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how to test an attribute after a list of instructions
by Socks ·(Quote) -
how to test an attribute after a list of instructions
by stefdelec ·Yes but I want the attribute to be test only after all the instructions have been executed. Am I clear? ;-/ -
how to test an attribute after a list of instructions
by Socks ·Use a Display Text behaviour to monitor the attribute. -
how to test an attribute after a list of instructions
by stefdelec ·I would like to test if an attribute is empty/null or not after a list of instructions. -
Boolean rule, rotation setting and integer function help needed
by Socks ·Constrain the X position to 25 *cos ( negatively progressing angle ) + game.ballx -
Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·The x represents where I want the rotation to be constrained to. Lets call this actor "attack" for now. -
A lot of FREE Templates by GSInvention.com
by CodeMonster ·this template is just a 2d platformer builder kit, every single actor is filled with a ton of notes explaining everything in great detail, it also includes a PDF explaining what each game attribute is -
Enemy eating Hero with animation
by Simple Apps ·Constrain an extra actor(suppose a) to the enemy head. -
Boolean rule, rotation setting and integer function help needed
by Socks ·Constrain position X to . . . . 300 *cos (self.time *90) + 512 -
Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·self.angle is an angle attribute set to 0. game.ballx and game.bally is set for the positions of another actor. -
Function that allows for a number to be checked, just "about" within a margin.
by Franto ·Notice the numbers popping up, the white actor is able to read the x,y of the enemy, find them on a table, and calculate damage INSTANTLY! All with collision conditions, numeral comparison conditions, -
Function that allows for a number to be checked, just "about" within a margin.
by Franto ·I'm at the part where the actor that spawns over the enemy gets their x,y info. For the "do" part, I want the change attribute to turn the self.integer of the actor, to the self.inte -
Boolean rule, rotation setting and integer function help needed
by Socks ·(Quote) -
How to I save coins after an in app purchase?
by Cowuniverse ·(Quote) -
Need quick help please
by VGX ·* Attribute this app installation to a previously served advertisement -
Boolean rule, rotation setting and integer function help needed
by STRIKENSUN41 ·I used the constrain attributes for the actor I'm wanting to spin, and it does spin but not from the location I want it to. I can see the x position and y position being where the actor is always at, -
How to I save coins after an in app purchase?
by Braydon_SFX ·You can either use the save attribute or save table behaviors. Save the coins directly after the in app purchase -
How to I save coins after an in app purchase?
by Cowuniverse ·I'm trying to save coins instantly after they are purchased. I tried switching scenes and having that scene with a save attribute, but the scene blended with both of them and it didn't switch properly -
Function that allows for a number to be checked, just "about" within a margin.
by Franto ·this can only be possible if your hp is a game.attribute, and the attack activates a self.integer to register that it has collided with the target, and then subtract from the game.attribute. This beh -
Armelline's In-App Purchase Tutorial Template
by Armelline ·I was just forgetting the name of the attribute. Substitute "game.DisableAds" with "game.ItemPurchased".