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Editor x,y coordinate discussion -- (was: "very disappointing...")
by Icebox ·make an actor with an integer attribute "number" and give it the value of 17 -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·Like I say, it wouldn't be an issue as once 'out of the box' a value (a number) doesn't retain a memory of what 'box' it came from (numerical homeopathy ?). In an equation or a constrain calculation - -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Icebox ·I'm sorry , I meant with what you said to do , I did it I made an actor with an integer attribute value of 5 and i chopped it in half , and i made a display text and I did not get a 2.5 , I got a 3 -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·(Quote) -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Icebox ·@Socks I just did that i place an actor with integer attribute , i placed a rule when touch is pressed change attribute integer - 1.5 , and i placed a display text , it changes like this 5,4,3,2,1. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Socks ·There is a common misunderstanding in the way attributes are handled/stored - real and integer only applies to the storing of values, it has no effect on that values use outside of 'storage'. -
Editor x,y coordinate discussion -- (was: "very disappointing...")
by Icebox ·i have an actor constraining position to game real attribute x and y ,and another actor constrained to these real attributes, if this would happen then i would have to change the game level attribute -
State of GameSalad on 6/30/2015...
by Armelline ·(Quote) -
State of GameSalad on 6/30/2015...
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Destroyed Actors Won't Reset After Scene Change
by dumbgames ·Player Position X which was being populated by a constrain attribute from within the Player actor. This was the only way to have the platforms reference the Player Position X value. So whilst the Pla -
Armelline's Super-Easy Custom Number Fonts - FREE template - Entirely new method
by Armelline ·Custom number fonts in GameSalad have always annoyed me. The laying out of the digits, the confusing mess of numbers in the constrain attributes, the penchant they have for not working right. So I set -
Displaying a score of zero using custom fonts
by Armelline ·one actor you drag onto the scene, and then one attribute you change in that actor. It's by far the simplest method of a custom font I've seen so far, but it's a little more resource intensive. (Real -
Destroyed Actors Won't Reset After Scene Change
by MentalDonkeyGames ·Is there an attribute that will cause the platforms to destroy? If so, make sure to change that attribute back to it's original state before resetting the scene. Resetting the scene does not change an -
Referencing a table column by name
by bjandthekatz ·Hello, I am trying to call a table column based on an attribute. The attribute is the current level that the user is on and the column has multiple variations: 1type, 1x, 1y, 1w, and 1h because it hol -
Loop not looping
by egorges ·(Quote) -
Very disappointing game design experience!
by WebWarrior ·we know, the most requested features are polygon collisions and custom fonts, and demand drops off sharply after that. (Also worth mentioning: Admob had an even higher vote count before we started wo -
Very disappointing game design experience!
by As_Of_Latte ·(Quote) -
New to me? Loops?
by The_Gamesalad_Guru ·Loops work differently than constrain if they didn't there would be no need for a loop behavior. loops are a more efficient way of doing particular things, like @Armelline posted. Mostly it has to do -
New to me? Loops?
by Icebox ·I still don't know whats the difference between loops and constrains , cause i can loop a change attribute motion linear velocity , instead of constraining motion linear velocity , they are the same r -
Very disappointing game design experience!
by birdboy ·Finally something that springs to my mind right now and never seems to be discussed. The fleshing out of the Creator's basic features isn't open ended. Contrary to "new features" of