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How to create a on or off button
by Icebox ·@Phoenix256 make an integer self attribute , call it switch , -
State of GameSalad on 6/30/2015...
by DeadlySeriousMedia ·I don't mind how the GS business gets structured as long as we start getting engine upgrades at a faster pace like Google Play services, custom fonts, (at least semi) custom poly collisions, and joint -
How to create a on or off button
by Armelline ·Absolutely, a game attribute will do exactly what you need. -
How to create a on or off button
by As_Of_Latte ·Is it possible to toggle on/off all sound effects at once? Maybe something like a game attribute, in apposition to individual self attributes per actor? -
How can I make two actors never touch?
by Faaris ·Is there a touch attribute in gamesalad? I have blocks spawning randomly but I don't want them to touch, how can I do this? -
If Statement Question. Is nesting possible in GameSalad?
by acrogod ·The way I shuffle is to pull a random number from 1-52 and have the change attribute show that image from the Column 4. -
GameSalad going against the flow
by Socks ·Yeah, basically you construct a 'straw man' (an argument that is comically easy to push over, like a man made of straw) and you attribute it to the person you are debating/arguing with - usually as a -
Tap screen faster to make actor move faster
by Mayhem_Madness ·(Quote) -
Tap screen faster to make actor move faster
by Armelline ·When you stop tapping, reduce the speed using the game attribute. An interpolate to 0 is probably going to be best, but it depends on how you want the actor to slow down. -
How would I make a radar system?
by Chunkypixels ·So would need an objectdistance and positionX and positionY attribute for each enemy... -
Collide problem
by http_gamesalad ·I have my game set up like this When main actor collides with Star DO: change attribute game.star score to game.star score +1 & Destroy. Sometimes when the main actor collides with the star ac -
If Statement Question. Is nesting possible in GameSalad?
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State of GameSalad on 6/30/2015...
by pinkio75 ·Wow it's a very great news! and i hope that this new policy bring GS more great features like multiple objects selections, joints,collisions editor etc etc... -
Problem with the collision condition
by AmazingAaron ·that trails behind the asteroids using a game attribute I created called "Ytracker." I just add enough space to the Ytracker in order to make sure it does not touch the asteroid it -
Help Me!
by Armelline ·Another is to constrain the x and y position of the square. This isn't always entirely reliable, though. -
Save & load attributes
by Braydon_SFX ·I don't think loading 20 attributes at one time is a problem. I sometimes have many more than that. It makes sense to load in all of your attribute before the data is required - saving attributes is u -
How do I make a rule that when the actor caught 6 coins generate another ecena
by jigglybean ·Then make a boolean game attribute (true or false is why its a boolean) -
How would I make a radar system?
by The_Gamesalad_Guru ·i suspect you are tracking them all together as they are the same actor and you have them reporting to one set of attributes? If so that's not going to work. If all you want to happen is something to -
How would I make a radar system?
by http_gamesalad ·@The_Gamesalad_Guru What do you mean by "separate all the actors"? & I switched the actors constrain & rules around like you said. So now what was in the Enemy Actor -
High score not saving.
by As_Of_Latte ·@frd I thought the same thing as well. But when saving/loading other attributes, such as an in app purchase, then closing/reopening the GS Viewer, my purchased attribute was saved...