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  1. Boolean rule, rotation setting and integer function help needed

    STRIKENSUN41
    by STRIKENSUN41 · August 2015
    This is most likely the case. I'm a little uncertain about how "progressing" works in the formula, like how it appears. Since if I constrain rotation to numbers being added, subtract
  2. how to not let an actor pass another

    Socks
    by Socks · August 2015
    How is the ship moving (constrain, move, move to, interpolate, change velocity . . . etc) ?
  3. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    Hopscotch
    by Hopscotch · August 2015
    Change Attribute self.A to "(self.B==1) and (true) or (false)"
  4. Expression for speed of growth rate in ‘change actor size’..?

    Socks
    by Socks · August 2015
    All behaviours can be set to run at whatever speed you like, you can grow the size of an actor with lots of things, Interpolate, Constrain, Timer+Change attribute - etc.
  5. Expression for speed of growth rate in ‘change actor size’..?

    Lokitoes
    by Lokitoes · August 2015
    Or is there an alternative behaviour or attribute that would do the same thing but could be slowed down just a little?
  6. How count occurence of a character in a string?

    Braydon_SFX
    by Braydon_SFX · August 2015
    Use a loop to loop through the word. With each cycle, use the substring function to look at each individual letter in the word. Use a rule to evaluate if it's a vowel. If it is, add to an attribute.
  7. Change table value or change attribute?

    stefdelec
    by stefdelec · August 2015
    Tks but that is not my question. I am asking wether I should use tablecellvalue+change table value or change attribute in order to get everything work faster.
  8. Can I test if an attribute is "blank"?

    Armelline
    by Armelline · August 2015
    You can have a blank text attribute. Just leave the space after "=" empty, that should work fine. See the attached demo for an example.
  9. Can I test if an attribute is "blank"?

    stefdelec
    by stefdelec · August 2015
    Yeah but the attribute should a,b,c...or z.
  10. Change table value or change attribute?

    Braydon_SFX
    by Braydon_SFX · August 2015
    It depends on what you're doing - You can only use the Change Table Value Behavior if you're changing a table value. A Change Attribute Behavior cannot change a table value. Likewise, a Change Table V
  11. Can I test if an attribute is "blank"?

    Gnarly
    by Gnarly · August 2015
    No you can't have a blank attribute.
  12. Can I test if an attribute is "blank"?

    stefdelec
    by stefdelec · August 2015
    if attribute =
  13. Change table value or change attribute?

    stefdelec
    by stefdelec · August 2015
    Change table value or change attribute, what is the best to optimize processing?
  14. Can I test if an attribute is "blank"?

    stefdelec
    by stefdelec · August 2015
    Nop, if attribute is a text, and this attribute has nothing attributed=> then...
  15. Can I test if an attribute is "blank"?

    Socks
    by Socks · August 2015
    You are saying if something is true (if the value is empty/blank) then do some action, when GameSalad looks at this attribute to check whether it is blank/empty what would GameSalad be looking for ? W
  16. Can I test if an attribute is "blank"?

    Thunder_Child
    by Thunder_Child · August 2015
    I usually add a text display...temporarily on my game scene to know wether that Boolean or what ever game level attribute is turning on/off or not.
  17. Can I test if an attribute is "blank"?

    stefdelec
    by stefdelec · August 2015
    If attribute 1 is
  18. how to test an attribute after a list of instructions

    stefdelec
    by stefdelec · August 2015
    attribute A = 0
  19. how to test an attribute after a list of instructions

    Socks
    by Socks · August 2015
    Could you not simply place the rule that checks for parity after the two change attribute behaviours in a timer (after 0 seconds) forcing it onto the next cycle of code ? I think that should work (if
  20. how to test an attribute after a list of instructions

    stefdelec
    by stefdelec · August 2015
    Change attribute 1=> random(-1;1)
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