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  1. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    Ok ? What are you saying here ? That constraining a value to something results in that value being constrained to the thing you are constraining it to !? (Image)
  2. How To Set Actor Touch Position

    tanchowyeeiosapp
    by tanchowyeeiosapp · July 2015
    (Quote)
  3. Editor x,y coordinate discussion -- (was: "very disappointing...")

    tintran
    by tintran · July 2015
    and two constraints which are turned off. The constrain forces position x and position to be rounded values all the time to simulate the fact that they're integers.
  4. percent progress bar

    Thunder_Child
    by Thunder_Child · July 2015
    Then when every percent is greater than previous percent...change attribute progress bar to progress bar position +2.7px....
  5. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    try it yourself make an actor with an integer attribute (let's call the attribute 'A' and give it a value of 10), now interpolate A from 10 to some other value like 20 . . . then display 'A' using a
  6. Editor x,y coordinate discussion -- (was: "very disappointing...")

    kobayaashi
    by kobayaashi · July 2015
    I'm not a fan of the endless decimals either, so if I need to, I just constrain my actors' co-ordinates to their floor values.
  7. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Wyrmfire
    by Wyrmfire · July 2015
    (Quote)
  8. Timer vs self.timer Question.

    birdboy
    by birdboy · July 2015
    All time attributes run automatically, no matter what rules you put up. But something to keep in mind is that an actor's time attribute resets to 0 every time you enter a scene (by changing or resetti
  9. Move actor based on touch and locked onto y axis

    ralphbugs
    by ralphbugs · July 2015
    Yes, I'm purposely using change attribute instead of move to to get that jumpy look (don't have to make animation sprite.. lol). But like you said, it might be better if it have smoother movement. Tha
  10. How do you come up with complicated functions ?

    Socks
    by Socks · July 2015
    by some other factor, for example if you make an attribute called 'speed' and set that value at 100, then use game.time * game.speed as the angle that cos and sin operate on then it is 100 times fast
  11. How do you come up with complicated functions ?

    Icebox
    by Icebox · July 2015
    Actor has 6 real self attributes and 1 angle attribute :
  12. Determining position on screen.

    pHghost
    by pHghost · July 2015
    Two game attributes: firstPosition, secondPosition
  13. percent progress bar

    tatiang
    by tatiang · July 2015
    So if you're using game.score to determine the width of the progress bar and you have a maximum score of 500, you would constrain self.size.Width to (game.score/500)*270.
  14. percent progress bar

    myu699
    by myu699 · July 2015
    I have a progress bar that is 270 pixels wide. I have made my variable equal self.size.width(of the progress bar). then constrain self.position.x = 27+(self.size.width)/2. So the problem is that I can
  15. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    Make an actor with an integer attribute, let's call it AAA.
  16. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    Not at all ! It works with everything except for the storing of values (so writing a value into an attribute or table).
  17. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Icebox
    by Icebox · July 2015
    @Socks Ohhhh ! now I get what you mean ! but that only works in a display text man , but if you were to put an integer value in a change attribute that would be different , this is why I was saying c
  18. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    Because a real attribute can store a non-interger value.
  19. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Icebox
    by Icebox · July 2015
    @Socks then why is the result different when I put a real attribute ? (Image)
  20. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    Change attribute stores a number.
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