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Display Text randomly sorts BEHIND some Actors' Images
by spatns ·Back in my original project I slightly moved a "Change Attribute self.Graphics.Visible = true" and suddenly the problem went away... Now the text is displayed on top of the actor eve -
Really Need Help with Music
by kelseabarker ·So in my game I have a scene where when the player dies you can reset the scene. I have music playing, but every time the scene resets, so does the music, and it gets annoying having the song reset ev -
circle math help please
by Rainbros ·In the actors you want moved, make a new angle attribute called angle and a real or integer attribute called distance. -
Constrain / Layers Problem
by Rainbros ·Obviously, moving the line actor to the bottom of the layer is not a solution if you want the line to appear BEHIND the squares, as I imagine one would in most situations. The only thing I can think t -
Database Question
by kyleknauer ·@Hopscotch I have zero experience with web pages and database interaction. I meant for the actual game idea itself I think I would be able to make it in Gamesalad I was just unsure about the usernames -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·In respect of scrollable / non-scrollable layers - and the way collisions interacts with them, I'd say it does produce consistent and expected results (although I'd agree with you that it might not be -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·and expected, documented results. Detecting collisions where there are clearly no visible collisions, while not detecting them where there are clearly visible collisions is unexpected and inconsisten -
Monthly GameSalad Meetup Thursday September 3 2015 at 7pm CST (01:00 GMT)
by stevej ·Advantage attributes have over tables: when an attribute is changed, rules that use that attribute are notified. When a table cell changes, rules that use any cell in the table are notified, whether t -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·an actor at the top of the scene that detects collisions ? (it would be invisible of course, so not visually interfere with your HUD element) It seems odd to try and force the non-scrollable layer / -
Constrain Actor Position to Opposite Mouse Position Relative to Other Actor
by Socks ·Constrain MobX to MainX - ( MouseX - MainX ) -
Constrain Actor Position to Opposite Mouse Position Relative to Other Actor
by ProjectorX ·where the mouse is clicked. I would like to constrain an actor, "Mob", to the opposite side of the Main Char actor from the mouse. Please see the attached graphic. -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·3) Place one constrain behaviour into the HUD element and set it to . . . -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·But In other words, actor A, the Hero, is on a scrollable layer and trying to detect collisions with Actor B. If Actor B is also on a scrollable layer everything is fine. But if Actor B is on a non-sc -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Socks ·detectee + detector + detection + collides + overlapping or colliding + collisions = my mind gets lost in paragraphs like this, I'm all for clarity of communication : ) - Whatever happened to naming a -
My take on the Gamesalad buzz (my story)
by MattButlerStudios ·when programming) In a sense I definitely attribute my love for programming to my roots as a Gamesalad developer. I am not sure if I would have fallen in love with programming if it weren't for this -
Collisions / Overlapping not detected if detecting actor is on lower layer than target
by Agent Argyle ·scrollable and unscrollable layers. It detects collisions fine when the layers are scrollable, but doesn't work properly with actors on un-scrollable layers. The detection occurs only at the original -
Spawn new actor!
by seyjo ·-new Global Attribute: ActorDied - true -
Making an actor seem like its jumping without using gravity
by frd ·Change attribute, linear velocity x to -300 -
moving problem
by Reckless App ·(Quote) -
moving problem
by Reckless App ·(Quote)