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  1. How to create a on or off button

    As_Of_Latte
    by As_Of_Latte · July 2015
    Is it possible to toggle on/off all sound effects at once? Maybe something like a game attribute, in apposition to individual self attributes per actor?
  2. How can I make two actors never touch?

    Faaris
    by Faaris · July 2015
    Is there a touch attribute in gamesalad? I have blocks spawning randomly but I don't want them to touch, how can I do this?
  3. If Statement Question. Is nesting possible in GameSalad?

    acrogod
    by acrogod · July 2015
    The way I shuffle is to pull a random number from 1-52 and have the change attribute show that image from the Column 4.
  4. GameSalad going against the flow

    Socks
    by Socks · July 2015
    Yeah, basically you construct a 'straw man' (an argument that is comically easy to push over, like a man made of straw) and you attribute it to the person you are debating/arguing with - usually as a
  5. Tap screen faster to make actor move faster

    Mayhem_Madness
    by Mayhem_Madness · July 2015
    (Quote)
  6. Tap screen faster to make actor move faster

    Armelline
    by Armelline · July 2015
    When you stop tapping, reduce the speed using the game attribute. An interpolate to 0 is probably going to be best, but it depends on how you want the actor to slow down.
  7. How would I make a radar system?

    Chunkypixels
    by Chunkypixels · July 2015
    So would need an objectdistance and positionX and positionY attribute for each enemy...
  8. Collide problem

    http_gamesalad
    by http_gamesalad · July 2015
    I have my game set up like this When main actor collides with Star DO: change attribute game.star score to game.star score +1 & Destroy. Sometimes when the main actor collides with the star ac
  9. If Statement Question. Is nesting possible in GameSalad?

    tiger27
    by tiger27 · July 2015
    Hey I did it! I can't upload the project, so I'll give you the code here. But, first you need a table, a single actor and 8 attributes titled:
  10. State of GameSalad on 6/30/2015...

    pinkio75
    by pinkio75 · July 2015
    Wow it's a very great news! and i hope that this new policy bring GS more great features like multiple objects selections, joints,collisions editor etc etc...
  11. Problem with the collision condition

    AmazingAaron
    by AmazingAaron · July 2015
    that trails behind the asteroids using a game attribute I created called "Ytracker." I just add enough space to the Ytracker in order to make sure it does not touch the asteroid it
  12. Help Me!

    Armelline
    by Armelline · July 2015
    Another is to constrain the x and y position of the square. This isn't always entirely reliable, though.
  13. Save & load attributes

    Braydon_SFX
    by Braydon_SFX · July 2015
    I don't think loading 20 attributes at one time is a problem. I sometimes have many more than that. It makes sense to load in all of your attribute before the data is required - saving attributes is u
  14. How do I make a rule that when the actor caught 6 coins generate another ecena

    jigglybean
    by jigglybean · June 2015
    Then make a boolean game attribute (true or false is why its a boolean)
  15. How would I make a radar system?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2015
    i suspect you are tracking them all together as they are the same actor and you have them reporting to one set of attributes? If so that's not going to work. If all you want to happen is something to
  16. How would I make a radar system?

    http_gamesalad
    by http_gamesalad · June 2015
    @The_Gamesalad_Guru What do you mean by "separate all the actors"? & I switched the actors constrain & rules around like you said. So now what was in the Enemy Actor
  17. High score not saving.

    As_Of_Latte
    by As_Of_Latte · June 2015
    @frd I thought the same thing as well. But when saving/loading other attributes, such as an in app purchase, then closing/reopening the GS Viewer, my purchased attribute was saved...
  18. High score not saving.

    As_Of_Latte
    by As_Of_Latte · June 2015
    Here is how I am saving my high score. I am using a game.HighScore attribute to save to key highscore.
  19. Shake device to make scene reset or action take place

    Thunder_Child
    by Thunder_Child · June 2015
    When ANY attribute ACCELEROMETER > 30
  20. How to make an actor Jump

    KevinCross
    by KevinCross · June 2015
    The attribute "jumping" is something you add. You'll see Jamie adding it in his video tutorial above (about 9:20 minutes into it). You don't have to be a paid/pro member to be able t
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