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Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·This is most likely the case. I'm a little uncertain about how "progressing" works in the formula, like how it appears. Since if I constrain rotation to numbers being added, subtract -
how to not let an actor pass another
by Socks ·How is the ship moving (constrain, move, move to, interpolate, change velocity . . . etc) ? -
Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)
by Hopscotch ·Change Attribute self.A to "(self.B==1) and (true) or (false)" -
Expression for speed of growth rate in ‘change actor size’..?
by Socks ·All behaviours can be set to run at whatever speed you like, you can grow the size of an actor with lots of things, Interpolate, Constrain, Timer+Change attribute - etc. -
Expression for speed of growth rate in ‘change actor size’..?
by Lokitoes ·Or is there an alternative behaviour or attribute that would do the same thing but could be slowed down just a little? -
How count occurence of a character in a string?
by Braydon_SFX ·Use a loop to loop through the word. With each cycle, use the substring function to look at each individual letter in the word. Use a rule to evaluate if it's a vowel. If it is, add to an attribute. -
Change table value or change attribute?
by stefdelec ·Tks but that is not my question. I am asking wether I should use tablecellvalue+change table value or change attribute in order to get everything work faster. -
Can I test if an attribute is "blank"?
by Armelline ·You can have a blank text attribute. Just leave the space after "=" empty, that should work fine. See the attached demo for an example. -
Can I test if an attribute is "blank"?
by stefdelec ·Yeah but the attribute should a,b,c...or z. -
Change table value or change attribute?
by Braydon_SFX ·It depends on what you're doing - You can only use the Change Table Value Behavior if you're changing a table value. A Change Attribute Behavior cannot change a table value. Likewise, a Change Table V -
Can I test if an attribute is "blank"?
by Gnarly ·No you can't have a blank attribute. -
Can I test if an attribute is "blank"?
by stefdelec ·if attribute = -
Change table value or change attribute?
by stefdelec ·Change table value or change attribute, what is the best to optimize processing? -
Can I test if an attribute is "blank"?
by stefdelec ·Nop, if attribute is a text, and this attribute has nothing attributed=> then... -
Can I test if an attribute is "blank"?
by Socks ·You are saying if something is true (if the value is empty/blank) then do some action, when GameSalad looks at this attribute to check whether it is blank/empty what would GameSalad be looking for ? W -
Can I test if an attribute is "blank"?
by Thunder_Child ·I usually add a text display...temporarily on my game scene to know wether that Boolean or what ever game level attribute is turning on/off or not. -
Can I test if an attribute is "blank"?
by stefdelec ·If attribute 1 is -
how to test an attribute after a list of instructions
by stefdelec ·attribute A = 0 -
how to test an attribute after a list of instructions
by Socks ·Could you not simply place the rule that checks for parity after the two change attribute behaviours in a timer (after 0 seconds) forcing it onto the next cycle of code ? I think that should work (if -
how to test an attribute after a list of instructions
by stefdelec ·Change attribute 1=> random(-1;1)