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  1. Only Odd Rows?

    rainwaterstudios
    by rainwaterstudios · September 2019
    (Quote)
  2. Only Odd Rows?

    tatiang
    by tatiang · September 2019
    Change attribute game.whichRow to random(1,10) * 2 - 1
  3. Duplicate actor when it's being dragged away

    JB makin' a game
    by JB makin' a game · September 2019
    It moves because you constrain its position to the mouse, before spawning the new one. It leaves the spawned actor where you pressed the original one.
  4. Duplicate actor when it's being dragged away

    tatiang
    by tatiang · September 2019
    (Quote)
  5. Duplicate actor when it's being dragged away

    JB makin' a game
    by JB makin' a game · September 2019
    I have an actor (a letter tile) with lots of instances in a scene (55), each with an index self.attribute 1-55. This attribute tells pretty much all code in the actor from which row in a table it shou
  6. Making un-redact text game - drag and drop - I'm dumb, need help

    Two.E
    by Two.E · September 2019
    The area of error is simple a game.attribute value. It is set to 20 pixels.
  7. Making un-redact text game - drag and drop - I'm dumb, need help

    Lokitoes
    by Lokitoes · September 2019
    Would this be a case of every drag and drop actor has its own corresponding 'right place' actor? If so, do I marry them together with an attribute, and if so, what kind of attribute should I choose fo
  8. Any tips to reduce loading time for a scene?

    3absh
    by 3absh · September 2019
    (Quote)
  9. How to make actors collide, but only sometimes?

    tatiang
    by tatiang · September 2019
    These are the kinds of things that can be confusing as a new user of GameSalad but that are pretty straightforward when it comes to programming. If an attribute has a certain value and you have a rule
  10. How to make actors collide, but only sometimes?

    AshumBesher
    by AshumBesher · September 2019
    An example of what I've tried is having a simple rule: When game attribute is true, collide with actor.
  11. Any tips to reduce loading time for a scene?

    Armelline
    by Armelline · September 2019
    that will never move that have their Movable attribute checked?
  12. How can I make a rule or option where an actor will destroy if another actor has also been destroyed

    tatiang
    by tatiang · September 2019
         Change attribute game.actor1dead to true
  13. How can I make a rule or option where an actor will destroy if another actor has also been destroyed

    tatiang
    by tatiang · September 2019
    That's what game attributes are for. Make a boolean attribute called game.actor1dead.
  14. Change X to YZ

    tatiang
    by tatiang · August 2019
    Change attribute game.x to game.y..game.z
  15. Touch rotate how?

    tmagames
    by tmagames · August 2019
    RThurman Your spinner example is just what I have been looking for to create a steering wheel for a driving game. If you could help further I would be grateful: How do you constrain the movement so it
  16. Adding custom collisions.

    aleki
    by aleki · August 2019
    Hallo Guys i tried adding custom collissions but was the alert i got (Error reading file.Newtonsoft.Json.Json ReaderException. After parsing a value an unexpected. character was encountered: [Path 'r…
  17. Can ChangeTableValue be a formula?

    stevent88
    by stevent88 · August 2019
    hi, so to avoid using loads of Game attributes i'm using a miscellaneous table to store various info. One value is the current score, so it starts as 0 and whenever an enemy dies I want a rule within
  18. Collecting stats in GS game

    tatiang
    by tatiang · August 2019
    You can have a rule that increases a game attribute by one each time the mouse is down. Save and Load that attribute and it will always be available and will continue to increase without ever resettin
  19. Getting better collisions with different frames

    LeFuji
    by LeFuji · August 2019
    (Quote)
  20. Getting better collisions with different frames

    AlchimiaStudios
    by AlchimiaStudios · August 2019
    You can use magnitude to detect distance in a circle/radius ( or even a oblong shape) instead of collision and store that as a attribute to be used in the "collision" rule. Or a sing
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