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  1. Is there a rule or command to blur anything behind an image?

    tintran
    by tintran · July 2015
    (Quote)
  2. Issue with "real" attribute

    JSproject
    by JSproject · July 2015
    ... if you update a global attribute that is used within an every timer like you have there then the actor that is on the scene already will not use the updated global value.
  3. Issue with "real" attribute

    SpriteLeaf
    by SpriteLeaf · July 2015
    that the "Spawn Speed" real attribute was subtracting properly every 5 seconds, which it was. However, the second timer in the ruleset, which is supposed to spawn the cannon balls e
  4. Weapons Switch Button

    derka6391
    by derka6391 · July 2015
    drag and drop. How would the attribute increment without a change attribute?
  5. Is there a rule or command to blur anything behind an image?

    Luke20w
    by Luke20w · July 2015
    An actor alpha color is its transparency so by making its alpha less its transparency will go down. You could make a rule that says; If touch is pressed change attribute self.color.alpha to 0.2. That
  6. When button pressed a bomber flys through the screen.

    Luke20w
    by Luke20w · July 2015
    to make another rue in the vulture that is; If attribute self.position.X = (whatever position you want the vulture to drop eggs from) then spawn actor egg. Then you need to make the egg move downward
  7. Saving Game

    tatiang
    by tatiang · July 2015
    Start by Googling save attributes gamesalad. You can watch one of the tutorials about high scores, for example, to learn about how to save and load attributes. Or you can use tables to save and load
  8. Weapons Switch Button

    derka6391
    by derka6391 · July 2015
    I uploaded pictures of my code. I changed the attribute to (game.Weapons-1)%2. with Weapons being a integer of 1. Thank you.
  9. How to make my Actor attack.

    tatiang
    by tatiang · July 2015
    Place a Log Debugging Statement inside of the health rule and watch the Debugger window to see if the statement/expression appears. If not, figure out why that condition isn't triggering. If it does
  10. A timer that resets every xxx seconds

    3absh
    by 3absh · July 2015
    -Rotation of clock hand is constrained with the DayCountdown attribute
  11. Tables and that vectorToAngle thing

    sparkania
    by sparkania · July 2015
    1. Comparing the value of an attribute in an actor to the value in a table
  12. Someone give me a nudge in the right direction?(Tower Defense)

    Shenanigans Studio
    by Shenanigans Studio · July 2015
    -constrain enemies position to a table to let towers reference
  13. game crashes

    ajableu5
    by ajableu5 · July 2015
    yes the specific thing causing the game to seize is the acceleration attribute on the projectile itself. more specifically it's the direction I used that caused the game to crash the "self po
  14. Changing Direction By Tapping...

    tintran
    by tintran · July 2015
    I don't see an active attribute under touches.touch1, only x and y.
  15. Changing Direction By Tapping...

    Armelline
    by Armelline · July 2015
    Change attribute game.Boolean to not(game.Boolean)
  16. Changing Direction By Tapping...

    tintran
    by tintran · July 2015
    change attribute self.motion.linearVelocity.x to -self.motion.linearVelocity.x
  17. Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!

    Armelline
    by Armelline · July 2015
    point of the number is, so a different game attribute is needed for each different number being displayed. It's still super-easy to add one to your game, but additional ones will require a few more s
  18. Mac Stable Release 0.13.31

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    So i found a new issue related to rules and tables. Since addressing a zero row/column causes freezes et.. I always wrap my rules that need attribute values to address a row/column in a rule saying do
  19. How to determine if screen touched more than 2-3 times in 1 sec

    RThurman
    by RThurman · July 2015
    What you can do is make a game-level attribute (type = real) and call it something like "OK2TapTime"
  20. Random Platform

    tintran
    by tintran · July 2015
    maybe add game attribute called last_time, and an attribute called next_time
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