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  1. Changing the same attribute with the one touch

    RThurman
    by RThurman · August 2015
    I would suggest using Boolean attributes.
  2. Changing the same attribute with the one touch

    Socks
    by Socks · August 2015
    Make an integer attribute 'X'
  3. Changing the same attribute with the one touch

    EpicoreGames
    by EpicoreGames · August 2015
    But what i need to do with the attribute is :
  4. Changing the same attribute with the one touch

    Socks
    by Socks · August 2015
    When player taps once , the attribute changes to 1 and when the player taps again , the attribute changes to 2
  5. Changing the same attribute with the one touch

    EpicoreGames
    by EpicoreGames · August 2015
    When attribute = 1
  6. Changing the same attribute with the one touch

    EpicoreGames
    by EpicoreGames · August 2015
    How can i change the same attribute (e.g. Jump) . I want to make my game control easier so i want player to be able to control it with one touch only . When player taps once , the attribute changes to
  7. Actor with Interpolate behaviour does not detect collides or overlaps with

    Armelline
    by Armelline · August 2015
    Your problem isn't the interpolate. Your problem is interpolate on the black hole AND constrains on the sheep to allow you to drag them. Both interpolate and the constrain attributes override physics.
  8. Saving game in game salad?

    Qwest4Life
    by Qwest4Life · August 2015
    (Quote)
  9. Saving game in game salad?

    Chris__Games
    by Chris__Games · August 2015
    @Qwest4Life The easiest way is to have a "Save Attribute" (tip:have it move to a new scene so you only need to write it all once) and when you start the game use a Load Attribute, if
  10. How to do types of damage

    SLOCM3Z
    by SLOCM3Z · August 2015
    that says when collides with AOE :do: change attribute self.Life(or how you have it's life setup) :to: self.Life -desired damage. Bouncing I don't understand what you mean but it shouldn't be to hard
  11. Following the tutorial Your First Game (Windows). Music won't play when game runs.

    david.mottern
    by david.mottern · August 2015
    I used some debugging statements to determine the values of some of the attributes of one of the actors, a border piece. I tested the values of the X & Y position attributes and the value of t
  12. Moving Actor Between 3 Points with 2 Buttons

    thedpoz
    by thedpoz · August 2015
    Solved with the power of Timer. I added a boolean Game attribute called playerMoveable set to true by default, then a condition on all rules to require playerMoveable be true. On the centering rules D
  13. Moving Actor Between 3 Points with 2 Buttons

    thedpoz
    by thedpoz · August 2015
    moving the actor. On the player I have a rule to constrain its X position to a Game integer called "playerPosition" and have it set to 180 by default.
  14. Turn collide behaviour on and off

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    Yep I toyed with this a long time ago. Tag is a text attribute totally changeable
  15. Mac Creator Release 0.13.36 is available

    GeorgeGS
    by GeorgeGS · August 2015
    I assume you mean for the attribute? We just pass along what the OS tells us.
  16. Turn collide behaviour on and off

    imjustmike
    by imjustmike · August 2015
    (Quote)
  17. Turn collide behaviour on and off

    RThurman
    by RThurman · August 2015
    Last time I checked, tags could be changed anytime. Though using them at runtime takes a little finesse. Just think of them and use them as a text attribute.
  18. Turn collide behaviour on and off

    imjustmike
    by imjustmike · August 2015
    Ignore me - conflicting rules in a different actor because of tags. Though, that leads me to a question - can you change the tag of an actor during run time? I see the attribute available, but can't s
  19. Is GameSalad right for me?

    Socks
    by Socks · August 2015
    Constrain self.image to game.Mouse.Position.X
  20. Need Assistance With Collision Teleportation!

    thewaximum
    by thewaximum · August 2015
    (Quote)
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