-
Custom Score Font integrating into Buzzy Bee
by colander ·What attribute are you using to hold your high score? If you don't have one create it and set up your high score system. Then use that attribute Instead of your score attribute in a separate actor to -
Custom Score Font integrating into Buzzy Bee
by Village Idiot ·But there is no highscore attribute to begin with -
Custom Score Font integrating into Buzzy Bee
by Lovejoy ·Do the exact same steps as before, except this type put in the game.highscore attribute instead of the game.score attribute in the expression. -
Need help with grabbing/bounce physics issue
by hmgwy ·Thanks for the suggestion tintran! The problem with the mouse constraint method is that I have collidable landscapes in the middle of levels as well, and the same glitching issue occurs when the ball -
Sneak Peek - Almost Done
by tiger27 ·@Slayre77 That's pretty easy. All you have to do is create a spawner and an attribute (integer) called Speed set to 10 seconds. Then (in the spawner) do this: -
Armelline's GameSalad Tips - A video series
by tintran ·great tips.. Number 7 doesn't work for me when i delete the attribute it just deletes it and i don't get a warning window to cancel. -
Spawn actor in locations from a table
by The_Gamesalad_Guru ·You can put a rule inside a loop. Plus when you posted your code look, you didn't put the conditions. conditions are when touch is pressed, if attribute X = 120 et.. you posted the behaviors inside th -
Custom Score Font integrating into Buzzy Bee
by Village Idiot ·score will be. Is that ok? I only have a score attribute (game.score). I've adapted the Buzzy Bee tutorial that Jamie Cross made. -
Custom Score Font integrating into Buzzy Bee
by Lovejoy ·If you are using the same images then just create another actor and with the same rules but instead of using game.score, use game.highscore or whatever other attribute you are using. -
Custom Score Font integrating into Buzzy Bee
by Village Idiot ·(Quote) -
Custom Score Font integrating into Buzzy Bee
by Lovejoy ·instead of .png and make sure to change the attribute in the expression. -
Spawn actor in locations from a table
by Sunni198 ·Makes complete sense, however I created an attribute that will toggle StartGame true/false. I nested my loop into a rule that If that attribute is true to start the loop. Then created a button that c -
Updating app without losing saved progress
by bjandthekatz ·It does not get overridden on an update if it is saved in an attribute or a table. -
Spawn actor in locations from a table
by Sunni198 ·I have a self attribute on a Spawn Image actor called IndexSpawnImage as index type. Also tried with a timer instead of a loop, with a rule that changes my index attribute to +1, but that only spawns -
Tips & tricks - what would you like to see
by Moik ·Early on, my struggles came down to things like not realizing I couldn't type in a variable name (that I had to select it from the dropdown thingy) and not knowing the 'translations' of basic systems -
doesnt affect by gravity y axis?
by vindictuss@yahoo.com ·thank you guys i actually use both of your technique i change gravity on the scene to 0 then i use constrain attribute to change the linear velocity to -100 so far so good. i appriciate both your help -
doesnt affect by gravity y axis?
by RabidParrot ·Constrain actor's linear velocity y to 0. -
Tweet sheet not able to post URLs with tweet.... anyway??
by Moogus ·@Hopscotch everything is fine image, attribute, message, except a working url. -
Problems with my moving platforms
by dnomiar ·My attempt at a solution was to have a game level attribute that records the player's X cooordinates and to have a boolean attribute within the platform called 'collidable'. The platform has a rule th -
make a movable actor stop moving
by Armelline ·When an actor is movable, and another actor jumps on it, it will move slightly. This can happen even if you get the density of the jumping actor to 0, and even if you constrain the position of the pla