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Character selection/Path selection menus
by Socks ·"When attribute CurrentPlayer is greater or equal to 1" -
State of GameSalad on 6/30/2015...
by Socks ·Text (and these actors were themselves being constrained to a particular position and rotation and scale) ground my game into the dirt ! When I removed the Display Text behaviours and replaced them w -
Having Issues With My Game [Solved]
by SpriteLeaf ·return to main menu button to try to resolve any attribute issues, but it doesn't seem to make any difference. I'm hoping someone can look through my project and show me where I went wrong as I've be -
camera tracking position
by joelloyd ·The second option constrain camera origin T to (actor Y - a third of the scene size) -
Shrink collision size.
by Socks ·(Quote) -
camera tracking position
by Socks ·Constrain camera origin X to (actor X - half the scene size) -
Shrink collision size.
by As_Of_Latte ·@Socks Thanks for the reply! Well, I have decided to go with the constrain an invisible actor over the current actor method...It seems to be working. If for some reason this method fails, I'll post wi -
make actor follow finger/touch
by MentalDonkeyGames ·-Constrain attribute self.position X to game.mouse position X. -
Character selection/Path selection menus
by jump2 ·I have a scene that has eight actors - when I press one of the first six actors, the attribute game.Character Select is changed from "0" to 1-6 (depending on which one is selected) a -
make actor follow finger/touch
by jay2dx ·If you want the continue to the touched position after the user has lifted their finger you need to constrain the touch position to some game attributes and use that too -
What Would people like to see more?
by tatiang ·Change attribute game.touched [boolean] to true -
Spawn same actor at random sizes
by Games! ·I tried saving number 2's width in a game attribute enemy size and then using it if actor 1 width> enemy size width. -
Windows Creator 0.13.30, the "staying late at work" edition, official release is available!
by jamie_c ·(Quote) -
State of GameSalad on 6/30/2015...
by Armelline ·Actually I brought this up repeatedly at monthly meetups until a straight answer was given. Custom fonts is one of the easier "difficult" things to do. It's not easy, by any means, b -
Shrink collision size.
by As_Of_Latte ·I've researched and found that you can mask/constrain an invisible actor over the current actor, but I'd like to know if there are any other solutions first. -
How do you show instruction screen, only first time opened?
by jamie_c ·Use the Boolean and set it to true once the screen has been seen. Then Save that Boolean using the Save Attribute Behavior. -
How do you show instruction screen, only first time opened?
by hzapps ·I believe I could have a full screen image that acts like an instruction page that once clicked, changes an Boolean attribute thus not showing it again until closing the game thus resetting those Bool -
Character selection/Path selection menus
by Socks ·I have a scene, it has 5 buttons- when I press one an attribute called ButtonChoice is changed from 0 to either 1, 2, 3, 4 or 5. -
Mac Stable Release 0.13.30
by Armelline ·Actually, making a new condition makes the right side show up. You can then delete the new condition and not have to reselect the attribute. -
Character selection/Path selection menus
by Socks ·I don't really need to know the names of scenes and when text will and will not be displayed or about the 'fill' actor or how the buttons work or the names of your Save Attribute keys (and so on !) I