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  1. Very disappointing game design experience!

    CaptFinn
    by CaptFinn · July 2015
    "Currently has 6 votes and is ranked #8. #1 is polygon collisions with 34 votes, and #2 is custom fonts with 29 votes."
  2. Very disappointing game design experience!

    KevinCross
    by KevinCross · July 2015
    Do people put Display Text on images? I only ever use Display Text when I'm debugging something and want to see a position of the mouse/touch or want to see a value in a game attribute. That's when I'
  3. Timers are for chumps - GS optimization tips

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    (Quote)
  4. Very disappointing game design experience!

    Chunkypixels
    by Chunkypixels · July 2015
    If you had a programmer free for a month, could you guarantee that they could implement polygon collisions as a fully working, bug free update to the software? Would it be more realistic and feasible
  5. Timers are for chumps - GS optimization tips

    Thunder_Child
    by Thunder_Child · July 2015
    With a slots game there are so many things you want to save so the player always comes back to where they left off...in simple games I had always used a timer of .1 to save attribute...well this works
  6. Very disappointing game design experience!

    KevinCross
    by KevinCross · July 2015
    (Quote)
  7. Very disappointing game design experience!

    WebWarrior
    by WebWarrior · July 2015
    Currently has 6 votes and is ranked #8. #1 is polygon collisions with 34 votes, and #2 is custom fonts with 29 votes. Yet some of you are now saying that this is even more important than fixing crash
  8. What could GameSalad do to make your development life easier and keep you on board?

    KevinCross
    by KevinCross · July 2015
    * Being able to access any actor and the scene from any actor, without the need of breaking it from the prototype actor or relying on dozens of game attributes to connect them.
  9. Loop not looping

    tatiang
    by tatiang · July 2015
    But the screenshot you posted doesn't contain game.glb_idAssunto except in a Log Debugging Statement. It contains game.glb_NumAssunto, which is an integer. Then again, maybe I'm missing something be
  10. Need help with grabbing/bounce physics issue

    tintran
    by tintran · July 2015
    Since GS doesn't allow physics attributes to be changed during run time.
  11. How can I make two actors never touch?

    UncloudedStudio
    by UncloudedStudio · July 2015
    Here's one way to do it, when actor overlaps or collides with actor(blocks) change attribute self.position.Y (or X position) to self.position.Y+100
  12. [Solved] Saving high score

    tintran
    by tintran · July 2015
    Did you use Save attribute and Load attribute?
  13. Actor disappears if this behavior is turned on

    tintran
    by tintran · July 2015
    I had another similar problem too when I turned this off. and try to constrain actors rotation to a real variable. My actor also disappeared.
  14. saving table

    tintran
    by tintran · July 2015
    Save attribute
  15. Why can I click through an actor?

    Triangularity Games
    by Triangularity Games · July 2015
    (Quote)
  16. How to make health for monsters and players?

    jamie_c
    by jamie_c · July 2015
    Below is a tutorial about creating a health bar. In the tutorial I create an Attribute called Health, you would use that to keep track of the players or monsters health (obviously, I suppose). When it
  17. Armelline's GameSalad Tips - A video series

    Armelline
    by Armelline · July 2015
    Are you on Windows? I've never tried it on Windows. If you're on Mac, that just means the attribute isn't used by anything at all.
  18. Why can I click through an actor?

    blagdonapps
    by blagdonapps · July 2015
    You could have a boolean attribute, say helpPressed and when the help button is pressed, change the boolean to true, when you exit the help screen change it back to false. Put a condition into the ot
  19. Saving and Loading Attributes

    dan24145
    by dan24145 · July 2015
    I am having an issue using the saving and loading attribute behaviors. I have a functioning highscore system, where it will save your highest value (a variable) to another variable. I then load the hi
  20. restitution instead of bounciness?

    tintran
    by tintran · July 2015
    when i try to change the bounciness attribute of an actor on the fly.
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