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  1. Video Tutorial: Conditional Logic in GameSalad's Expression Editor

    Tiny_Ideas
    by Tiny_Ideas · July 2015
    Quick question. If I have score attribute. And I want it to change to 1 if score is = to either 0,4,8,12 etc,
  2. 8 questions for rules and functions

    tintran
    by tintran · July 2015
    you're probably missing that constrain in the else if you just want an attack to spin and not worry about water.
  3. 8 questions for rules and functions

    STRIKENSUN41
    by STRIKENSUN41 · July 2015
    I have encountered an issue with the angle attribute for the attack actor. I'm aware that it was a new added attribute, but for some reason when I make an angle attribute for the attack actor it doesn
  4. how to make leveled attacks

    klickink
    by klickink · July 2015
    @taylorH1 you don't need tables at all. I use them because it helps me keep track of my game and seems to help with performance however it makes things very hard to read. Anyways no basically you put
  5. The many states of IAP - a visual guide

    gfb08174
    by gfb08174 · July 2015
    @Armelline
  6. State of GameSalad on 6/30/2015...

    Socks
    by Socks · July 2015
    What I was saying was don't use 5 digits per score (for 00,000), that along with a change from Constrain Attribute to Change Attribute dramatically lessens the strain on the processor, much less (of c
  7. how to make leveled attacks

    klickink
    by klickink · July 2015
    @TaylorH1 also if this wasn't understood set the damage attribute to a greater number when [game.HitCount > 3]
  8. The many states of IAP - a visual guide

    Armelline
    by Armelline · July 2015
    Since when you click Back in the Creator, nothing has actually happened yet - no table data has changed, nothing should have triggered your "bought" attribute - this implies it's an
  9. time bars that shows depleting time

    tintran
    by tintran · July 2015
    constraint attribute
  10. State of GameSalad on 6/30/2015...

    tmann
    by tmann · July 2015
    From what I remember the display text behaviour is behaving like a constrain with similar performance hits.
  11. In app purchase to remove ads and unlock full game.

    Thunder_Child
    by Thunder_Child · July 2015
    (Quote)
  12. In app purchase to remove ads and unlock full game.

    gfb08174
    by gfb08174 · July 2015
    So naming the self attribute the same thing across the entire game in all the "next level" buttons will not have any negative affect whatsoever?
  13. In app purchase to remove ads and unlock full game.

    gfb08174
    by gfb08174 · July 2015
    A self attribute would mean having to code every single "next level" actor in the "sub game". Doesn't a game attribute just make that a whole lot easier?
  14. In app purchase to remove ads and unlock full game.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    The only reason not to use a game attribute is becuase game attributes are always scanned and add to your code as where a self is only part of the code scan when the actor is on a scene.
  15. In app purchase to remove ads and unlock full game.

    gfb08174
    by gfb08174 · July 2015
    I'm also confused about where I should place the "request purchase data" behavior, and the callback attribute (I made it a game attribute, not a self attribute).
  16. State of GameSalad on 6/30/2015...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    (Quote)
  17. Shrink collision size.

    neoman
    by neoman · July 2015
    (Quote)
  18. State of GameSalad on 6/30/2015...

    supafly129
    by supafly129 · July 2015
    hair out. What good are custom fonts/custom collisions if your game crashes? At least custom fonts/custom collisions have workarounds even if a bit tedious (Image)
  19. Don't repeat coordinates

    tintran
    by tintran · July 2015
    make your 5 into an attribute call it random_x (for example)
  20. State of GameSalad on 6/30/2015...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I've built countless extensive complex games with tons of code. If one know how to build truly efficent and intergrated code a bunch of constraints aren't an issue at all. In fact i've never had a pro
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