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Score system help part one: adding time and score to make a total score
by Megaemman ·Well when i had an actor to display the text it is only showing the end time and not the added value of time plus the score. So i was initially thinking that it had to do with the attributes not being -
Score system help part one: adding time and score to make a total score
by tatiang ·What exactly do you mean by "not adding up"? Have you checked the values of each individual attribute (the scores and timers) to make sure they are what you expect? Using Display T -
Custom monospace fonts - experiments
by Armelline ·Really not having much luck trying to get special characters and foreign characters into the mix here. It seems that although you can use special characters like ü or é for string comparisons etc., yo -
Published game resolution issues (all of a sudden)
by bluellama ·as a pause scene that is triggered when my lives attribute = 0. This has always worked as well until my last updates. -
Boolean rule, rotation setting and integer function help needed
by Socks ·(Quote) -
Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·That worked as well, and would be simpler than making the attribute. Though either method works just as fine. -
Boolean rule, rotation setting and integer function help needed
by Socks ·Yes, this is what I was referring to when I suggested using self.time to increment the angle, it's a lot easier than making a new attribute, constraining that attribute to a increasing value and using -
Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·But you are correct to think that the attribute is one I made. I just realized that there is an actual self.Time. But the difference between my custom attribute and that one is that mine is an angle a -
Boolean rule, rotation setting and integer function help needed
by Socks ·Am I right in thinking that self.time is an attribute that you made, rather than the built in /default self.time that each actor comes with ? -
Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·Have to change a little on the timer rule. I find 0.001 seconds is about as fast as it will work with. So changing the 10 to 15 makes it about the same speed as the constrain self.time to (self.time+1 -
Boolean rule, rotation setting and integer function help needed
by Socks ·Could you post a screenshot of the rules that constrain self.time to (self.time+10) ? -
Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·Besides constraining game.ballx/y to actor ball position x/y, I have a space bar key input for spawning actor attack behind. This also changes the attribute attack to true. When attribute attack turns -
Boolean rule, rotation setting and integer function help needed
by Socks ·You can't constrain self.time (or game.time) to anything !! For example constraining self.time to self.time+10,000,000 will have no effect. -
Score system help part one: adding time and score to make a total score
by tatiang ·The basic idea would be to change attribute game.timer (real) to game.Time when the level starts. Then, when the level ends, change attribute game.scoretot to game.timer+game.score. There shouldn't -
Score system help part one: adding time and score to make a total score
by Megaemman ·I have gotten to the part of my game where I am working on the score system. I would like to add time(integer) plus the score(integer) to add up and give a total score(attribute) for each level. -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Socks ·Cool ! By the way on the subject of functions, asin is bust (or at least its interaction with the constrain behaviour) it doesn't return the correct value when constrained to another variable, althoug -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Hopscotch ·out the need for separate rules and placeholder attributes which cause overhead. -
Tables unable to handle simultaneous changes to multiple cells?
by Franto ·IF the table thing is true, then I'll just move the HP values to game.attributes, and use the table solely for the X,Y locating and identification. If using game.attributes, I would have to limit the -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Socks ·is fairly straightforward, just a single constrain behaviour is needed for an actor to follow a spherical surface, if you want you can throw in a few others, one to track horizontal distortion ('squa -
Boolean rule, rotation setting and integer function help needed
by Socks ·you could use change attribute within a timer or constrain a value to itself + an increment . . . etc etc