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Character selection/Path selection menus
by jump2 ·Change attribute: game.character select To: 1 -
Mac Stable Release 0.13.30
by MentalDonkeyGames ·-Change it back to "attribute" -
Mac Stable Release 0.13.30
by Lovejoy ·Notice i select attribute condition but the rest is blanked out so can't finish it, only way to fix it is to delete the condition and redo it. -
Every X number of integer
by joelloyd ·When [numeric expression] mod(attribute,5) = 0 -
Character selection/Path selection menus
by jump2 ·@Socks you have given me something to adjust. I did not have a code to adjust the global CurrentPlayer attribute. I will add this a see If I get a better result. -
Character selection/Path selection menus
by jump2 ·Change attribute: game.character select To: 1 -
Character selection/Path selection menus
by Socks ·(Quote) -
Character selection/Path selection menus
by jump2 ·Atribute - CurrentPlayer(the global selected character saved attribute name) = 1 -
Capping a value?
by Socks ·I see, I was confusing constraint with constrain. Yes, the 'When X < 10' would be one of the rule's conditions/constraints. -
Capping a value?
by Moik ·re: constraints. I'm using it in the more common usage sense than the Behaviour sense. The "When X is < 10" part of your suggestion looked like a constraint to me; one of the -
Capping a value?
by Socks ·I've not suggested using a Constrain behaviour (if that's what you mean) ? -
Character selection/Path selection menus
by jump2 ·Attribute game.CurrentPlayer (this the save attribute with the selected character number) greater or equal to 1 -
Character selection/Path selection menus
by jump2 ·I forgot to say that I created a global integer entitled CurrentPlayer. CurrentPlayer is the save attribute for the number of the character selected for game play. I am trying to call this "C -
Character selection/Path selection menus
by jump2 ·the need to store extra info. I added a save attribute to the character select screen (specifically the next button -- which already has the conditions required before the game player can go to the -
Capping a value?
by Moik ·I mis-expected what the "max" function would do, and when looking for alternatives the ceil seems to be about rounding and Constrain seems to be more of a post-process than the pre- -
Zooming out and keeping the map centered
by Bagzli ·I am trying to figure out how to interpolate camera to zoom out and at the same time keep it centred. I am fairly sure that I need to Interpolate or Constrain Camera Origin as I interpolate Camera Si -
Every X number of integer
by Socks ·When attribute is >1 and <7 -
Character selection/Path selection menus
by ookami007 ·Create a game attribute called player and one called scene. -
how to spawn the same charater once it is destroyed
by bjandthekatz ·Create an integer attribute called score. -
Every X number of integer
by tatiang ·@joelloyd Are you saying that you want something to happen every time the attribute is a multiple of 2 and something else to happen every time the attribute is a multiple of 3 and so on for 4 and 5?