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  1. Mac Stable Release 0.13.31

    gingagaming
    by gingagaming · July 2015
    To help you get past this, you have to change all your table references into global attributes. You simply can't update tables like this or your game will crash. To clarify, you can't update a TableCe
  2. Issue with "real" attribute

    Socks
    by Socks · July 2015
    (Quote)
  3. A timer that resets every xxx seconds

    3absh
    by 3absh · July 2015
    I added a new attribute and named it countdown duration, I hope this works
  4. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I Misunderstood the issue at hand. I thought he was modifying a table value straight from a change attribute. I didn't understand there was a bug related to adding or subtracting from a table value in
  5. Mac Stable Release 0.13.31

    KevinCross
    by KevinCross · July 2015
    behavior). And while routing it through a self attribute is the work around it's not "proper" or "logic 101" when you have to add more behaviors to do something.
  6. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    (Quote)
  7. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    ok I see but if the GS timer would have recognized that we had changed the attribute that is in use for the timer then there would be no need for destroy and respawn in this situation.
  8. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    When score is above or equal to 10 then change attribute SpawnTimer to 0.8
  9. how to save high score and load later

    Bowhill Games
    by Bowhill Games · July 2015
    existed at the time), I am just setting a 'Game Attribute' called Score and having an actor display. iv just tested it again to be sure and it does Save the value it has been set to.
  10. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    The proper way to change a table value is to use the change table value behavior not using a change attribute. If I'm going to modify a value defined in a table I always route it through a game level
  11. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    They wanted to know how to save a score. What you said about game attributes being saved in your first post was wrong. Attributes are not saved unless you use the save and load behavior. If a new com
  12. how to save high score and load later

    Bowhill Games
    by Bowhill Games · July 2015
    @The_Gamesalad_Guru tables are the best if you want to use a high score board (multiple entry's) but that wasn't the question, if you just want one score then i find a game attribute is a quicker app
  13. how to save high score and load later

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    You can save attribute data in two ways, one is via the save behaviors and also using a table. Most of us use tables. But if you only want to save the one top highscore you can use the save behavior.
  14. how to save high score and load later

    Bowhill Games
    by Bowhill Games · July 2015
    create a game attribute called high_score, Game attributes are saved on exit of scene and game so will always show what you last set it to (you will only see that on device as the viewer acts like a f
  15. how to save high score and load later

    cherrywtz
    by cherrywtz · July 2015
    (Quote)
  16. how to save high score and load later

    Bowhill Games
    by Bowhill Games · July 2015
    create a game level Attribute and set that to your score these are saved so if the game is closed and re-launched the score will be kept
  17. Bar breaking into halves, then quarters ...

    tintran
    by tintran · July 2015
    I thought about using game attributes but it'll run into concurrent issue where let's say my piece is one half and it's about to break into quarters, but if i already got a quarter that's colliding wi
  18. Randomizing flashcards?

    tatiang
    by tatiang · July 2015
         Change attribute game.cardNum (integer) to random(1,tableRowCount(tableName))
  19. Looping over a table, think I doing it wrong.

    Shenanigans Studio
    by Shenanigans Studio · July 2015
    I am building a tower defense game, I have the enemies constrain their position to a table(column1-x, column2-y)
  20. No actors in scene are working!

    bjandthekatz
    by bjandthekatz · July 2015
    (Quote)
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