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New to me? Loops?
by The_Gamesalad_Guru ·Loops work differently than constrain if they didn't there would be no need for a loop behavior. loops are a more efficient way of doing particular things, like @Armelline posted. Mostly it has to do -
New to me? Loops?
by Icebox ·I still don't know whats the difference between loops and constrains , cause i can loop a change attribute motion linear velocity , instead of constraining motion linear velocity , they are the same r -
Very disappointing game design experience!
by birdboy ·Finally something that springs to my mind right now and never seems to be discussed. The fleshing out of the Creator's basic features isn't open ended. Contrary to "new features" of -
Very disappointing game design experience!
by CaptFinn ·"Currently has 6 votes and is ranked #8. #1 is polygon collisions with 34 votes, and #2 is custom fonts with 29 votes." -
Very disappointing game design experience!
by KevinCross ·Do people put Display Text on images? I only ever use Display Text when I'm debugging something and want to see a position of the mouse/touch or want to see a value in a game attribute. That's when I' -
Timers are for chumps - GS optimization tips
by The_Gamesalad_Guru ·(Quote) -
Very disappointing game design experience!
by Chunkypixels ·If you had a programmer free for a month, could you guarantee that they could implement polygon collisions as a fully working, bug free update to the software? Would it be more realistic and feasible -
Timers are for chumps - GS optimization tips
by Thunder_Child ·With a slots game there are so many things you want to save so the player always comes back to where they left off...in simple games I had always used a timer of .1 to save attribute...well this works -
Very disappointing game design experience!
by KevinCross ·(Quote) -
Very disappointing game design experience!
by WebWarrior ·Currently has 6 votes and is ranked #8. #1 is polygon collisions with 34 votes, and #2 is custom fonts with 29 votes. Yet some of you are now saying that this is even more important than fixing crash -
What could GameSalad do to make your development life easier and keep you on board?
by KevinCross ·* Being able to access any actor and the scene from any actor, without the need of breaking it from the prototype actor or relying on dozens of game attributes to connect them. -
Loop not looping
by tatiang ·But the screenshot you posted doesn't contain game.glb_idAssunto except in a Log Debugging Statement. It contains game.glb_NumAssunto, which is an integer. Then again, maybe I'm missing something be -
Need help with grabbing/bounce physics issue
by tintran ·Since GS doesn't allow physics attributes to be changed during run time. -
How can I make two actors never touch?
by UncloudedStudio ·Here's one way to do it, when actor overlaps or collides with actor(blocks) change attribute self.position.Y (or X position) to self.position.Y+100 -
[Solved] Saving high score
by tintran ·Did you use Save attribute and Load attribute? -
Actor disappears if this behavior is turned on
by tintran ·I had another similar problem too when I turned this off. and try to constrain actors rotation to a real variable. My actor also disappeared. -
saving table
by tintran ·Save attribute -
Why can I click through an actor?
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How to make health for monsters and players?
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Armelline's GameSalad Tips - A video series
by Armelline ·Are you on Windows? I've never tried it on Windows. If you're on Mac, that just means the attribute isn't used by anything at all.