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  1. Please vote on the most vexing bugs in the bug tracker

    Agent Argyle
    by Agent Argyle · August 2015
    * Can't copy and paste rules and behaviors from one project to another without breaking the links to the attributes- even if you create attributes of the same name ahead of time. So all those tutoria
  2. Universal damage calculation

    Franto
    by Franto · August 2015
    **With a universal damage calculator, it would just come down to editing a table or expression, basically, I want to implement this formula: (target.hp-{user.attack/target.defense}) with attack's f
  3. Table Search Question

    Armelline
    by Armelline · August 2015
    One is to make a new text attribute, put a space in it, and then use that in your search term - for example:
  4. Reason GS running sluggish?

    sparkania
    by sparkania · August 2015
    1 as I put together rules and constraints on actors in creator.. I notice a tremendous slow down in GS creator. More than I would 'expect'. Is there a fix or maybe a way to increase RAM allocated to G
  5. Quickly moving an actor up on a list in creator

    Franto
    by Franto · August 2015
    I do know of two ways to "move" the actor up, but requires I replace an older actor up top with the new actors behaviors via the behavior attribute section{putting all attributes in
  6. keeping track of spawned actors

    sswisehaupt
    by sswisehaupt · August 2015
    change attribute: self.counter to game.spawnorder
  7. Help Screen

    tintran
    by tintran · August 2015
    I just added a game attribute called show_help
  8. Making score rules

    tintran
    by tintran · August 2015
    If that's the case maybe you can set a game attribute when you change your screen color like if your screen is "green" set a game attribute to 1 or "green" or anyth
  9. Moving an Actor Thats Set up For Random Motion Using Sin and Cos.

    Socks
    by Socks · August 2015
    An ellipse (an oval) is not too difficult, but an egg shape (wider bottom / narrower top) would take a little more work - for an oval you just need to constrain the height of the egg (how far it is ab
  10. Stoping the gamesalad timer with a pause menu

    Professor Caine
    by Professor Caine · August 2015
    I see. So make the timer it's own actor and give it attributes as apposed to having the timer a game attribute?
  11. Making score rules

    tintran
    by tintran · August 2015
    ----change attribute game.score to (game.score+1)
  12. How To Save Timer When Change To Next Scene, Can Help This?

    tintran
    by tintran · August 2015
    Save attribute is generally used for when you want to save the attributes for next time you load up the game, you can load attribute. Generally it isn't used for from scene to scene saving, for that
  13. How To Save Timer When Change To Next Scene, Can Help This?

    tanchowyeeiosapp
    by tanchowyeeiosapp · August 2015
    Can everybody know how to use "save attribute" for this video timer?
  14. Help! would you tell me how to make rule.....

    hoomann210
    by hoomann210 · August 2015
    @satoshiwakata i don't mind giving you a template but it takes time to simplify it for you cause it may be confusing...the only thing you need to add to what i said before is add another attribute nam
  15. Maximum Size of Scene?

    Socks
    by Socks · August 2015
    Another way would be to constrain a large (invisible) rectangle (let's call it RangeDetector) to the player (who I assume is controlling the camera) . . . then in the windmill actor . .
  16. [iOS & Android] Pixel World - Super Mario style platformer!

    gamevicci
    by gamevicci · August 2015
    I noticed than when you use a rectangle collision shape in a classic platform the actor "stop" randomly when he walk over a line of blocks. The only solution is a circle collision sh
  17. Help! would you tell me how to make rule.....

    hoomann210
    by hoomann210 · August 2015
    @satoshiwakata i think it's pretty much like the concept that i used in one of my apps...what you can do is to define an attribute for each of your objects say a1,a2,a3=0 and another 2 attributes like
  18. any one please solve this issue.

    zweg25
    by zweg25 · August 2015
    Socks' fast constrain method looks like it would be useful.
  19. Need help!

    hoomann210
    by hoomann210 · August 2015
    define an attribute (like x)as boolean..when actor 1 is pressed change it to true... in actor 2 set a rule that checks if x is true then change image
  20. How to make a random level game?

    Franto
    by Franto · August 2015
    Reset scene behavior reloads a scene really quickly or instantly. If you had behaviors to build rebuild the level based on a attribute that goes from 1 to 100, you could have all 100 levels in a singl
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