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  1. New Games in Development - Ongoing Discussion Please

    SuperMario'13
    by SuperMario'13 · July 2015
    Specific questions: for the adventure game, is it better to use "move" or "linear velocity" attributes? Right now I'm using move and he doesn't stop when I lift arr
  2. Stuck on this....collision and spawning

    tintran
    by tintran · July 2015
    set attribute dead to true
  3. where can i find this attribute??

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · July 2015
    in the tutorial in this youtube video on 3:00 the guy talked about changing the attribute of
  4. Sound

    Socks
    by Socks · July 2015
    Make a game attribute (boolean).
  5. Splash screen with universal build.

    BBEnk
    by BBEnk · July 2015
    Change Attribute game.camSize to: game.Screen.Size.width*768/game.Scene.Size.Height
  6. The many states of IAP - a visual guide

    Armelline
    by Armelline · July 2015
    of the state of the purchase table, call back attribute and whatever attribute you're changing upon successful purchase, before, during and after a purchase attempt. You'll be much more likely to get
  7. Windows Creator Release build 0.13.31

    Sunni198
    by Sunni198 · July 2015
    I installed this update, I am still having problems with crashing. I try to set a game attribute in the attribute editor window and the gamesalad closes. This happens on all attributes.
  8. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    If you build an expression where you identify the row or column using an attribute, that can have a value of zero, will cause crashes and other crazy things when the code gets to that function. This h
  9. How to have different screen orientations in each scene

    bernardo_chuecos
    by bernardo_chuecos · July 2015
    So if I set the game to be landscape but I want one scene to be portrait I just check the portrait boolean in the autorotate attribute and change the dimensions to portrait?
  10. Question on timers and the timers are for chumps method.

    tintran
    by tintran · July 2015
    my only thought is that by using time attribute it can be changed to another number and you wouldn't have to write another hardcoded expression.
  11. Question on timers and the timers are for chumps method.

    owen_dennis
    by owen_dennis · July 2015
    When I see it set up normally, there's an attribute that says something like time.attribute=0.05. Then the rule is set up like as a rule that looks at attributes:
  12. Mac Stable Release 0.13.31

    Hymloe
    by Hymloe · July 2015
    (Quote)
  13. Mac Stable Release 0.13.31

    Hopscotch
    by Hopscotch · July 2015
    there are often some rare events where some attribute is not set right, causing the illegal referencing of a row or column.
  14. Mac Stable Release 0.13.31

    owen_dennis
    by owen_dennis · July 2015
    (Quote)
  15. Mac Stable Release 0.13.31

    Hopscotch
    by Hopscotch · July 2015
    checked against using a mediator attribute ... no leak.
  16. How do I fix lag from custom font score?

    Triangularity Games
    by Triangularity Games · July 2015
    I did everything the video did except i dont have a RNG for the score. Mine is just +1. The logic for the score is i have a spawner and if an attribute (gamestart) is true then every 5 seconds spawn a
  17. Bar breaking into halves, then quarters ...

    Hopscotch
    by Hopscotch · July 2015
    (Quote)
  18. Bar breaking into halves, then quarters ...

    Armelline
    by Armelline · July 2015
    I'd probably just use a game attribute.
  19. Custom pause button problem

    tatiang
    by tatiang · July 2015
    Assuming that game.Paused/Unpuased is an integer that starts with the value 0, your rule will toggle between 1 and 0 each time the actor is clicked. The rest of how you're using that attribute value
  20. Mac Stable Release 0.13.31

    jay2dx
    by jay2dx · July 2015
    (Quote)
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