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Is there a rule or command to blur anything behind an image?
by tintran ·(Quote) -
Issue with "real" attribute
by JSproject ·... if you update a global attribute that is used within an every timer like you have there then the actor that is on the scene already will not use the updated global value. -
Issue with "real" attribute
by SpriteLeaf ·that the "Spawn Speed" real attribute was subtracting properly every 5 seconds, which it was. However, the second timer in the ruleset, which is supposed to spawn the cannon balls e -
Weapons Switch Button
by derka6391 ·drag and drop. How would the attribute increment without a change attribute? -
Is there a rule or command to blur anything behind an image?
by Luke20w ·An actor alpha color is its transparency so by making its alpha less its transparency will go down. You could make a rule that says; If touch is pressed change attribute self.color.alpha to 0.2. That -
When button pressed a bomber flys through the screen.
by Luke20w ·to make another rue in the vulture that is; If attribute self.position.X = (whatever position you want the vulture to drop eggs from) then spawn actor egg. Then you need to make the egg move downward -
Saving Game
by tatiang ·Start by Googling save attributes gamesalad. You can watch one of the tutorials about high scores, for example, to learn about how to save and load attributes. Or you can use tables to save and load -
Weapons Switch Button
by derka6391 ·I uploaded pictures of my code. I changed the attribute to (game.Weapons-1)%2. with Weapons being a integer of 1. Thank you. -
How to make my Actor attack.
by tatiang ·Place a Log Debugging Statement inside of the health rule and watch the Debugger window to see if the statement/expression appears. If not, figure out why that condition isn't triggering. If it does -
A timer that resets every xxx seconds
by 3absh ·-Rotation of clock hand is constrained with the DayCountdown attribute -
Tables and that vectorToAngle thing
by sparkania ·1. Comparing the value of an attribute in an actor to the value in a table -
Someone give me a nudge in the right direction?(Tower Defense)
by Shenanigans Studio ·-constrain enemies position to a table to let towers reference -
game crashes
by ajableu5 ·yes the specific thing causing the game to seize is the acceleration attribute on the projectile itself. more specifically it's the direction I used that caused the game to crash the "self po -
Changing Direction By Tapping...
by tintran ·I don't see an active attribute under touches.touch1, only x and y. -
Changing Direction By Tapping...
by Armelline ·Change attribute game.Boolean to not(game.Boolean) -
Changing Direction By Tapping...
by tintran ·change attribute self.motion.linearVelocity.x to -self.motion.linearVelocity.x -
Armelline's Super-Easy Custom Number Fonts 2.0 - now includes CENTRED fonts!
by Armelline ·point of the number is, so a different game attribute is needed for each different number being displayed. It's still super-easy to add one to your game, but additional ones will require a few more s -
Mac Stable Release 0.13.31
by The_Gamesalad_Guru ·So i found a new issue related to rules and tables. Since addressing a zero row/column causes freezes et.. I always wrap my rules that need attribute values to address a row/column in a rule saying do -
How to determine if screen touched more than 2-3 times in 1 sec
by RThurman ·What you can do is make a game-level attribute (type = real) and call it something like "OK2TapTime" -
Random Platform
by tintran ·maybe add game attribute called last_time, and an attribute called next_time