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  1. Free art on the GameSalad Academy!

    AlchimiaStudios
    by AlchimiaStudios · July 2015
    So we need to attribute whom in this case? Gamesalad itself, or the artist who created them?
  2. made my game in 480x320

    Franto
    by Franto · July 2015
    The alternative would be to look at Game under attributes, and look under "Display Size", there you can alter the width and height manually.
  3. How can an actor follow an another actor moving in circle?

    Simple Apps
    by Simple Apps · July 2015
    (Quote)
  4. How can an actor follow an another actor moving in circle?

    Socks
    by Socks · July 2015
    Constrain the X and Y positions of B to the X and Y positions of A.
  5. Or?

    KevinCross
    by KevinCross · July 2015
    If you don't want to use tables then have 3 rules and an attribute to store the random number i.e.:
  6. How to save progress (collected coins, gems, etc.) and be able to transfer it to any device?

    xwrbnx
    by xwrbnx · July 2015
    * Change attribute Gold = Gold - 100
  7. Jam when creating endless runner.

    tintran
    by tintran · July 2015
    (Quote)
  8. Jam when creating endless runner.

    BBEnk
    by BBEnk · July 2015
    Instead of using constrain to move actor use Accelerate but set it's speed high like 1500 or ETC, and then limit your actors top speed to 300 in it's properties, That way PHghost rule will work, and y
  9. Jam when creating endless runner.

    tintran
    by tintran · July 2015
    This doesn't seem to work for me...maybe because I have a constrain velocity.x = 300
  10. Jam when creating endless runner.

    tintran
    by tintran · July 2015
    (Quote)
  11. Jam when creating endless runner.

    Armelline
    by Armelline · July 2015
    But the invisible actor saves you constraining the player's position to a game attribute. If you're constraining it anyway, then doing it this way saves an actor.
  12. Flipping character sprites to face opposite direction when going backwards

    RThurman
    by RThurman · July 2015
    Use a change attribute behavior:
  13. unlock characters

    dustingriffie
    by dustingriffie · July 2015
    Before you go down that route, I would follow Guru's advice and make a table. It will save data indefinitely and achieve this. Make a table column for each character with boolean or integer, I prefer
  14. Why cant we access the physics attribute of an actor ?

    Icebox
    by Icebox · July 2015
    I wanted to know why cant we change the moveable attribute while the game is running ? Is it not possible ? Or is it not really useful to many ?
  15. score is not stopping

    dustingriffie
    by dustingriffie · July 2015
    if playerDead is false, every 1 second, change attribute score to score+1, or whatever the scale of his scoring is. If playerDead is true, score will not continue.
  16. In game shop

    dustingriffie
    by dustingriffie · July 2015
    1. Then save the table value. Next you want to constrain the table cell value to an integer attribute, I am going to call it newAttribute for now. Then what you can do is make a statement saying if n
  17. unlock characters

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · July 2015
    i did make an attribute and i have succesfully create the system with all your help just one problem that when i unlock one character (boolean) and then change scene and load all the character are unl
  18. Stuck Bouncing Against Wall

    app_sauce
    by app_sauce · July 2015
    I am making a game where a ball is bouncing against the walls in an enclosed square. And as soon as the ball gets fairly close to a wall and is moving relatively parallel to the wall it gets &quo
  19. How to change color whenever it gets hit?

    zajinakajazz
    by zajinakajazz · July 2015
    All I know is that I change attribute of red -1, green -0, blue to -0. But color changes dynamically everytime it gets hit is something I couldn't get by myself.
  20. supply drops need help

    jamie_c
    by jamie_c · July 2015
    @derka6391 I agree with @goliath, set up an Attribute that keeps track of what weapon is equipped. Then have your supply drop check this attribute and provide the correct ammo.
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