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Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!
by Armelline ·There's this obsession on the forums currently about over-optimising. You really don't need to optimise anywhere near as much as people seem to think in the majority of games. If your game isn't extre -
Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!
by Armelline ·I have specifically avoided mod() and div attributes. My intention was to try a different method to the standard one, and use text functions instead. My priority wasn't to make things more processor e -
No actors in scene are working!
by Luke20w ·I am almost positive it it a bug in GameSalad because I have one scene that works, copy it and nothing works anymore (no animations, no collisions, no movement at all). GameSalad developers please loo -
IAP - Restore "Remove Ads" (Save/Load IAP)
by As_Of_Latte ·@RabidParrot Ok, that makes sense. I am adding the IAP table data to a game coin attribute, so I will add the change attribute rule in my loading scene. Thanks. -
game does not load on android
by tintran ·(Quote) -
game does not load on android
by Franto ·Does the app crash, or just takes a long time to load? In previous versions, if a level had actors with tiled isntead of stretch attribute, it would crash. I'm gonna test later tonight to see if this -
Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!
by Rainbros ·Add a self attribute of type index to the font actor and call it "div". -
State of GameSalad on 6/30/2015...
by Hymloe ·(Quote) -
Direction actor is facing in relation to another actors direction?
by Socks ·(Quote) -
IAP - Restore "Remove Ads" (Save/Load IAP)
by RabidParrot ·The change attribute behavior is for if you are taking the coins you saved in your table and are transferring it to a coin attribute. -
Direction actor is facing in relation to another actors direction?
by tintran ·Yeah before learning this whenever i made an actor follow another actor i had to constrain x and y game attributes then constrain self.x and self.y of my follow dude to these game attributes..and it a -
IAP - Restore "Remove Ads" (Save/Load IAP)
by As_Of_Latte ·Sooo, as for loading the tables... If I've saved them accurately, do I need to use the change attribute rule in my loading scene? I'm confused, if they automatically load up (if saved properly) what's -
Issue with "real" attribute
by Socks ·In the same way we could say Change Attribute X to Y (where Y is a changing variable), the behaviour will only take the state of Y at the time the behaviour is triggered and copy it to X, it won't con -
Issue with "real" attribute
by JSproject ·change attribute game.SpawnTimer to 1 -
IAP - Restore "Remove Ads" (Save/Load IAP)
by RabidParrot ·Also, don't load your values from the table with the "Load Attribute" behavior. It's easier to just, -
No actors in scene are working!
by tatiang ·Downloading the game won't help me determine what's wrong because the problem is likely with attribute values or rules that you've set up. -
When button pressed a bomber flys through the screen.
by tatiang ·If you only want something to happen once, change the value of an attribute (e.g. a boolean) and add that attribute as a rule condition. So for example: -
IAP - Restore "Remove Ads" (Save/Load IAP)
by As_Of_Latte ·Lastly, here is how I am loading IAP made inside the first loading scene. I am loading the tableCellValue amount(integer) of coins to game.attribute "TB - IAP". -
IAP - Restore "Remove Ads" (Save/Load IAP)
by RabidParrot ·Every since I started using tables to save, that's all I do. You have to change the table cell value then save after. When you start the app load the table cell values into the attributes. Or alternat -
IAP - Restore "Remove Ads" (Save/Load IAP)
by As_Of_Latte ·I set them up using a table, so should I use behavior "save table" or save the actual attribute with behavior "save attribute".