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  1. Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!

    Armelline
    by Armelline · July 2015
    There's this obsession on the forums currently about over-optimising. You really don't need to optimise anywhere near as much as people seem to think in the majority of games. If your game isn't extre
  2. Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!

    Armelline
    by Armelline · July 2015
    I have specifically avoided mod() and div attributes. My intention was to try a different method to the standard one, and use text functions instead. My priority wasn't to make things more processor e
  3. No actors in scene are working!

    Luke20w
    by Luke20w · July 2015
    I am almost positive it it a bug in GameSalad because I have one scene that works, copy it and nothing works anymore (no animations, no collisions, no movement at all). GameSalad developers please loo
  4. IAP - Restore "Remove Ads" (Save/Load IAP)

    As_Of_Latte
    by As_Of_Latte · July 2015
    @RabidParrot Ok, that makes sense. I am adding the IAP table data to a game coin attribute, so I will add the change attribute rule in my loading scene. Thanks.
  5. game does not load on android

    tintran
    by tintran · July 2015
    (Quote)
  6. game does not load on android

    Franto
    by Franto · July 2015
    Does the app crash, or just takes a long time to load? In previous versions, if a level had actors with tiled isntead of stretch attribute, it would crash. I'm gonna test later tonight to see if this
  7. Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!

    Rainbros
    by Rainbros · July 2015
    Add a self attribute of type index to the font actor and call it "div".
  8. State of GameSalad on 6/30/2015...

    Hymloe
    by Hymloe · July 2015
    (Quote)
  9. Direction actor is facing in relation to another actors direction?

    Socks
    by Socks · July 2015
    (Quote)
  10. IAP - Restore "Remove Ads" (Save/Load IAP)

    RabidParrot
    by RabidParrot · July 2015
    The change attribute behavior is for if you are taking the coins you saved in your table and are transferring it to a coin attribute.
  11. Direction actor is facing in relation to another actors direction?

    tintran
    by tintran · July 2015
    Yeah before learning this whenever i made an actor follow another actor i had to constrain x and y game attributes then constrain self.x and self.y of my follow dude to these game attributes..and it a
  12. IAP - Restore "Remove Ads" (Save/Load IAP)

    As_Of_Latte
    by As_Of_Latte · July 2015
    Sooo, as for loading the tables... If I've saved them accurately, do I need to use the change attribute rule in my loading scene? I'm confused, if they automatically load up (if saved properly) what's
  13. Issue with "real" attribute

    Socks
    by Socks · July 2015
    In the same way we could say Change Attribute X to Y (where Y is a changing variable), the behaviour will only take the state of Y at the time the behaviour is triggered and copy it to X, it won't con
  14. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    change attribute game.SpawnTimer to 1
  15. IAP - Restore "Remove Ads" (Save/Load IAP)

    RabidParrot
    by RabidParrot · July 2015
    Also, don't load your values from the table with the "Load Attribute" behavior. It's easier to just,
  16. No actors in scene are working!

    tatiang
    by tatiang · July 2015
    Downloading the game won't help me determine what's wrong because the problem is likely with attribute values or rules that you've set up.
  17. When button pressed a bomber flys through the screen.

    tatiang
    by tatiang · July 2015
    If you only want something to happen once, change the value of an attribute (e.g. a boolean) and add that attribute as a rule condition. So for example:
  18. IAP - Restore "Remove Ads" (Save/Load IAP)

    As_Of_Latte
    by As_Of_Latte · July 2015
    Lastly, here is how I am loading IAP made inside the first loading scene. I am loading the tableCellValue amount(integer) of coins to game.attribute "TB - IAP".
  19. IAP - Restore "Remove Ads" (Save/Load IAP)

    RabidParrot
    by RabidParrot · July 2015
    Every since I started using tables to save, that's all I do. You have to change the table cell value then save after. When you start the app load the table cell values into the attributes. Or alternat
  20. IAP - Restore "Remove Ads" (Save/Load IAP)

    As_Of_Latte
    by As_Of_Latte · July 2015
    I set them up using a table, so should I use behavior "save table" or save the actual attribute with behavior "save attribute".
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