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  1. Or?

    tintran
    by tintran · July 2015
    (Quote)
  2. Or?

    mhedges
    by mhedges · July 2015
    Attribute Game.RandomPosition = 1
  3. Or?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Yes but that just bloats the code needlessly as he obviously has a specific purpose for each of the three and you'd need rules for what each attribute does. If he tells me why, i can show him a way to
  4. supply drops need help

    goliath
    by goliath · July 2015
    Hmm...Maybe make a game attribute for when that weapon is equipped? Im just throwing out an idea.... Then you can say when game.attribute=true then spawn the correct weapons for your specific gun...
  5. How do I make an Angry Bird Level select menu?

    tintran
    by tintran · July 2015
    you can use change attribute self.image to expression below
  6. score is not stopping

    Gnarly
    by Gnarly · July 2015
    Change attribute self velocity x to 0.
  7. Optimizing Art and Preventing Crashes with Preloading

    Franto
    by Franto · July 2015
    @ShineHouseGames That's the hard part. I'm trying to think or find a very easy and efficient way to do this. Perhaps all images involved in a level's architecture would share Socks naming convention t
  8. Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I told you how in a post above..lol use the method in the first video to constrain the velocity of your shadow to the velocity of the actor it follows instead of the mouse like in the video. in the se
  9. Importing a table now takes 90 seconds, instead of 2 seconds.

    Hymloe
    by Hymloe · July 2015
    I had several "Constrain Attribute" behaviours going, that would constrain a Global variable to an expression containing a reference to one of the tables that I do a Copy Table behav
  10. unlock characters

    STRIKENSUN41
    by STRIKENSUN41 · July 2015
    This is done by creating a new boolean in the game tab of the attributes part. You can rename this to whatever you like (probably the names of the characters). Make sure it's unchecked, as that means
  11. Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds

    harsh3112
    by harsh3112 · July 2015
    Note: I have plenty of actors (About 30 including the main actor's 17 body parts) and have many constrain behaviours affixed.
  12. Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds

    harsh3112
    by harsh3112 · July 2015
    ) Once I did so, It collides well! But just one issue persists, Since the actor's parts are constrained, only the main body collides with the wall while its parts don't. But as @The_Gamesalad_Guru men
  13. unlock characters

    deej011
    by deej011 · July 2015
    You make an attribute that when it is triggered it unlocks the character.
  14. Optimizing Art and Preventing Crashes with Preloading

    Franto
    by Franto · July 2015
    That is why I theorize that, if I made an actor that displayed all images of the level within itself and then triggers an attribute afterward before letting the player take control, it will lead to sm
  15. Issues with overlap/collisions not changing attributes

    Frazzle
    by Frazzle · July 2015
    I have a couple of invisible 'checker' actors constrained to a player (platformer) to check if it is next to a wall.
  16. Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds

    harsh3112
    by harsh3112 · July 2015
    @Hopscotch Re;Constraining Shadow : Thanks for this invaluable tip! I'll do it! I'll duplicate the actor which used to be the main actor, make it invisible and constrain all other actors to its positi
  17. Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds

    Hopscotch
    by Hopscotch · July 2015
    the shadow lag you are seeing is due to the fact that in the order of processing, your shadow is drawn before that actor. Thus, the actor updates the constrain attributes, but the shadow only receives
  18. Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Constrains override the physics engine so collisions will not effect constrained actors. You will need to constrain the shadows to the velocity of the actors movement. There is a video over at gshelpe
  19. Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds

    harsh3112
    by harsh3112 · July 2015
    I'm working on a project wherein I've created an actor, and have constrained its various body parts in order to get perfect collisions. It's working and its constrained perfectly but I have three issu
  20. Making level problem

    CaptFinn
    by CaptFinn · July 2015
    I would make a index attribute. call it Wave. Then have something trigger that attribute to change +1 after each level is complete.
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