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  1. how to test an attribute after a list of instructions

    stefdelec
    by stefdelec · August 2015
    attribute A = 0
  2. how to test an attribute after a list of instructions

    Socks
    by Socks · August 2015
    Could you not simply place the rule that checks for parity after the two change attribute behaviours in a timer (after 0 seconds) forcing it onto the next cycle of code ? I think that should work (if
  3. how to test an attribute after a list of instructions

    stefdelec
    by stefdelec · August 2015
    Change attribute 1=> random(-1;1)
  4. how to test an attribute after a list of instructions

    Socks
    by Socks · August 2015
    (Quote)
  5. how to test an attribute after a list of instructions

    stefdelec
    by stefdelec · August 2015
    Yes but I want the attribute to be test only after all the instructions have been executed. Am I clear? ;-/
  6. how to test an attribute after a list of instructions

    Socks
    by Socks · August 2015
    Use a Display Text behaviour to monitor the attribute.
  7. how to test an attribute after a list of instructions

    stefdelec
    by stefdelec · August 2015
    I would like to test if an attribute is empty/null or not after a list of instructions.
  8. Boolean rule, rotation setting and integer function help needed

    Socks
    by Socks · August 2015
    Constrain the X position to 25 *cos ( negatively progressing angle ) + game.ballx
  9. Boolean rule, rotation setting and integer function help needed

    STRIKENSUN41
    by STRIKENSUN41 · August 2015
    The x represents where I want the rotation to be constrained to. Lets call this actor "attack" for now.
  10. A lot of FREE Templates by GSInvention.com

    CodeMonster
    by CodeMonster · August 2015
    this template is just a 2d platformer builder kit, every single actor is filled with a ton of notes explaining everything in great detail, it also includes a PDF explaining what each game attribute is
  11. Enemy eating Hero with animation

    Simple Apps
    by Simple Apps · August 2015
    Constrain an extra actor(suppose a) to the enemy head.
  12. Boolean rule, rotation setting and integer function help needed

    Socks
    by Socks · August 2015
    Constrain position X to . . . . 300 *cos (self.time *90) + 512
  13. Boolean rule, rotation setting and integer function help needed

    STRIKENSUN41
    by STRIKENSUN41 · August 2015
    self.angle is an angle attribute set to 0. game.ballx and game.bally is set for the positions of another actor.
  14. Function that allows for a number to be checked, just "about" within a margin.

    Franto
    by Franto · August 2015
    Notice the numbers popping up, the white actor is able to read the x,y of the enemy, find them on a table, and calculate damage INSTANTLY! All with collision conditions, numeral comparison conditions,
  15. Function that allows for a number to be checked, just "about" within a margin.

    Franto
    by Franto · August 2015
    I'm at the part where the actor that spawns over the enemy gets their x,y info. For the "do" part, I want the change attribute to turn the self.integer of the actor, to the self.inte
  16. Boolean rule, rotation setting and integer function help needed

    Socks
    by Socks · August 2015
    (Quote)
  17. How to I save coins after an in app purchase?

    Cowuniverse
    by Cowuniverse · August 2015
    (Quote)
  18. Need quick help please

    VGX
    by VGX · August 2015
    * Attribute this app installation to a previously served advertisement
  19. Boolean rule, rotation setting and integer function help needed

    STRIKENSUN41
    by STRIKENSUN41 · August 2015
    I used the constrain attributes for the actor I'm wanting to spin, and it does spin but not from the location I want it to. I can see the x position and y position being where the actor is always at,
  20. How to I save coins after an in app purchase?

    Braydon_SFX
    by Braydon_SFX · August 2015
    You can either use the save attribute or save table behaviors. Save the coins directly after the in app purchase
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