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  1. Custom Score Font integrating into Buzzy Bee

    colander
    by colander · July 2015
    What attribute are you using to hold your high score? If you don't have one create it and set up your high score system. Then use that attribute Instead of your score attribute in a separate actor to
  2. Custom Score Font integrating into Buzzy Bee

    Village Idiot
    by Village Idiot · July 2015
    But there is no highscore attribute to begin with
  3. Custom Score Font integrating into Buzzy Bee

    Lovejoy
    by Lovejoy · July 2015
    Do the exact same steps as before, except this type put in the game.highscore attribute instead of the game.score attribute in the expression.
  4. Need help with grabbing/bounce physics issue

    hmgwy
    by hmgwy · July 2015
    Thanks for the suggestion tintran! The problem with the mouse constraint method is that I have collidable landscapes in the middle of levels as well, and the same glitching issue occurs when the ball
  5. Sneak Peek - Almost Done

    tiger27
    by tiger27 · July 2015
    @Slayre77 That's pretty easy. All you have to do is create a spawner and an attribute (integer) called Speed set to 10 seconds. Then (in the spawner) do this:
  6. Armelline's GameSalad Tips - A video series

    tintran
    by tintran · July 2015
    great tips.. Number 7 doesn't work for me when i delete the attribute it just deletes it and i don't get a warning window to cancel.
  7. Spawn actor in locations from a table

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2015
    You can put a rule inside a loop. Plus when you posted your code look, you didn't put the conditions. conditions are when touch is pressed, if attribute X = 120 et.. you posted the behaviors inside th
  8. Custom Score Font integrating into Buzzy Bee

    Village Idiot
    by Village Idiot · July 2015
    score will be. Is that ok? I only have a score attribute (game.score). I've adapted the Buzzy Bee tutorial that Jamie Cross made.
  9. Custom Score Font integrating into Buzzy Bee

    Lovejoy
    by Lovejoy · July 2015
    If you are using the same images then just create another actor and with the same rules but instead of using game.score, use game.highscore or whatever other attribute you are using.
  10. Custom Score Font integrating into Buzzy Bee

    Village Idiot
    by Village Idiot · July 2015
    (Quote)
  11. Custom Score Font integrating into Buzzy Bee

    Lovejoy
    by Lovejoy · July 2015
    instead of .png and make sure to change the attribute in the expression.
  12. Spawn actor in locations from a table

    Sunni198
    by Sunni198 · July 2015
    Makes complete sense, however I created an attribute that will toggle StartGame true/false. I nested my loop into a rule that If that attribute is true to start the loop. Then created a button that c
  13. Updating app without losing saved progress

    bjandthekatz
    by bjandthekatz · July 2015
    It does not get overridden on an update if it is saved in an attribute or a table.
  14. Spawn actor in locations from a table

    Sunni198
    by Sunni198 · July 2015
    I have a self attribute on a Spawn Image actor called IndexSpawnImage as index type. Also tried with a timer instead of a loop, with a rule that changes my index attribute to +1, but that only spawns
  15. Tips & tricks - what would you like to see

    Moik
    by Moik · July 2015
    Early on, my struggles came down to things like not realizing I couldn't type in a variable name (that I had to select it from the dropdown thingy) and not knowing the 'translations' of basic systems
  16. doesnt affect by gravity y axis?

    vindictuss@yahoo.com
    by vindictuss@yahoo.com · July 2015
    thank you guys i actually use both of your technique i change gravity on the scene to 0 then i use constrain attribute to change the linear velocity to -100 so far so good. i appriciate both your help
  17. doesnt affect by gravity y axis?

    RabidParrot
    by RabidParrot · July 2015
    Constrain actor's linear velocity y to 0.
  18. Tweet sheet not able to post URLs with tweet.... anyway??

    Moogus
    by Moogus · July 2015
    @Hopscotch everything is fine image, attribute, message, except a working url.
  19. Problems with my moving platforms

    dnomiar
    by dnomiar · July 2015
    My attempt at a solution was to have a game level attribute that records the player's X cooordinates and to have a boolean attribute within the platform called 'collidable'. The platform has a rule th
  20. make a movable actor stop moving

    Armelline
    by Armelline · July 2015
    When an actor is movable, and another actor jumps on it, it will move slightly. This can happen even if you get the density of the jumping actor to 0, and even if you constrain the position of the pla
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