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  1. Character selection/Path selection menus

    Socks
    by Socks · July 2015
    "When attribute CurrentPlayer is greater or equal to 1"
  2. State of GameSalad on 6/30/2015...

    Socks
    by Socks · July 2015
    Text (and these actors were themselves being constrained to a particular position and rotation and scale) ground my game into the dirt ! When I removed the Display Text behaviours and replaced them w
  3. Having Issues With My Game [Solved]

    SpriteLeaf
    by SpriteLeaf · July 2015
    return to main menu button to try to resolve any attribute issues, but it doesn't seem to make any difference. I'm hoping someone can look through my project and show me where I went wrong as I've be
  4. camera tracking position

    joelloyd
    by joelloyd · July 2015
    The second option constrain camera origin T to (actor Y - a third of the scene size)
  5. Shrink collision size.

    Socks
    by Socks · July 2015
    (Quote)
  6. camera tracking position

    Socks
    by Socks · July 2015
    Constrain camera origin X to (actor X - half the scene size)
  7. Shrink collision size.

    As_Of_Latte
    by As_Of_Latte · July 2015
    @Socks Thanks for the reply! Well, I have decided to go with the constrain an invisible actor over the current actor method...It seems to be working. If for some reason this method fails, I'll post wi
  8. make actor follow finger/touch

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    -Constrain attribute self.position X to game.mouse position X.
  9. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    I have a scene that has eight actors - when I press one of the first six actors, the attribute game.Character Select is changed from "0" to 1-6 (depending on which one is selected) a
  10. make actor follow finger/touch

    jay2dx
    by jay2dx · July 2015
    If you want the continue to the touched position after the user has lifted their finger you need to constrain the touch position to some game attributes and use that too
  11. What Would people like to see more?

    tatiang
    by tatiang · July 2015
         Change attribute game.touched [boolean] to true
  12. Spawn same actor at random sizes

    Games!
    by Games! · July 2015
    I tried saving number 2's width in a game attribute enemy size and then using it if actor 1 width> enemy size width.
  13. Windows Creator 0.13.30, the "staying late at work" edition, official release is available!

    jamie_c
    by jamie_c · July 2015
    (Quote)
  14. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    Actually I brought this up repeatedly at monthly meetups until a straight answer was given. Custom fonts is one of the easier "difficult" things to do. It's not easy, by any means, b
  15. Shrink collision size.

    As_Of_Latte
    by As_Of_Latte · July 2015
    I've researched and found that you can mask/constrain an invisible actor over the current actor, but I'd like to know if there are any other solutions first.
  16. How do you show instruction screen, only first time opened?

    jamie_c
    by jamie_c · July 2015
    Use the Boolean and set it to true once the screen has been seen. Then Save that Boolean using the Save Attribute Behavior.
  17. How do you show instruction screen, only first time opened?

    hzapps
    by hzapps · July 2015
    I believe I could have a full screen image that acts like an instruction page that once clicked, changes an Boolean attribute thus not showing it again until closing the game thus resetting those Bool
  18. Character selection/Path selection menus

    Socks
    by Socks · July 2015
    I have a scene, it has 5 buttons- when I press one an attribute called ButtonChoice is changed from 0 to either 1, 2, 3, 4 or 5.
  19. Mac Stable Release 0.13.30

    Armelline
    by Armelline · July 2015
    Actually, making a new condition makes the right side show up. You can then delete the new condition and not have to reselect the attribute.
  20. Character selection/Path selection menus

    Socks
    by Socks · July 2015
    I don't really need to know the names of scenes and when text will and will not be displayed or about the 'fill' actor or how the buttons work or the names of your Save Attribute keys (and so on !) I
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