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Only Odd Rows?
by rainwaterstudios ·(Quote) -
Only Odd Rows?
by tatiang ·Change attribute game.whichRow to random(1,10) * 2 - 1 -
Duplicate actor when it's being dragged away
by JB makin' a game ·It moves because you constrain its position to the mouse, before spawning the new one. It leaves the spawned actor where you pressed the original one. -
Duplicate actor when it's being dragged away
by tatiang ·(Quote) -
Duplicate actor when it's being dragged away
by JB makin' a game ·I have an actor (a letter tile) with lots of instances in a scene (55), each with an index self.attribute 1-55. This attribute tells pretty much all code in the actor from which row in a table it shou -
Making un-redact text game - drag and drop - I'm dumb, need help
by Two.E ·The area of error is simple a game.attribute value. It is set to 20 pixels. -
Making un-redact text game - drag and drop - I'm dumb, need help
by Lokitoes ·Would this be a case of every drag and drop actor has its own corresponding 'right place' actor? If so, do I marry them together with an attribute, and if so, what kind of attribute should I choose fo -
Any tips to reduce loading time for a scene?
by 3absh ·(Quote) -
How to make actors collide, but only sometimes?
by tatiang ·These are the kinds of things that can be confusing as a new user of GameSalad but that are pretty straightforward when it comes to programming. If an attribute has a certain value and you have a rule -
How to make actors collide, but only sometimes?
by AshumBesher ·An example of what I've tried is having a simple rule: When game attribute is true, collide with actor. -
Any tips to reduce loading time for a scene?
by Armelline ·that will never move that have their Movable attribute checked? -
How can I make a rule or option where an actor will destroy if another actor has also been destroyed
by tatiang ·Change attribute game.actor1dead to true -
How can I make a rule or option where an actor will destroy if another actor has also been destroyed
by tatiang ·That's what game attributes are for. Make a boolean attribute called game.actor1dead. -
Change X to YZ
by tatiang ·Change attribute game.x to game.y..game.z -
Touch rotate how?
by tmagames ·RThurman Your spinner example is just what I have been looking for to create a steering wheel for a driving game. If you could help further I would be grateful: How do you constrain the movement so it -
Adding custom collisions.
by aleki ·Hallo Guys i tried adding custom collissions but was the alert i got (Error reading file.Newtonsoft.Json.Json ReaderException. After parsing a value an unexpected. character was encountered: [Path 'r… -
Can ChangeTableValue be a formula?
by stevent88 ·hi, so to avoid using loads of Game attributes i'm using a miscellaneous table to store various info. One value is the current score, so it starts as 0 and whenever an enemy dies I want a rule within -
Collecting stats in GS game
by tatiang ·You can have a rule that increases a game attribute by one each time the mouse is down. Save and Load that attribute and it will always be available and will continue to increase without ever resettin -
Getting better collisions with different frames
by LeFuji ·(Quote) -
Getting better collisions with different frames
by AlchimiaStudios ·You can use magnitude to detect distance in a circle/radius ( or even a oblong shape) instead of collision and store that as a attribute to be used in the "collision" rule. Or a sing