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Changing the same attribute with the one touch
by RThurman ·I would suggest using Boolean attributes. -
Changing the same attribute with the one touch
by Socks ·Make an integer attribute 'X' -
Changing the same attribute with the one touch
by EpicoreGames ·But what i need to do with the attribute is : -
Changing the same attribute with the one touch
by Socks ·When player taps once , the attribute changes to 1 and when the player taps again , the attribute changes to 2 -
Changing the same attribute with the one touch
by EpicoreGames ·When attribute = 1 -
Changing the same attribute with the one touch
by EpicoreGames ·How can i change the same attribute (e.g. Jump) . I want to make my game control easier so i want player to be able to control it with one touch only . When player taps once , the attribute changes to -
Actor with Interpolate behaviour does not detect collides or overlaps with
by Armelline ·Your problem isn't the interpolate. Your problem is interpolate on the black hole AND constrains on the sheep to allow you to drag them. Both interpolate and the constrain attributes override physics. -
Saving game in game salad?
by Qwest4Life ·(Quote) -
Saving game in game salad?
by Chris__Games ·@Qwest4Life The easiest way is to have a "Save Attribute" (tip:have it move to a new scene so you only need to write it all once) and when you start the game use a Load Attribute, if -
How to do types of damage
by SLOCM3Z ·that says when collides with AOE :do: change attribute self.Life(or how you have it's life setup) :to: self.Life -desired damage. Bouncing I don't understand what you mean but it shouldn't be to hard -
Following the tutorial Your First Game (Windows). Music won't play when game runs.
by david.mottern ·I used some debugging statements to determine the values of some of the attributes of one of the actors, a border piece. I tested the values of the X & Y position attributes and the value of t -
Moving Actor Between 3 Points with 2 Buttons
by thedpoz ·Solved with the power of Timer. I added a boolean Game attribute called playerMoveable set to true by default, then a condition on all rules to require playerMoveable be true. On the centering rules D -
Moving Actor Between 3 Points with 2 Buttons
by thedpoz ·moving the actor. On the player I have a rule to constrain its X position to a Game integer called "playerPosition" and have it set to 180 by default. -
Turn collide behaviour on and off
by The_Gamesalad_Guru ·Yep I toyed with this a long time ago. Tag is a text attribute totally changeable -
Mac Creator Release 0.13.36 is available
by GeorgeGS ·I assume you mean for the attribute? We just pass along what the OS tells us. -
Turn collide behaviour on and off
by imjustmike ·(Quote) -
Turn collide behaviour on and off
by RThurman ·Last time I checked, tags could be changed anytime. Though using them at runtime takes a little finesse. Just think of them and use them as a text attribute. -
Turn collide behaviour on and off
by imjustmike ·Ignore me - conflicting rules in a different actor because of tags. Though, that leads me to a question - can you change the tag of an actor during run time? I see the attribute available, but can't s -
Is GameSalad right for me?
by Socks ·Constrain self.image to game.Mouse.Position.X -
Need Assistance With Collision Teleportation!
by thewaximum ·(Quote)