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Mac Stable Release 0.13.31
by gingagaming ·To help you get past this, you have to change all your table references into global attributes. You simply can't update tables like this or your game will crash. To clarify, you can't update a TableCe -
Issue with "real" attribute
by Socks ·(Quote) -
A timer that resets every xxx seconds
by 3absh ·I added a new attribute and named it countdown duration, I hope this works -
Mac Stable Release 0.13.31
by The_Gamesalad_Guru ·I Misunderstood the issue at hand. I thought he was modifying a table value straight from a change attribute. I didn't understand there was a bug related to adding or subtracting from a table value in -
Mac Stable Release 0.13.31
by KevinCross ·behavior). And while routing it through a self attribute is the work around it's not "proper" or "logic 101" when you have to add more behaviors to do something. -
how to save high score and load later
by The_Gamesalad_Guru ·(Quote) -
Issue with "real" attribute
by JSproject ·ok I see but if the GS timer would have recognized that we had changed the attribute that is in use for the timer then there would be no need for destroy and respawn in this situation. -
Issue with "real" attribute
by JSproject ·When score is above or equal to 10 then change attribute SpawnTimer to 0.8 -
how to save high score and load later
by Bowhill Games ·existed at the time), I am just setting a 'Game Attribute' called Score and having an actor display. iv just tested it again to be sure and it does Save the value it has been set to. -
Mac Stable Release 0.13.31
by The_Gamesalad_Guru ·The proper way to change a table value is to use the change table value behavior not using a change attribute. If I'm going to modify a value defined in a table I always route it through a game level -
how to save high score and load later
by The_Gamesalad_Guru ·They wanted to know how to save a score. What you said about game attributes being saved in your first post was wrong. Attributes are not saved unless you use the save and load behavior. If a new com -
how to save high score and load later
by Bowhill Games ·@The_Gamesalad_Guru tables are the best if you want to use a high score board (multiple entry's) but that wasn't the question, if you just want one score then i find a game attribute is a quicker app -
how to save high score and load later
by The_Gamesalad_Guru ·You can save attribute data in two ways, one is via the save behaviors and also using a table. Most of us use tables. But if you only want to save the one top highscore you can use the save behavior. -
how to save high score and load later
by Bowhill Games ·create a game attribute called high_score, Game attributes are saved on exit of scene and game so will always show what you last set it to (you will only see that on device as the viewer acts like a f -
how to save high score and load later
by cherrywtz ·(Quote) -
how to save high score and load later
by Bowhill Games ·create a game level Attribute and set that to your score these are saved so if the game is closed and re-launched the score will be kept -
Bar breaking into halves, then quarters ...
by tintran ·I thought about using game attributes but it'll run into concurrent issue where let's say my piece is one half and it's about to break into quarters, but if i already got a quarter that's colliding wi -
Randomizing flashcards?
by tatiang ·Change attribute game.cardNum (integer) to random(1,tableRowCount(tableName)) -
Looping over a table, think I doing it wrong.
by Shenanigans Studio ·I am building a tower defense game, I have the enemies constrain their position to a table(column1-x, column2-y) -
No actors in scene are working!
by bjandthekatz ·(Quote)