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  1. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    Change attribute: game.character select To: 1
  2. Mac Stable Release 0.13.30

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    -Change it back to "attribute"
  3. Mac Stable Release 0.13.30

    Lovejoy
    by Lovejoy · July 2015
    Notice i select attribute condition but the rest is blanked out so can't finish it, only way to fix it is to delete the condition and redo it.
  4. Every X number of integer

    joelloyd
    by joelloyd · July 2015
    When [numeric expression] mod(attribute,5) = 0
  5. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    @Socks you have given me something to adjust. I did not have a code to adjust the global CurrentPlayer attribute. I will add this a see If I get a better result.
  6. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    Change attribute: game.character select To: 1
  7. Character selection/Path selection menus

    Socks
    by Socks · July 2015
    (Quote)
  8. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    Atribute - CurrentPlayer(the global selected character saved attribute name) = 1
  9. Capping a value?

    Socks
    by Socks · July 2015
    I see, I was confusing constraint with constrain. Yes, the 'When X < 10' would be one of the rule's conditions/constraints.
  10. Capping a value?

    Moik
    by Moik · July 2015
    re: constraints. I'm using it in the more common usage sense than the Behaviour sense. The "When X is < 10" part of your suggestion looked like a constraint to me; one of the
  11. Capping a value?

    Socks
    by Socks · July 2015
    I've not suggested using a Constrain behaviour (if that's what you mean) ?
  12. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    Attribute game.CurrentPlayer (this the save attribute with the selected character number) greater or equal to 1
  13. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    I forgot to say that I created a global integer entitled CurrentPlayer. CurrentPlayer is the save attribute for the number of the character selected for game play. I am trying to call this "C
  14. Character selection/Path selection menus

    jump2
    by jump2 · July 2015
    the need to store extra info. I added a save attribute to the character select screen (specifically the next button -- which already has the conditions required before the game player can go to the
  15. Capping a value?

    Moik
    by Moik · July 2015
    I mis-expected what the "max" function would do, and when looking for alternatives the ceil seems to be about rounding and Constrain seems to be more of a post-process than the pre-
  16. Zooming out and keeping the map centered

    Bagzli
    by Bagzli · July 2015
    I am trying to figure out how to interpolate camera to zoom out and at the same time keep it centred. I am fairly sure that I need to Interpolate or Constrain Camera Origin as I interpolate Camera Si
  17. Every X number of integer

    Socks
    by Socks · July 2015
    When attribute is >1 and <7
  18. Character selection/Path selection menus

    ookami007
    by ookami007 · July 2015
    Create a game attribute called player and one called scene.
  19. how to spawn the same charater once it is destroyed

    bjandthekatz
    by bjandthekatz · July 2015
    Create an integer attribute called score.
  20. Every X number of integer

    tatiang
    by tatiang · July 2015
    @joelloyd Are you saying that you want something to happen every time the attribute is a multiple of 2 and something else to happen every time the attribute is a multiple of 3 and so on for 4 and 5?
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