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Or?
by tintran ·(Quote) -
Or?
by mhedges ·Attribute Game.RandomPosition = 1 -
Or?
by The_Gamesalad_Guru ·Yes but that just bloats the code needlessly as he obviously has a specific purpose for each of the three and you'd need rules for what each attribute does. If he tells me why, i can show him a way to -
supply drops need help
by goliath ·Hmm...Maybe make a game attribute for when that weapon is equipped? Im just throwing out an idea.... Then you can say when game.attribute=true then spawn the correct weapons for your specific gun... -
How do I make an Angry Bird Level select menu?
by tintran ·you can use change attribute self.image to expression below -
score is not stopping
by Gnarly ·Change attribute self velocity x to 0. -
Optimizing Art and Preventing Crashes with Preloading
by Franto ·@ShineHouseGames That's the hard part. I'm trying to think or find a very easy and efficient way to do this. Perhaps all images involved in a level's architecture would share Socks naming convention t -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by The_Gamesalad_Guru ·I told you how in a post above..lol use the method in the first video to constrain the velocity of your shadow to the velocity of the actor it follows instead of the mouse like in the video. in the se -
Importing a table now takes 90 seconds, instead of 2 seconds.
by Hymloe ·I had several "Constrain Attribute" behaviours going, that would constrain a Global variable to an expression containing a reference to one of the tables that I do a Copy Table behav -
unlock characters
by STRIKENSUN41 ·This is done by creating a new boolean in the game tab of the attributes part. You can rename this to whatever you like (probably the names of the characters). Make sure it's unchecked, as that means -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by harsh3112 ·Note: I have plenty of actors (About 30 including the main actor's 17 body parts) and have many constrain behaviours affixed. -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by harsh3112 ·) Once I did so, It collides well! But just one issue persists, Since the actor's parts are constrained, only the main body collides with the wall while its parts don't. But as @The_Gamesalad_Guru men -
unlock characters
by deej011 ·You make an attribute that when it is triggered it unlocks the character. -
Optimizing Art and Preventing Crashes with Preloading
by Franto ·That is why I theorize that, if I made an actor that displayed all images of the level within itself and then triggers an attribute afterward before letting the player take control, it will lead to sm -
Issues with overlap/collisions not changing attributes
by Frazzle ·I have a couple of invisible 'checker' actors constrained to a player (platformer) to check if it is next to a wall. -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by harsh3112 ·@Hopscotch Re;Constraining Shadow : Thanks for this invaluable tip! I'll do it! I'll duplicate the actor which used to be the main actor, make it invisible and constrain all other actors to its positi -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by Hopscotch ·the shadow lag you are seeing is due to the fact that in the order of processing, your shadow is drawn before that actor. Thus, the actor updates the constrain attributes, but the shadow only receives -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by The_Gamesalad_Guru ·Constrains override the physics engine so collisions will not effect constrained actors. You will need to constrain the shadows to the velocity of the actors movement. There is a video over at gshelpe -
Constrained actors not moving in sync, not colliding with walls and scrolling backgrounds
by harsh3112 ·I'm working on a project wherein I've created an actor, and have constrained its various body parts in order to get perfect collisions. It's working and its constrained perfectly but I have three issu -
Making level problem
by CaptFinn ·I would make a index attribute. call it Wave. Then have something trigger that attribute to change +1 after each level is complete.