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  1. And/Or

    tintran
    by tintran · August 2015
    or if you have a point and health attribute you can do change attribute
  2. Response from GS about the Save Load attributes not working...

    Braydon_SFX
    by Braydon_SFX · August 2015
    You can test a save / load attribute by clicking the reset button in creator. This simulates an app restart on a device.
  3. So i have a change attribute to random(1,4)...

    AngryBoi
    by AngryBoi · August 2015
    but, then i need it to change attribute again to random(1,4)... but i don't want it to be the same number. Sorry if this has already been answered!
  4. Mac Creator Release 0.13.34 is available

    hybrid
    by hybrid · August 2015
    if i press shift to constrain the shape it starts scaling proportionally but then it stop and the image didnt finish proportionally.
  5. Issue loading "music off" attribute

    Bellow
    by Bellow · August 2015
    Load attribute: key: music, attribute: game.music
  6. Issue loading "music off" attribute

    bluellama
    by bluellama · August 2015
    the "loader" actor loads the attribute on the first scene
  7. Issue loading "music off" attribute

    Thunder_Child
    by Thunder_Child · August 2015
    Pretty sure you need to include a save/load attribute actor in there...at least a save where your on/off switch is and a load on first scene to "remember" attribute and act according
  8. Stop score (integer) going below zero

    tatiang
    by tatiang · August 2015
    Yes, using change attribute game.score to max(0,game.score-50) should work fine.
  9. matching pairs memory game

    RVvD
    by RVvD · August 2015
    For the matching coding I used 2 game attributes(integers) CardID and CardIDA so each letter pair changes these attributes e.g: A changes them to CardID 1 and CardIDA 1. Then B changes them to CardID
  10. High score works intermittently and sometimes creates random numbers

    bluellama
    by bluellama · August 2015
    I thought that you only needed to load attributes if the player exits the game? Is this incorrect? shouldn't the attributes remain the same between scene changes?
  11. Issue loading "music off" attribute

    bluellama
    by bluellama · August 2015
    I currently have a button that works for the sound effects, because I have set all sound effects within my game to use an attribute called "sound effects volume" to determine their v
  12. High score works intermittently and sometimes creates random numbers

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    There must be errors in your code somewhere. Make sure you also have the load attribute in any other spot the game might start from. This is why it's best to use a table. If your game freezes using ta
  13. High score works intermittently and sometimes creates random numbers

    bluellama
    by bluellama · August 2015
    I have two attributes, both are INDEX (so they can't go into negative numbers)
  14. Stop score (integer) going below zero

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2015
    the simpilest solution and slimest method code wise is to switch to an index attribute as it won't produce negative numbers. Just change your highscore to an index in the table and see.
  15. Stop score (integer) going below zero

    bluellama
    by bluellama · August 2015
    because my original high score was also an index attribute and it just wasn't working. It would update the score sometimes, not always, and would sometimes pull a completely random number for the hig
  16. Stop score (integer) going below zero

    bluellama
    by bluellama · August 2015
    I have multiple actors that affect my game score attribute by +10, +50 and -50.
  17. Score system help part one: adding time and score to make a total score

    Megaemman
    by Megaemman · August 2015
    So the issue would be in the Score attribute even though it is showing that it is recording the score.
  18. Published game resolution issues (all of a sudden)

    bluellama
    by bluellama · August 2015
    Rule: When game.game score [my attribute] > tableCellValue( game.table_achievements ,8,2) [this is where my high score number was]
  19. Custom monospace fonts - experiments

    Armelline
    by Armelline · August 2015
    * No constrain attributes!
  20. Score system help part one: adding time and score to make a total score

    tatiang
    by tatiang · August 2015
    I'm not sure you understood what I meant. I was asking you to isolate each attribute and determine if it was working properly. So you'd look at each timer attribute and each score attribute separate
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