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First time the app is open?
by Braydon_SFX ·Create a Boolean attribute and set it to true. -
Collide problem
by jamie_c ·@http_gamesalad, I think I've found the issue. In your Star actor you have a couple of Timers with Interpolate Behaviors that are changing the size of the star. Interpolate Behaviors work outside the -
Dragging and dropping stuff from one game to another
by Armelline ·If a rule or behaviour references an attribute that isn't copied over - game and scene attributes - it will just lead to a pop-up (on Mac at least) informing you of the broken attributes and then it w -
Dragging and dropping stuff from one game to another
by Franto ·@Armelline Do any of their rules that reference an attribute get a broken link like "invalid attribute". I would think this would happen if I drag the actors before the game attribut -
Dragging and dropping stuff from one game to another
by Armelline ·* Any actors you drag into the new projects will only remain valid with non-editable game attribute and self attribute references. So if you have a change attribute that points to a game attribute, th -
Actor Controlling Camera Question.
by Socks ·Not sure what 'shrink [the] camera' would mean in this context, shrinking the camera tracking area only applies to using the Control Camera behaviour and shrinking the actual camera would just zoom in -
Actor Controlling Camera Question.
by CaptFinn ·So shrink camera as small as possible and just constrain it to actors x how ever much I need. I think I gotcha. -
Actor Controlling Camera Question.
by Socks ·Constrain camera origin X to self.X - (some value) -
Touch Position Run Away! Can Everybody Help Me This?
by tanchowyeeiosapp ·(Quote) -
Touch Position Run Away! Can Everybody Help Me This?
by RThurman ·Just change the y position constrain attribute behavior: -
What do you guys and gals do with the free space when ad banners are removed?
by As_Of_Latte ·Set a game boolean attribute AdsRemoved. -
What do you guys and gals do with the free space when ad banners are removed?
by gingagaming ·You don't want to be using "move to" for the task. Jus use the "change attribute" behaviour it will do it that quick, you won't see it move. -
How do I detect a touch release that's outside of my actor?
by Armelline ·If you're only needing to detect the touch inside of the actor, and the release of that touch, then just putting the false change attribute in the otherwise should work fine. -
How to determine if screen touched more than 2-3 times in 1 sec
by Thunder_Child ·(Quote) -
How to determine if screen touched more than 2-3 times in 1 sec
by RThurman ·If I am following you correctly, you could create an attribute that stores the time when the game should start allowing taps again. (Lets call it OK2TapTime.) -
How to determine if screen touched more than 2-3 times in 1 sec
by Thunder_Child ·If attribute timer is less than 2...and taps are greater than 2... -
Keep the camera centered while zooming with contrains
by Socks ·Constrain camera origin X to whatever is controlling the camera's X - half the camera's X size -
Video Tutorial: Conditional Logic in GameSalad's Expression Editor
by Socks ·Make a rule with a list of 10 or 12 conditions, make the first one simple - for example if attribute X = 1, then with the rest of the conditions really make GS do some real work, a few long numeric eq -
The many states of IAP - a visual guide
by gfb08174 ·Did you replace this part with the game.ItemPurchased boolean and save attribute just without the timer? -
I need to figure out this log function
by Socks ·Constrain N to N/1.005