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Character selection/Path selection menus
by ookami007 ·Create a game attribute called player and one called scene. -
how to spawn the same charater once it is destroyed
by bjandthekatz ·Create an integer attribute called score. -
Every X number of integer
by tatiang ·@joelloyd Are you saying that you want something to happen every time the attribute is a multiple of 2 and something else to happen every time the attribute is a multiple of 3 and so on for 4 and 5? -
Saving and Loading Attributes
by bjandthekatz ·change attribute tableCellValue(yourTableHere, What you called the row here, 1) -
Randomly relocate an actor
by Socks ·Use a Change Attribute behaviour . . . -
Character selection/Path selection menus
by Socks ·That will depend on how you are currently changing the invisible player to the selected character - for example, if you are using a game attribute to change the invisible actor's image then all you'd -
Character selection/Path selection menus
by tintran ·I'd imagine you'd have to use game attributes, -
Is there a way to loop an actor's position?
by MentalDonkeyGames ·-Change attribute self.position x to 0 - self.size width/2 -
State of GameSalad on 6/30/2015...
by GameAlchemist ·Seriously GameSalad is Great... But what I am truly waiting for is custom collisions, If they add that feature in a month or two with a price, I would surely pay those extra bucks. -
Spawning and animation
by Socks ·really need both those timers . . . the change attribute behaviour (random toss to (1,3)) could be moved into the second timer like this (screenshot below) . . . -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·That's what I've been trying to say for a while, when performing calculations on an attribute you are not limited to whole number values, even if the value you are dragging through some calculation/eq -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·Attributes only define how values are stored they have no bearing on how an actor moves or how a value is interpolated or constrained or otherwise operated on by a calculation - I've given real world -
How To Choose The Actor Position To (Overlaps or Collides)
by tanchowyeeiosapp ·(Quote) -
Mac Stable Release 0.13.30
by birdboy ·The pro behavior tab could be changed to an attribute tab so you can change actor attributes without the need to actually open them first (comparable to the windows creator). :O -
Mac Stable Release 0.13.30
by goflamingo ·Just downloaded 0.13.30 but I don't see the Pro tab under Library anymore. Also, is that where I can expect the "Game Center" attribute to be located? Thanks! -
Windows Creator 0.13.30, the "staying late at work" edition, official release is available!
by stevej ·* Fixed issue with decimals being removed from attribute values if region format was set to use commas instead of decimals -
Total items and items collected problem.
by GameAlchemist ·My attribute is saved as this in the Display text actor of total items like this - Total_items = Total_items+Items_Collected -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by tintran ·then in the prototype of the white one change attribute position x and position y to 100 -
Math Code Question - Scaling effect based on range
by Socks ·The answer above will give you a precise division of 100 ( going on your idea of using a REAL attribute to store distance), the version below quantizes point scoring to 10s, so at the very centre you -
How To Choose The Actor Position To (Overlaps or Collides)
by tintran ·remove the constraints and variables I told you about