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  1. Tables unable to handle simultaneous changes to multiple cells?

    Franto
    by Franto · August 2015
    IF the table thing is true, then I'll just move the HP values to game.attributes, and use the table solely for the X,Y locating and identification. If using game.attributes, I would have to limit the
  2. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    Socks
    by Socks · August 2015
    is fairly straightforward, just a single constrain behaviour is needed for an actor to follow a spherical surface, if you want you can throw in a few others, one to track horizontal distortion ('squa
  3. Boolean rule, rotation setting and integer function help needed

    Socks
    by Socks · August 2015
    you could use change attribute within a timer or constrain a value to itself + an increment . . . etc etc
  4. Boolean rule, rotation setting and integer function help needed

    STRIKENSUN41
    by STRIKENSUN41 · August 2015
    This is most likely the case. I'm a little uncertain about how "progressing" works in the formula, like how it appears. Since if I constrain rotation to numbers being added, subtract
  5. how to not let an actor pass another

    Socks
    by Socks · August 2015
    How is the ship moving (constrain, move, move to, interpolate, change velocity . . . etc) ?
  6. Monthly GameSalad Meetup Thursday August 6 2015 at 7pm CST (01:00 GMT)

    Hopscotch
    by Hopscotch · August 2015
    Change Attribute self.A to "(self.B==1) and (true) or (false)"
  7. Expression for speed of growth rate in ‘change actor size’..?

    Socks
    by Socks · August 2015
    All behaviours can be set to run at whatever speed you like, you can grow the size of an actor with lots of things, Interpolate, Constrain, Timer+Change attribute - etc.
  8. Expression for speed of growth rate in ‘change actor size’..?

    Lokitoes
    by Lokitoes · August 2015
    Or is there an alternative behaviour or attribute that would do the same thing but could be slowed down just a little?
  9. How count occurence of a character in a string?

    Braydon_SFX
    by Braydon_SFX · August 2015
    Use a loop to loop through the word. With each cycle, use the substring function to look at each individual letter in the word. Use a rule to evaluate if it's a vowel. If it is, add to an attribute.
  10. Change table value or change attribute?

    stefdelec
    by stefdelec · August 2015
    Tks but that is not my question. I am asking wether I should use tablecellvalue+change table value or change attribute in order to get everything work faster.
  11. Can I test if an attribute is "blank"?

    Armelline
    by Armelline · August 2015
    You can have a blank text attribute. Just leave the space after "=" empty, that should work fine. See the attached demo for an example.
  12. Can I test if an attribute is "blank"?

    stefdelec
    by stefdelec · August 2015
    Yeah but the attribute should a,b,c...or z.
  13. Change table value or change attribute?

    Braydon_SFX
    by Braydon_SFX · August 2015
    It depends on what you're doing - You can only use the Change Table Value Behavior if you're changing a table value. A Change Attribute Behavior cannot change a table value. Likewise, a Change Table V
  14. Can I test if an attribute is "blank"?

    Gnarly
    by Gnarly · August 2015
    No you can't have a blank attribute.
  15. Can I test if an attribute is "blank"?

    stefdelec
    by stefdelec · August 2015
    if attribute =
  16. Change table value or change attribute?

    stefdelec
    by stefdelec · August 2015
    Change table value or change attribute, what is the best to optimize processing?
  17. Can I test if an attribute is "blank"?

    stefdelec
    by stefdelec · August 2015
    Nop, if attribute is a text, and this attribute has nothing attributed=> then...
  18. Can I test if an attribute is "blank"?

    Socks
    by Socks · August 2015
    You are saying if something is true (if the value is empty/blank) then do some action, when GameSalad looks at this attribute to check whether it is blank/empty what would GameSalad be looking for ? W
  19. Can I test if an attribute is "blank"?

    Thunder_Child
    by Thunder_Child · August 2015
    I usually add a text display...temporarily on my game scene to know wether that Boolean or what ever game level attribute is turning on/off or not.
  20. Can I test if an attribute is "blank"?

    stefdelec
    by stefdelec · August 2015
    If attribute 1 is
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