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Need Assistance With Collision Teleportation!
by frd ·yes, instead of 'move to' use a 'change attribute' to change actor position x to the x coordinate you want and another to change actor position y. -
Multiple Leaderboards (Leaderboard Sets)
by Lovejoy ·Umm, just save the scores into a table and display that wherever you want. Game Center is displaying whatever score you tell it to from an attribute. -
Want to make my main actor get "frozen" for "x" seconds after colliding with another certain actor
by RabidParrot ·constrain self.motion.linearvelocity.Y to 0 -
I want modify template game in this !!
by RabidParrot ·Make a shotsavailable integer attribute and set it to 1. -
Spawning Particles at specific position
by Village Idiot ·I would've thought that by spawning the particles using the self.Position.Y attribute that it would work - which it sort of does - with exception to the 3cm difference as I just mentioned. -
Want to make my main actor get "frozen" for "x" seconds after colliding with another certain actor
by STRIKENSUN41 ·The simple function for making a freeze to make the main actor stop when collided with the actor is to use a custom boolean attribute under the actor attributes. You can set the movement rule with an -
Dragging actor
by CraigMack ·a drag feature. i created one before using the constrain atribute tool, moving the x axis (max((80+( self.Size.Width /2)),min((400-( self.Size.Width /2)), game.Mouse.Position.X )) -
Android Viewer Not Recognizing the Device's Height & Width?
by RabidParrot ·If screen size height is < 768 change attribute self position Y to 600. -
Game Over question. Resetting to a certain scene and not entire game.
by SLOCM3Z ·coordinates and so on.Then just add a change attribute (in no rules or anything, just a lone change attribute in your player actor) that says change attribute game.Life :to: 3 or whatever. Also in yo -
Game Over question. Resetting to a certain scene and not entire game.
by gulleyryan7 ·Pretty much just the lives attribute. I'll just go in and manually reset that with change attribute. -
How to solve the lag issue? Any tips/ tricks?
by xwrbnx ·obstacle and coins are keep on moving using constraint attributes, and they have some timer behaviour, interpolate too inside. I use timer for the spawning frequency. -
need help updating my distance game
by mrblah ·The way I did it before was that I used a Constrain Attribute behavior with game.Distance to prec(self.position.x, y)/12 and displayed the current amount with a Display Text behavior. -
Mac Creator Release 0.13.36 is available
by 2create ·Try to constrain global variable, and then constrain the object's desired property to this variable. -
Need help! <<<--->>> Need help with Attributes and Scores not changing scenes
by ajm51 ·Hi i currently have a game in which when the player gets hit by an enemy it loses one life. I also have a rule under player when attribute (Score) = 0 to Change scenes to lose. Its not changing scenes -
Need help! <<<--->>> Need help with Attributes and Scores not changing scenes
by ajm51 ·Hi i currently have a game in which when the player gets hit by an enemy it less one life. I also have a rule under player when attribute (Score) = 0 Change scenes to lose. Its not changing scenes. Th -
How to start moving camera when player starts at left corner of screen?
by Approw ·@childerhouses Make sure you remove the camera actor. Open and unlock the player actor in the scene. Put a constrain attribute at the top, and say: CurrentScene.Camera.OriginX to selfPosition.X-200. Y -
Checkpoints
by CodeMonster ·its exactly what jamie said. Just track the x and y cords in a table or an attribute. -
Speed up endless runner?
by owen_dennis ·Make a game.gamespeed attribute. -
Windows Creator Release 0.13.36 is available
by QASalad ·* The Platform attribute "Model" will now return a Mac computer's model name (i.e "MacBookPro8,2") instead of the CPU architecture -
Mac Creator Release 0.13.36 is available
by QASalad ·* The Platform attribute "Model" will now return a Mac computer's model name (i.e "MacBookPro8,2") instead of the CPU architecture.