wllew4Games · September 2015
    I need to know how to make it so when I touch an actor, it changes an attribute from 0 to 1 or from 1 to 0
  4. Fnaf fan-game. How to move animatronics

    Wllew4Games
    by Wllew4Games · September 2015
    I'm confused. When I change the attribute on touch, what do I set it to to toggle between 1 and 0?
  5. Fnaf fan-game. How to move animatronics

    Socks
    by Socks · September 2015
    Make an integer attribute 'A'
  6. Fnaf fan-game. How to move animatronics

    Wllew4Games
    by Wllew4Games · September 2015
    I was also wondering if anyone new how to make a button to toggle an attribute between two variables? I need to know this for doors and lights because I don't want extra buttons just 1 toggler for eac
  7. Callback attribute when requesting purchase data is never -1

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2015
    Yes you need to make it a real attribute.
  8. Callback attribute when requesting purchase data is never -1

    MentalDonkeyGames
    by MentalDonkeyGames · September 2015
    Is your callback attribute an integer?
  9. Callback attribute when requesting purchase data is never -1

    gfb08174
    by gfb08174 · September 2015
    I used some parts of @Armelline 's template and tutorial to integrate in app purchases into my app. When adhoc-ing in Sandbox, the value of my callback attribute never drops to -1, even when I disable
  10. When mouse(touch) is pressed 1,2 and 3 second change att.

    Socks
    by Socks · September 2015
    ----Change attribute
  11. No scene attribute option when attempting to use one of the universal binaries tutorial

    RVvD
    by RVvD · September 2015
    I cant get to input the change attribute: scene.camera.size.height
  12. Saving options with tables?

    Daniel543M
    by Daniel543M · September 2015
    I know this is supposed to be really simple but I'm having difficulties saving 3 boolean attributes into a table and then loaded when the game is opened.
  13. 100 scenes with 100 repeated actors in each scene! File size Problem!!

    GameAlchemist
    by GameAlchemist · September 2015
    Btw, I am using "Collisions With Tables" from deepblueapps as a source to spawn all actors for a scene.
  14. One rule to break them all

    bernardo.chuecos
    by bernardo.chuecos · September 2015
    rules, they're just simple "if attribute equals number then change attribute" type of rules. I know it's them because when I turn them off the other rules and behaviors in the actor
  15. Image not showing on game BUT shows on creator

    tatiang
    by tatiang · September 2015
    to do so? What happens when you use Change Attribute outside of any rules to do so?
  16. Mac Creator Release 0.13.38 is available

    Socks
    by Socks · September 2015
    You could constrain a sine wave to oscillate between 0.28 and 0.35.
  17. Mac Creator Release 0.13.38 is available

    Hopscotch
    by Hopscotch · September 2015
    Rule: If supposed_to_flash = true constrain self.Color.Alpha = baseAlphaColor + variation * sin( game.Time * SpeedInterval )Else self.Color.Alpha = 1 or 0
  18. Mac Creator Release 0.13.38 is available

    Hopscotch
    by Hopscotch · September 2015
    Rule: When attribute precision( self.Color.Alpha , 2 ) = 0.28
  19. Mac Creator Release 0.13.38 is available

    Hopscotch
    by Hopscotch · September 2015
    Only time I have noticed interpolate going wonky is if the interpolated attribute is an integer. The interpolate behavior always treats the attribute as a real. Then, depending on how the use the attr
  20. Timing problem

    frd
    by frd · September 2015
    I'd use a self.attribute to change from paused to moving. For example a boolean called 'wait' which starts off ticked for true. Create a timer which after 1 second changes self.wait to false and put t
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