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Very disappointing game design experience!
by CaptFinn ·"Currently has 6 votes and is ranked #8. #1 is polygon collisions with 34 votes, and #2 is custom fonts with 29 votes." -
Very disappointing game design experience!
by KevinCross ·Do people put Display Text on images? I only ever use Display Text when I'm debugging something and want to see a position of the mouse/touch or want to see a value in a game attribute. That's when I' -
Timers are for chumps - GS optimization tips
by The_Gamesalad_Guru ·(Quote) -
Very disappointing game design experience!
by Chunkypixels ·If you had a programmer free for a month, could you guarantee that they could implement polygon collisions as a fully working, bug free update to the software? Would it be more realistic and feasible -
Timers are for chumps - GS optimization tips
by Thunder_Child ·With a slots game there are so many things you want to save so the player always comes back to where they left off...in simple games I had always used a timer of .1 to save attribute...well this works -
Very disappointing game design experience!
by KevinCross ·(Quote) -
Very disappointing game design experience!
by WebWarrior ·Currently has 6 votes and is ranked #8. #1 is polygon collisions with 34 votes, and #2 is custom fonts with 29 votes. Yet some of you are now saying that this is even more important than fixing crash -
What could GameSalad do to make your development life easier and keep you on board?
by KevinCross ·* Being able to access any actor and the scene from any actor, without the need of breaking it from the prototype actor or relying on dozens of game attributes to connect them. -
Loop not looping
by tatiang ·But the screenshot you posted doesn't contain game.glb_idAssunto except in a Log Debugging Statement. It contains game.glb_NumAssunto, which is an integer. Then again, maybe I'm missing something be -
Need help with grabbing/bounce physics issue
by tintran ·Since GS doesn't allow physics attributes to be changed during run time. -
How can I make two actors never touch?
by UncloudedStudio ·Here's one way to do it, when actor overlaps or collides with actor(blocks) change attribute self.position.Y (or X position) to self.position.Y+100 -
[Solved] Saving high score
by tintran ·Did you use Save attribute and Load attribute? -
Actor disappears if this behavior is turned on
by tintran ·I had another similar problem too when I turned this off. and try to constrain actors rotation to a real variable. My actor also disappeared. -
saving table
by tintran ·Save attribute -
Why can I click through an actor?
by Triangularity Games ·(Quote) -
How to make health for monsters and players?
by jamie_c ·Below is a tutorial about creating a health bar. In the tutorial I create an Attribute called Health, you would use that to keep track of the players or monsters health (obviously, I suppose). When it -
Armelline's GameSalad Tips - A video series
by Armelline ·Are you on Windows? I've never tried it on Windows. If you're on Mac, that just means the attribute isn't used by anything at all. -
Why can I click through an actor?
by blagdonapps ·You could have a boolean attribute, say helpPressed and when the help button is pressed, change the boolean to true, when you exit the help screen change it back to false. Put a condition into the ot -
Saving and Loading Attributes
by dan24145 ·I am having an issue using the saving and loading attribute behaviors. I have a functioning highscore system, where it will save your highest value (a variable) to another variable. I then load the hi -
restitution instead of bounciness?
by tintran ·when i try to change the bounciness attribute of an actor on the fly.