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Duplicate actor when it's being dragged away
by tatiang ·(Quote) -
Duplicate actor when it's being dragged away
by JB makin' a game ·I have an actor (a letter tile) with lots of instances in a scene (55), each with an index self.attribute 1-55. This attribute tells pretty much all code in the actor from which row in a table it shou -
Making un-redact text game - drag and drop - I'm dumb, need help
by Two.E ·The area of error is simple a game.attribute value. It is set to 20 pixels. -
Making un-redact text game - drag and drop - I'm dumb, need help
by Lokitoes ·Would this be a case of every drag and drop actor has its own corresponding 'right place' actor? If so, do I marry them together with an attribute, and if so, what kind of attribute should I choose fo -
Any tips to reduce loading time for a scene?
by 3absh ·(Quote) -
How to make actors collide, but only sometimes?
by tatiang ·These are the kinds of things that can be confusing as a new user of GameSalad but that are pretty straightforward when it comes to programming. If an attribute has a certain value and you have a rule -
How to make actors collide, but only sometimes?
by AshumBesher ·An example of what I've tried is having a simple rule: When game attribute is true, collide with actor. -
Any tips to reduce loading time for a scene?
by Armelline ·that will never move that have their Movable attribute checked? -
How can I make a rule or option where an actor will destroy if another actor has also been destroyed
by tatiang ·Change attribute game.actor1dead to true -
How can I make a rule or option where an actor will destroy if another actor has also been destroyed
by tatiang ·That's what game attributes are for. Make a boolean attribute called game.actor1dead. -
Change X to YZ
by tatiang ·Change attribute game.x to game.y..game.z -
Touch rotate how?
by tmagames ·RThurman Your spinner example is just what I have been looking for to create a steering wheel for a driving game. If you could help further I would be grateful: How do you constrain the movement so it -
Adding custom collisions.
by aleki ·Hallo Guys i tried adding custom collissions but was the alert i got (Error reading file.Newtonsoft.Json.Json ReaderException. After parsing a value an unexpected. character was encountered: [Path 'r… -
Can ChangeTableValue be a formula?
by stevent88 ·hi, so to avoid using loads of Game attributes i'm using a miscellaneous table to store various info. One value is the current score, so it starts as 0 and whenever an enemy dies I want a rule within -
Collecting stats in GS game
by tatiang ·You can have a rule that increases a game attribute by one each time the mouse is down. Save and Load that attribute and it will always be available and will continue to increase without ever resettin -
Getting better collisions with different frames
by LeFuji ·(Quote) -
Getting better collisions with different frames
by AlchimiaStudios ·You can use magnitude to detect distance in a circle/radius ( or even a oblong shape) instead of collision and store that as a attribute to be used in the "collision" rule. Or a sing -
Getting better collisions with different frames
by LeFuji ·Hello GS community! -
Questions regarding isometric shapes
by bob loblaw ·like @tatiang said, custom collisions. download physics body editor for that. there should be a youtube tute on how to work it. -
What is "Better Collisions" Attribute and "Random Seed" attributes?
by Armelline ·In crude terms, better collisions allows the actor to use more CPU to have more precise collisions. It's one of those things that you'll want to turn on for important actors but if you turn it on for