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  1. Need Assistance With Collision Teleportation!

    frd
    by frd · August 2015
    yes, instead of 'move to' use a 'change attribute' to change actor position x to the x coordinate you want and another to change actor position y.
  2. Multiple Leaderboards (Leaderboard Sets)

    Lovejoy
    by Lovejoy · August 2015
    Umm, just save the scores into a table and display that wherever you want. Game Center is displaying whatever score you tell it to from an attribute.
  3. Want to make my main actor get "frozen" for "x" seconds after colliding with another certain actor

    RabidParrot
    by RabidParrot · August 2015
    constrain self.motion.linearvelocity.Y to 0
  4. I want modify template game in this !!

    RabidParrot
    by RabidParrot · August 2015
    Make a shotsavailable integer attribute and set it to 1.
  5. Spawning Particles at specific position

    Village Idiot
    by Village Idiot · August 2015
    I would've thought that by spawning the particles using the self.Position.Y attribute that it would work - which it sort of does - with exception to the 3cm difference as I just mentioned.
  6. Want to make my main actor get "frozen" for "x" seconds after colliding with another certain actor

    STRIKENSUN41
    by STRIKENSUN41 · August 2015
    The simple function for making a freeze to make the main actor stop when collided with the actor is to use a custom boolean attribute under the actor attributes. You can set the movement rule with an
  7. Dragging actor

    CraigMack
    by CraigMack · August 2015
    a drag feature. i created one before using the constrain atribute tool, moving the x axis (max((80+( self.Size.Width /2)),min((400-( self.Size.Width /2)), game.Mouse.Position.X ))
  8. Android Viewer Not Recognizing the Device's Height & Width?

    RabidParrot
    by RabidParrot · August 2015
    If screen size height is < 768 change attribute self position Y to 600.
  9. Game Over question. Resetting to a certain scene and not entire game.

    SLOCM3Z
    by SLOCM3Z · August 2015
    coordinates and so on.Then just add a change attribute (in no rules or anything, just a lone change attribute in your player actor) that says change attribute game.Life :to: 3 or whatever. Also in yo
  10. Game Over question. Resetting to a certain scene and not entire game.

    gulleyryan7
    by gulleyryan7 · August 2015
    Pretty much just the lives attribute. I'll just go in and manually reset that with change attribute.
  11. How to solve the lag issue? Any tips/ tricks?

    xwrbnx
    by xwrbnx · August 2015
    obstacle and coins are keep on moving using constraint attributes, and they have some timer behaviour, interpolate too inside. I use timer for the spawning frequency.
  12. need help updating my distance game

    mrblah
    by mrblah · August 2015
    The way I did it before was that I used a Constrain Attribute behavior with game.Distance to prec(self.position.x, y)/12 and displayed the current amount with a Display Text behavior.
  13. Mac Creator Release 0.13.36 is available

    2create
    by 2create · August 2015
    Try to constrain global variable, and then constrain the object's desired property to this variable.
  14. Need help! <<<--->>> Need help with Attributes and Scores not changing scenes

    ajm51
    by ajm51 · August 2015
    Hi i currently have a game in which when the player gets hit by an enemy it loses one life. I also have a rule under player when attribute (Score) = 0 to Change scenes to lose. Its not changing scenes
  15. Need help! <<<--->>> Need help with Attributes and Scores not changing scenes

    ajm51
    by ajm51 · August 2015
    Hi i currently have a game in which when the player gets hit by an enemy it less one life. I also have a rule under player when attribute (Score) = 0 Change scenes to lose. Its not changing scenes. Th
  16. How to start moving camera when player starts at left corner of screen?

    Approw
    by Approw · August 2015
    @childerhouses Make sure you remove the camera actor. Open and unlock the player actor in the scene. Put a constrain attribute at the top, and say: CurrentScene.Camera.OriginX to selfPosition.X-200. Y
  17. Checkpoints

    CodeMonster
    by CodeMonster · August 2015
    its exactly what jamie said. Just track the x and y cords in a table or an attribute.
  18. Speed up endless runner?

    owen_dennis
    by owen_dennis · August 2015
    Make a game.gamespeed attribute.
  19. Windows Creator Release 0.13.36 is available

    QASalad
    by QASalad · August 2015
    * The Platform attribute &quot;Model&quot; will now return a Mac computer's model name (i.e &quot;MacBookPro8,2&quot;) instead of the CPU architecture
  20. Mac Creator Release 0.13.36 is available

    QASalad
    by QASalad · August 2015
    * The Platform attribute &quot;Model&quot; will now return a Mac computer's model name (i.e &quot;MacBookPro8,2&quot;) instead of the CPU architecture.
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