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  1. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Icebox
    by Icebox · July 2015
    make an actor with an integer attribute "number" and give it the value of 17
  2. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    Like I say, it wouldn't be an issue as once 'out of the box' a value (a number) doesn't retain a memory of what 'box' it came from (numerical homeopathy ?). In an equation or a constrain calculation -
  3. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Icebox
    by Icebox · July 2015
    I'm sorry , I meant with what you said to do , I did it I made an actor with an integer attribute value of 5 and i chopped it in half , and i made a display text and I did not get a 2.5 , I got a 3
  4. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    (Quote)
  5. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Icebox
    by Icebox · July 2015
    @Socks I just did that i place an actor with integer attribute , i placed a rule when touch is pressed change attribute integer - 1.5 , and i placed a display text , it changes like this 5,4,3,2,1.
  6. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Socks
    by Socks · July 2015
    There is a common misunderstanding in the way attributes are handled/stored - real and integer only applies to the storing of values, it has no effect on that values use outside of 'storage'.
  7. Editor x,y coordinate discussion -- (was: "very disappointing...")

    Icebox
    by Icebox · July 2015
    i have an actor constraining position to game real attribute x and y ,and another actor constrained to these real attributes, if this would happen then i would have to change the game level attribute
  8. State of GameSalad on 6/30/2015...

    Armelline
    by Armelline · July 2015
    (Quote)
  9. State of GameSalad on 6/30/2015...

    trashdinner@hotmail.com
    by trashdinner@hotmail.com · July 2015
    I know what you mean .. we like what we're used to but tbh, I've been using Mac creator for 6 months and I only used PC creator for 2 months and I can't find one thing that is faster on Mac's Creator.
  10. Destroyed Actors Won't Reset After Scene Change

    dumbgames
    by dumbgames · July 2015
    Player Position X which was being populated by a constrain attribute from within the Player actor. This was the only way to have the platforms reference the Player Position X value. So whilst the Pla
  11. Armelline's Super-Easy Custom Number Fonts - FREE template - Entirely new method

    Armelline
    by Armelline · July 2015
    Custom number fonts in GameSalad have always annoyed me. The laying out of the digits, the confusing mess of numbers in the constrain attributes, the penchant they have for not working right. So I set
  12. Displaying a score of zero using custom fonts

    Armelline
    by Armelline · July 2015
    one actor you drag onto the scene, and then one attribute you change in that actor. It's by far the simplest method of a custom font I've seen so far, but it's a little more resource intensive. (Real
  13. Destroyed Actors Won't Reset After Scene Change

    MentalDonkeyGames
    by MentalDonkeyGames · July 2015
    Is there an attribute that will cause the platforms to destroy? If so, make sure to change that attribute back to it's original state before resetting the scene. Resetting the scene does not change an
  14. Referencing a table column by name

    bjandthekatz
    by bjandthekatz · July 2015
    Hello, I am trying to call a table column based on an attribute. The attribute is the current level that the user is on and the column has multiple variations: 1type, 1x, 1y, 1w, and 1h because it hol
  15. Loop not looping

    egorges
    by egorges · July 2015
    (Quote)
  16. Very disappointing game design experience!

    WebWarrior
    by WebWarrior · July 2015
    we know, the most requested features are polygon collisions and custom fonts, and demand drops off sharply after that. (Also worth mentioning: Admob had an even higher vote count before we started wo
  17. Very disappointing game design experience!

    As_Of_Latte
    by As_Of_Latte · July 2015
    (Quote)
  18. New to me? Loops?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    Loops work differently than constrain if they didn't there would be no need for a loop behavior. loops are a more efficient way of doing particular things, like @Armelline posted. Mostly it has to do
  19. New to me? Loops?

    Icebox
    by Icebox · July 2015
    I still don't know whats the difference between loops and constrains , cause i can loop a change attribute motion linear velocity , instead of constraining motion linear velocity , they are the same r
  20. Very disappointing game design experience!

    birdboy
    by birdboy · July 2015
    Finally something that springs to my mind right now and never seems to be discussed. The fleshing out of the Creator's basic features isn't open ended. Contrary to "new features" of
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