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And/Or
by tintran ·or if you have a point and health attribute you can do change attribute -
Response from GS about the Save Load attributes not working...
by Braydon_SFX ·You can test a save / load attribute by clicking the reset button in creator. This simulates an app restart on a device. -
So i have a change attribute to random(1,4)...
by AngryBoi ·but, then i need it to change attribute again to random(1,4)... but i don't want it to be the same number. Sorry if this has already been answered! -
Mac Creator Release 0.13.34 is available
by hybrid ·if i press shift to constrain the shape it starts scaling proportionally but then it stop and the image didnt finish proportionally. -
Issue loading "music off" attribute
by Bellow ·Load attribute: key: music, attribute: game.music -
Issue loading "music off" attribute
by bluellama ·the "loader" actor loads the attribute on the first scene -
Issue loading "music off" attribute
by Thunder_Child ·Pretty sure you need to include a save/load attribute actor in there...at least a save where your on/off switch is and a load on first scene to "remember" attribute and act according -
Stop score (integer) going below zero
by tatiang ·Yes, using change attribute game.score to max(0,game.score-50) should work fine. -
matching pairs memory game
by RVvD ·For the matching coding I used 2 game attributes(integers) CardID and CardIDA so each letter pair changes these attributes e.g: A changes them to CardID 1 and CardIDA 1. Then B changes them to CardID -
High score works intermittently and sometimes creates random numbers
by bluellama ·I thought that you only needed to load attributes if the player exits the game? Is this incorrect? shouldn't the attributes remain the same between scene changes? -
Issue loading "music off" attribute
by bluellama ·I currently have a button that works for the sound effects, because I have set all sound effects within my game to use an attribute called "sound effects volume" to determine their v -
High score works intermittently and sometimes creates random numbers
by The_Gamesalad_Guru ·There must be errors in your code somewhere. Make sure you also have the load attribute in any other spot the game might start from. This is why it's best to use a table. If your game freezes using ta -
High score works intermittently and sometimes creates random numbers
by bluellama ·I have two attributes, both are INDEX (so they can't go into negative numbers) -
Stop score (integer) going below zero
by The_Gamesalad_Guru ·the simpilest solution and slimest method code wise is to switch to an index attribute as it won't produce negative numbers. Just change your highscore to an index in the table and see. -
Stop score (integer) going below zero
by bluellama ·because my original high score was also an index attribute and it just wasn't working. It would update the score sometimes, not always, and would sometimes pull a completely random number for the hig -
Stop score (integer) going below zero
by bluellama ·I have multiple actors that affect my game score attribute by +10, +50 and -50. -
Score system help part one: adding time and score to make a total score
by Megaemman ·So the issue would be in the Score attribute even though it is showing that it is recording the score. -
Published game resolution issues (all of a sudden)
by bluellama ·Rule: When game.game score [my attribute] > tableCellValue( game.table_achievements ,8,2) [this is where my high score number was] -
Custom monospace fonts - experiments
by Armelline ·* No constrain attributes! -
Score system help part one: adding time and score to make a total score
by tatiang ·I'm not sure you understood what I meant. I was asking you to isolate each attribute and determine if it was working properly. So you'd look at each timer attribute and each score attribute separate