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  1. State of GameSalad on 6/30/2015...

    supafly129
    by supafly129 · July 2015
    hair out. What good are custom fonts/custom collisions if your game crashes? At least custom fonts/custom collisions have workarounds even if a bit tedious (Image)
  2. Don't repeat coordinates

    tintran
    by tintran · July 2015
    make your 5 into an attribute call it random_x (for example)
  3. State of GameSalad on 6/30/2015...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    I've built countless extensive complex games with tons of code. If one know how to build truly efficent and intergrated code a bunch of constraints aren't an issue at all. In fact i've never had a pro
  4. Character selection/Path selection menus

    Socks
    by Socks · July 2015
    "When attribute CurrentPlayer is greater or equal to 1"
  5. State of GameSalad on 6/30/2015...

    Socks
    by Socks · July 2015
    Text (and these actors were themselves being constrained to a particular position and rotation and scale) ground my game into the dirt ! When I removed the Display Text behaviours and replaced them w
  6. Having Issues With My Game [Solved]

    SpriteLeaf
    by SpriteLeaf · July 2015
    return to main menu button to try to resolve any attribute issues, but it doesn't seem to make any difference. I'm hoping someone can look through my project and show me where I went wrong as I've be
  7. camera tracking position

    joelloyd
    by joelloyd · July 2015
    The second option constrain camera origin T to (actor Y - a third of the scene size)
  8. Shrink collision size.

    Socks
    by Socks · July 2015
    (Quote)
  9. camera tracking position

    Socks
    by Socks · July 2015
    Constrain camera origin X to (actor X - half the scene size)
  10. Shrink collision size.

    As_Of_Latte
    by As_Of_Latte · July 2015
    @Socks Thanks for the reply! Well, I have decided to go with the constrain an invisible actor over the current actor method...It seems to be working. If for some reason this method fails, I'll post wi
  11. make actor follow finger/touch

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    -Constrain attribute self.position X to game.mouse position X.
  12. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    I have a scene that has eight actors - when I press one of the first six actors, the attribute game.Character Select is changed from "0" to 1-6 (depending on which one is selected) a
  13. make actor follow finger/touch

    jay2dx
    by jay2dx · July 2015
    If you want the continue to the touched position after the user has lifted their finger you need to constrain the touch position to some game attributes and use that too
  14. What Would people like to see more?

    tatiang
    by tatiang · July 2015
         Change attribute game.touched [boolean] to true
  15. Spawn same actor at random sizes

    Games!
    by Games! · July 2015
    I tried saving number 2's width in a game attribute enemy size and then using it if actor 1 width> enemy size width.
  16. Windows Creator 0.13.30, the "staying late at work" edition, official release is available!

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2015
    (Quote)
  17. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    Actually I brought this up repeatedly at monthly meetups until a straight answer was given. Custom fonts is one of the easier "difficult" things to do. It's not easy, by any means, b
  18. Shrink collision size.

    As_Of_Latte
    by As_Of_Latte · July 2015
    I've researched and found that you can mask/constrain an invisible actor over the current actor, but I'd like to know if there are any other solutions first.
  19. How do you show instruction screen, only first time opened?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · July 2015
    Use the Boolean and set it to true once the screen has been seen. Then Save that Boolean using the Save Attribute Behavior.
  20. How do you show instruction screen, only first time opened?

    hzapps
    by hzapps · July 2015
    I believe I could have a full screen image that acts like an instruction page that once clicked, changes an Boolean attribute thus not showing it again until closing the game thus resetting those Bool
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